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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Raven Guard Chapter Tactics<br /> <br /> Battle Demi-Company<br /> <br /> Chapter Master<br /> Shield Eternal, Thunder Hammer, Artificer Armor, Jump Pack<br /> <br /> (5) Tactical Squad<br /> Meltagun, Combi-Melta<br /> Drop Pod<br /> <br /> (5) Tactical Squad<br /> Meltagun, Combi-Melta<br /> Drop Pod<br /> <br /> (5) Tactical Squad<br /> Meltagun, Combi-Melta<br /> Drop Pod<br /> <br /> (5) Assault Squad<br /> 2x Flamers<br /> Drop Pod<br /> <br /> (5) Devestator Squad<br /> 4x Grav-Cannons<br /> Drop Pod<br /> <br /> Raptor Wing<br /> <br /> Stormtalon<br /> Skyhammer<br /> <br /> Stormtalon<br /> Skyhammer<br /> <br /> Land Speeder<br /> Multimelta<br /> <br /> Shadowstrike Kill Team<br /> <br /> (5) Scout Squad<br /> Camo Cloaks, Bolters, Missile Launcher<br /> <br /> (5) Scout Squad<br /> Camo Cloaks, Bolters, Missile Launcher<br /> <br /> (10) Vanguard Veterans (<span class="glossaryitem" onmouseover='gp(746);'>CM</span>)<br /> Jump Packs<br /> 4x Storm Shields, Power Fist, 2x Power Axes<br /> <br /> (10) Vanguard Veterans<br /> Jump Packs<br /> 4x Storm Shields, 2x Power Fist, 2x Power Axes<br /> <br /> [2000]<br /> <br /> As per the norm here, I get to re-roll to see who deploys first. I get 4+ on all Reserves first turn. Move/Assault with jump packs and re-roll to-wound <span class="glossaryitem" onmouseover='gp(627);'>HoW</span>. So, to really get mileage out of that, I went for 20 <span class="glossaryitem" onmouseover='gp(671);'>VV</span> and my <span class="glossaryitem" onmouseover='gp(746);'>CM</span> coming in first turn without a roll (Shadowstrike) and assaulting into the nastiest stuff I need to kill, usually going for Combat Squads to maximize assault targets and with their attacks, they should be hitting pretty hard. With Shrouded on the 1st turn, that should help a bit to mitigate incoming fire from Overwatch. With "Know When to Strike", I can get more Drop Pods in on 1st turn, plus my Raptor Wing too. Ideally, I would bring in the Grav <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, plus the Tacticals to plop onto objectives. The Assault squad can come down and flame anything squishy, as needed. The Scouts are vulnerable, but have Shrouded 1st turn and by the time my army hits, it should take the heat off them. 55 Dudes at 2k isn't exactly heavy on boots, but it has a lot of rules acting as a force multiplier. Having the BDC means so many Objective Secured units to help in missions where that matters. <br /> <br /> But the jist of it is a brutal alpha strike. Does it look doable? Viable? Any glaring issues?]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 02:48:07]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Re:[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Honestly I would split the Grav into the tacticals.  More bodies and not a 245 point suicide squad.  I love the Chapter Master but where does he go in the list?  Also <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> scouts with a melta bomb in a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with Heavy Flamer is probably the best support for the Vanguard and counters a counter deepstrike for <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> scatter for your opponent.<br /> <br /> Edit: The <span class="glossaryitem" onmouseover='gp(746);'>CM</span> cannot benefit with joining the Shadow strike Kill Team Vanguard, he will not get to charge on the deeps trike as the rule only effects Vanguard.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 03:11:09]]> GMT</pubDate>
				<author><![CDATA[ Spacewolverine]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ I just checked the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> posted and it said special rules affected <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>. Where is it that states otherwise? So many rules nowadays!<br /> <br /> Worst case, I downgrade him a bit and drop the jump pack and stick him in the Assault squad for a bit of a combat buff to them.<br /> <br /> I like the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> Scout idea! Probably get a pot more mileage out of them vs the current loadout.<br /> <br /> I thought the Grav <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> would give me a definite way to drop a major threat on arrival. Big nasties that I can't afford to let get even a single turn kinda thing. Maybe if I can find some points to make it a full 10-man for Combat Squadding?<br /> <br /> EDIT: Added a snip of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> ruling where it seemingly allows <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> to benefit from Formation rules.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 11:12:33]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Drop Raptor wing - deck out your vanguards. They get 5 point power weapons and they are charging turn 1 - at the very least every single one of them should have a power axe.<br /> <br /> Also in this formation you need 2 scout squads to get the no scatter for your kill team - take <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with this - it increases your chances of them living if you go second. I'd also take at least 3 units of scouts in the kill team.<br /> <br /> Also why not take pinion?Use pinion - Drop Grav <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and reduce them to las cannons or plasma cannons - take a 50 point 5 man scout snipe squad that gives the laz cannons ignore cover all game.<br /> <br /> It would be great if you could squeeze a libi conclave into this list also. If you can cast invis on one of your vangards it should keep them murdering stuff all game. It could also get your Chapter master into combat first turn with electro dispalcement swapping with a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in a drop pod.<br /> <br /> Let us know how the list runs - ive been toying with how to run it for a few days now.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 13:16:55]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Pinion doesn't have Obj. Sec. That was the main reason. <br /> <br /> Really don't think the Raptor Wing is worthwhile? Cheap air support that arrives T1 on a 4+. <br /> <br /> Admittadly, dropping it gives me more upgrades and lets me go for <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> Scouts. Sooo... might be a good call.]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 13:25:56]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8687520.page"><b>em_en_oh_pee wrote:</b></a><br/>Pinion doesn't have Obj. Sec. That was the main reason. <br /> <br /> Really don't think the Raptor Wing is worthwhile? Cheap air support that arrives T1 on a 4+. <br /> <br /> Admittadly, dropping it gives me more upgrades and lets me go for <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> Scouts. Sooo... might be a good call.</div></blockquote><br /> In my experience flyers just aren't worth their bang per buck. Though I didn't even realize in my head that they can come on turn 1 with this formation but they do benefit from the talon strike force rules too - so that is really cool. If you wanted to spam them - this is probably the best formation to do it with.<br /> <br /> The 1850 I was working on looks like this.<br /> Talon strike force<br /> <br /> Pinion demi<br /> <br /> Chaplain - Jump-pack<br /> 3x5x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads - grav cannon - rhino<br /> 5x assault squad - jumppacks<br /> 5x <span class="glossaryitem" onmouseover='gp(29);'>dev</span> 4x lascannon<br /> 5x scout 5x sniper rifles<br /> 3x scout bike<br /> <br /> Shadow-strike kill team<br /> 5x scouts/ Camo <span class="glossaryitem" onmouseover='gp(440);'>LSS</span><br /> 5x Scouts/ Camo <span class="glossaryitem" onmouseover='gp(440);'>LSS</span><br /> 5x Scouts/ Camo <span class="glossaryitem" onmouseover='gp(440);'>LSS</span><br /> 10x Vanguards -3x <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>/ 4x power axe 3 x power maul 4x <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> 10x Vanguards- 3x <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>/ 4x Power axe 3x <span class="glossaryitem" onmouseover='gp(80);'>LC</span> 4x <span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br /> So with 150 more points you could do a lot of things. Personally I'd take 2 more units of scout bikes or 1 more unit and add some models to the assault squad with the chaplain. I really have no idea how well it will play but I will try it out soon and let you know. Possibly this weekend.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 14:26:22]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Kinda skips the Drop Pod idea I was hoping to use to make a more meaningful alpha strike with. I do like the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> idea a lot. <br /> <br /> Any word on that <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Formation thing? I am still hopeful I can toss my <span class="glossaryitem" onmouseover='gp(746);'>CM</span> into the SSKT. ]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 14:34:44]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8687651.page"><b>em_en_oh_pee wrote:</b></a><br/>Kinda skips the Drop Pod idea I was hoping to use to make a more meaningful alpha strike with. I do like the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> idea a lot. <br /> <br /> Any word on that <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Formation thing? I am still hopeful I can toss my <span class="glossaryitem" onmouseover='gp(746);'>CM</span> into the SSKT. </div></blockquote><br /> From what i hear on dakka now the answer is no. Pre <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> everyone thought it was fine. My personal opinion is they can't but we will see when the official <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> comes out. <br /> <br /> I can tell you from personal experience though that <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> are Amazing - stars on the battlefield every time I play them. Blinding a unit before you charge it with <span class="glossaryitem" onmouseover='gp(671);'>VV</span> is going to insure you crush whatever that squad is - maybe even a wolfstar if you get lucky.  (it would have to be before they got powers up.)]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 15:07:44]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dd4a6247aedba92486855bb38633d5c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8687704.page"><b>Xenomancers wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8687651.page"><b>em_en_oh_pee wrote:</b></a><br/>Kinda skips the Drop Pod idea I was hoping to use to make a more meaningful alpha strike with. I do like the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> idea a lot. <br /> <br /> Any word on that <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Formation thing? I am still hopeful I can toss my <span class="glossaryitem" onmouseover='gp(746);'>CM</span> into the SSKT. </div></blockquote><br /> From what i hear on dakka now the answer is no. Pre <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> everyone thought it was fine. My personal opinion is they can't but we will see when the official <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> comes out. <br /> <br /> I can tell you from personal experience though that <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> are Amazing - stars on the battlefield every time I play them. Blinding a unit before you charge it with <span class="glossaryitem" onmouseover='gp(671);'>VV</span> is going to insure you crush whatever that squad is - maybe even a wolfstar if you get lucky.  (it would have to be before they got powers up.)</div></blockquote><br /> <br /> I posted a pic from the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that seems to say that you can put an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> into a formation and get the rules. I know they aren't 100% official yet, but it seems likely they won't change the rulings themselves.<br /> <br /> I got to pick up a few <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> now. Thanks! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 15:13:35]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ You might want like 5 of them <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 15:30:11]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ The link to the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> actually reads underneath that they made a mistake and that <span class="glossaryitem" onmouseover='gp(67);'>ic</span> do not benefit from formation or unit rules. Read it on the Facebook picture underneath]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 12:34:55]]> GMT</pubDate>
				<author><![CDATA[ KillswitchUK]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Agreed.  The <span class="glossaryitem" onmouseover='gp(153);'>FB</span> posts from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> indicated that page was incorrect and to use the typed version in the comments portion.  In the comments portion, it states "No".<br /> <br /> Even lacking Obj Secured, I still prefer the Pinion Battle Company.  The ability to ignore cover and take Scout Bikes with Locator Beacons really helps this army hit hard on turn 1.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 12:56:16]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/692457/8689582.page"><b>KillswitchUK wrote:</b></a><br/>The link to the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> actually reads underneath that they made a mistake and that <span class="glossaryitem" onmouseover='gp(67);'>ic</span> do not benefit from formation or unit rules. Read it on the Facebook picture underneath</div></blockquote>This. Read the text rather than the image. It's more clear in some of the other <span class="glossaryitem" onmouseover='gp(36);'>faq</span> images that they're glitched (some simply make zero sense with answers not at all relating to the question). So going by the written text rather than the image, no <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can't join formations (and keep their rules). A shame bc I was planning to run a similar list to this with a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> chaplain, and now have nowhere to put him.<br /> <br /> Although I only ran one VG squad, here's a link to my 1850 Talon <span class="glossaryitem" onmouseover='gp(642);'>SF</span> list:<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/692147.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/692147.page</a><br /> <br /> Personally I think the flyers are a good move (I'm running them in my list), as not only do they provide decent anti-air, but they're also good at taking out ground <span class="glossaryitem" onmouseover='gp(652);'>teq</span> and vehicles too. Especially w the bonus from their formation.<br /> <br /> Regarding your alpha strike components the VG look good. Only think I'd be inclined to change would be the addition of an extra <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or two<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> In regards to Pinion <span class="glossaryitem" onmouseover='gp(389);'>BC</span> vs DBC, I think Demi is the way to go. Not only because it allowed me to take <span class="glossaryitem" onmouseover='gp(29);'>dev</span> centurions instead of a devastator squad, but also because the obsec is invaluable in both maelstrom and <span class="glossaryitem" onmouseover='gp(468);'>EW</span> missions. 4 ignores cover <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and the option of outflanking units (which you probably won't use bc the scouts will be hanging backfield with the devastators) simply isn't worth <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. At least not when compared to the alternative]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 12:56:40]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Oh my god.... You mean I had to READ the comments of a <span class="glossaryitem" onmouseover='gp(153);'>FB</span> post. Sigh.<br /> <br /> Well hell, I guess I will just trim his fat or make him a Chappy and stick him with the Drop Pod Assault Squad. Gives them a bit more longevity anyhow. <br /> <br /> I may have points to go Grav in the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads if I rework it a bit. Might give me better punch. <br /> <br /> This has all been extremely helpful. I will rework the list and repost it at some point today (when I am at home, not at work!). <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 13:49:22]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ If you are playing straight book missions, then I can see the advantage of Objective Secured with the Demi Company.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 14:06:46]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8689699.page"><b>em_en_oh_pee wrote:</b></a><br/>Oh my god.... You mean I had to READ the comments of a <span class="glossaryitem" onmouseover='gp(153);'>FB</span> post. Sigh.<br /> <br /> Well hell, I guess I will just trim his fat or make him a Chappy and stick him with the Drop Pod Assault Squad. Gives them a bit more longevity anyhow. <br /> <br /> I may have points to go Grav in the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads if I rework it a bit. Might give me better punch. <br /> <br /> This has all been extremely helpful. I will rework the list and repost it at some point today (when I am at home, not at work!). <br /> <br /> </div></blockquote><br /> I'd keep the jetpacks - ravengard reroll their hammer of wrath - plus you need your chap or capt to go somewhere. I plan to use them with a chaplain to hunt enemy objective grabbers.<br /> <br /> Ignore cover grav cannons are a GREAT punch <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 18:29:19]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8687714.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dd4a6247aedba92486855bb38633d5c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8687704.page"><b>Xenomancers wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8687651.page"><b>em_en_oh_pee wrote:</b></a><br/>Kinda skips the Drop Pod idea I was hoping to use to make a more meaningful alpha strike with. I do like the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> idea a lot. <br /> <br /> Any word on that <span class="glossaryitem" onmouseover='gp(67);'>IC</span> with Formation thing? I am still hopeful I can toss my <span class="glossaryitem" onmouseover='gp(746);'>CM</span> into the SSKT. </div></blockquote><br /> From what i hear on dakka now the answer is no. Pre <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> everyone thought it was fine. My personal opinion is they can't but we will see when the official <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> comes out. <br /> <br /> I can tell you from personal experience though that <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> are Amazing - stars on the battlefield every time I play them. Blinding a unit before you charge it with <span class="glossaryitem" onmouseover='gp(671);'>VV</span> is going to insure you crush whatever that squad is - maybe even a wolfstar if you get lucky.  (it would have to be before they got powers up.)</div></blockquote><br /> <br /> I posted a pic from the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that seems to say that you can put an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> into a formation and get the rules. I know they aren't 100% official yet, but it seems likely they won't change the rulings themselves.<br /> <br /> I got to pick up a few <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> now. Thanks! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"></div></blockquote><br /> <br /> PSA FOR EVERYONE, DO NOT USE THE PHOTOS IN THE <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> READ THE ACTUAL POST! <br /> <br /> Some of the independent character rules in the photo version of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> got screwed up and facebook won't let <span class="glossaryitem" onmouseover='gp(50);'>GW</span> change them so some have the wrong answer matching the wrong question.<br /> <br /> this is the actual answer from that <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>: <br /> "If I’m using a special Detachment, such as the Nemesis Strike Force Detachment, and add Independent Characters from Battle Brother Factions (e.g. the Librarius Conclave), can they all still benefit from the first turn deployment and come in together?<br /> A: No, the rules for Detachments and Formations only apply to models/units that are part of the Detachment or Formation."<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 20:49:50]]> GMT</pubDate>
				<author><![CDATA[ ERJAK]]></author>
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				<title>Re:[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ TAKE TWO!<br /> <br /> Battle Demi-Company<br /> <br /> Chaplain<br /> [90]<br /> <br /> (5) Tactical Squad<br /> Grav-Cannon<br /> Drop Pod<br /> [140] x2 [280]<br /> <br /> (5) Tactical Squad<br /> Meltagun, Combi-Melta<br /> Drop Pod<br /> [125]<br /> <br /> (5) Assault Squad (Chaplain)<br /> 2x Flamers<br /> Drop Pod<br /> [115]<br /> <br /> (10) Devestator Squad<br /> 4x Grav-Cannons<br /> Drop Pod<br /> [315]<br /> <br /> [925]<br /> <br /> Raptor Wing<br /> <br /> Stormtalon<br /> Skyhammer<br /> [115]<br /> <br /> Stormtalon<br /> Skyhammer<br /> [115]<br /> <br /> Land Speeder<br /> Multimelta<br /> [55]<br /> <br /> [275]<br /> <br /> Shadowstrike Kill Team<br /> <br /> (5) Scout Squad<br /> Bolt Pistols, <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, Combi-Melta<br /> Land Speeder Storm<br /> Heavy Flamer<br /> [105]<br /> <br /> (5) Scout Squad<br /> Bolt Pistols, <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, Combi-Melta<br /> Land Speeder Storm<br /> Heavy Flamer<br /> [105]<br /> <br /> (10) Vanguard Veterans<br /> Jump Packs<br /> 3x Storm Shields, 2x Power Fist, 3x Power Axes<br /> [295]<br /> <br /> (10) Vanguard Veterans<br /> Jump Packs<br /> 3x Storm Shields, 2x Power Fist, 3x Power Axes<br /> [295]<br /> <br /> [800]<br /> <br /> [2000]<br /> So, I tried to take as much advice as possible without blowing up my wallet with new purchases. <br /> <br /> Thoughts on this version?]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 02:49:08]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Still a lot of vanguards not carrying weapons. I'd say drop a body from each vanguard squad if you can't find the points for more power weapons - they absolutely must have power weapons to be effective. They don't need to be able to combat squad ether - they can disorganized charge and still get +1 attack. Also a neat trick you can use with vanguards is equip a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> to your powerfist - both are specialist weapons so you get +1 attack with ether weapon as you choose - and they are only 5 points! Gotta do it man.<br /> <br /> Another small thing - flamer on <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> - I'd keep it as a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> because you can still shoot it when you jink. Also with an assault unit inside - the heavy flamer will just make your charge harder but likely wont have much else to shoot at.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 11:54:20]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dd4a6247aedba92486855bb38633d5c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8691784.page"><b>Xenomancers wrote:</b></a><br/>Still a lot of vanguards not carrying weapons. I'd say drop a body from each vanguard squad if you can't find the points for more power weapons - they absolutely must have power weapons to be effective. They don't need to be able to combat squad ether - they can disorganized charge and still get +1 attack. Also a neat trick you can use with vanguards is equip a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> to your powerfist - both are specialist weapons so you get +1 attack with ether weapon as you choose - and they are only 5 points! Gotta do it man.<br /> <br /> Another small thing - flamer on <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> - I'd keep it as a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> because you can still shoot it when you jink. Also with an assault unit inside - the heavy flamer will just make your charge harder but likely wont have much else to shoot at.</div></blockquote><br /> <br /> Awesome point about the disorganized charge. Forgot all about that. Well, just a few guys cut absolutely buys me a few more power weapons. Just dropping one guy per squad nets me four power weapons. Trading a single body for a drastically increased ability to kill seems a good idea. Plus, painting all those glow effects will be fun.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, I like having the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> just for the sake of tossing the template out on squishy campers (did this with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> all the time), but I see your point. Likely will magnetize and see what works best for me. Likely will be the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>, but options are good! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 12:07:57]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8691802.page"><b>em_en_oh_pee wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dd4a6247aedba92486855bb38633d5c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8691784.page"><b>Xenomancers wrote:</b></a><br/>Still a lot of vanguards not carrying weapons. I'd say drop a body from each vanguard squad if you can't find the points for more power weapons - they absolutely must have power weapons to be effective. They don't need to be able to combat squad ether - they can disorganized charge and still get +1 attack. Also a neat trick you can use with vanguards is equip a <span class="glossaryitem" onmouseover='gp(80);'>LC</span> to your powerfist - both are specialist weapons so you get +1 attack with ether weapon as you choose - and they are only 5 points! Gotta do it man.<br /> <br /> Another small thing - flamer on <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> - I'd keep it as a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> because you can still shoot it when you jink. Also with an assault unit inside - the heavy flamer will just make your charge harder but likely wont have much else to shoot at.</div></blockquote><br /> <br /> Awesome point about the disorganized charge. Forgot all about that. Well, just a few guys cut absolutely buys me a few more power weapons. Just dropping one guy per squad nets me four power weapons. Trading a single body for a drastically increased ability to kill seems a good idea. Plus, painting all those glow effects will be fun.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, I like having the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> just for the sake of tossing the template out on squishy campers (did this with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> all the time), but I see your point. Likely will magnetize and see what works best for me. Likely will be the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>, but options are good! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> </div></blockquote><br /> Seems like a good trade - if anyone is naked make it the storm shields and try to deploy them where they make base contact with the heavy hitters and take the over-watch. Hope this list is fun for you - let us know how it goes.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 12:19:31]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Swapping one guy for 4 Power weapons is an excellent trade - definitely agree w this point.<br /> <br /> Just noticed your Raptor Wing <span class="glossaryitem" onmouseover='gp(456);'>LS</span> has a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>; I'd ditch this bc it's only going to make it more of a fire magnet - the bonuses afforded by it staying alive are too good to have this thing attracting extra fire. Plus there's plenty of anti-tank elsewhere in the list and one snapshotting <span class="glossaryitem" onmouseover='gp(330);'>MM</span> isn't going to be making a huge difference (you'd be a fool not to jink). <br /> <br /> If you dropped the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and reverted one of the grav <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads back to melta/combi-melta, you'd have enough points to upgrade the skyhammers to <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> on the Talons. Personal preference, but I find the lascannons to be worth the points, and that way you're also not losing out on anti-tank by dropping the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> as you have the extra melta <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad too.<br /> <br /> Edit: I also think having a second melta <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad makes for a better alpha strike, bringing both melta units and the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad in turn 1. I wouldn't worry about the devastators being too shot up as anything posing a real threat should be tied up by a unit of 9 VG (or more likely dead by the time it comes to their turn). The remaining grav squad and assault marines can be brought on later to snap up objectives. Don't necessarily feel the need to play aggressive with the <span class="glossaryitem" onmouseover='gp(682);'>AM</span>; those two flamers make for an excellent deterrent in the form of overwatch depending on what your opponent brings to the table. Hide them in cover on some backfield objective and you should be right.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 13:27:14]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>Re:[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Last revision, I swear!<br /> <br /> Battle Demi-Company<br /> <br /> Chaplain<br /> [90]<br /> <br /> (5) Tactical Squad<br /> Grav-Cannon<br /> Drop Pod<br /> [140]<br /> <br /> (5) Tactical Squad<br /> Grav-Cannon, Imperial Space Marine<br /> Drop Pod<br /> [140]<br /> <br /> (5) Tactical Squad<br /> Meltagun, Combi-Melta<br /> Drop Pod<br /> [125]<br /> <br /> (8) Assault Squad (Chaplain)<br /> 2x Flamers<br /> Drop Pod<br /> [157]<br /> <br /> (10) Devestator Squad<br /> 4x Grav-Cannons<br /> Drop Pod<br /> [315]<br /> <br /> [967]<br /> <br /> Raptor Wing<br /> <br /> Stormtalon<br /> Skyhammer<br /> [115]<br /> <br /> Stormtalon<br /> Skyhammer<br /> [115]<br /> <br /> Land Speeder<br /> [45]<br /> <br /> [265]<br /> <br /> Shadowstrike Kill Team<br /> <br /> (5) Scout Squad<br /> Bolt Pistols, <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, Combi-Melta<br /> Land Speeder Storm<br /> Heavy Bolter<br /> [105]<br /> <br /> (5) Scout Squad<br /> Bolt Pistols, <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, Combi-Melta<br /> Land Speeder Storm<br /> Heavy Bolter<br /> [105]<br /> <br /> (9) Vanguard Veterans<br /> Jump Packs<br /> 2x Storm Shields, 2x Power Fist, 2x Power Axes, 4x Lightning Claws<br /> [278]<br /> <br /> (9) Vanguard Veterans<br /> Jump Packs<br /> 2x Storm Shields, 2x Power Fist, 2x Power Axes, 4x Lightning Claws<br /> [278]<br /> <br /> [766]<br /> <br /> [1998]<br /> <br /> I think that covers pretty much most of the suggestions and keeps the flavor of the list, along with a few preferences of my own. Now to just go get my hands on some Land Speeder Storms!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 02:04:34]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Looks great. Is the imperial space marine supposed to be included? Glad you were able to get one - I missed my chance. Good hunting.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 02:28:20]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Nice. I'm yet to use my Imperial Marine, looking forward to it though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 10:22:55]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dd4a6247aedba92486855bb38633d5c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8693323.page"><b>Xenomancers wrote:</b></a><br/>Looks great. Is the imperial space marine supposed to be included? Glad you were able to get one - I missed my chance. Good hunting.</div></blockquote><br /> <br /> Yep. I am going to run him and I didn't want to forget. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8693813.page"><b>Brother Payne wrote:</b></a><br/>Nice. I'm yet to use my Imperial Marine, looking forward to it though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I figured I might as well get some use from the guy. That gun is gross.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 11:40:40]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote class="uncited"><div><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8693813.page"><b>Brother Payne wrote:</b></a><br/>Nice. I'm yet to use my Imperial Marine, looking forward to it though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I figured I might as well get some use from the guy. That gun is gross.</div></blockquote> Those gun<i><u>s</u></i>! Who decided it was a good idea to give him a pistol version as well <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 01:42:29]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ With the Talon Strike Force, you can take take a Captain with Cataphracti Armor.  He has Slow and Purposeful which could confer to the Devastators.  The Captain can also act as a bit of a wound soaker for the unit.  I'd place the Captain and Chaplain in a 5 strong <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> unit to tank wounds an try to keep this unit firing a full strength while taking advantage of Slow and Purposeful.  <br /> <br /> To get the points, I'd drop 3 Assault Marines, 5 Devastator Marines and switch the Tactical Squad Grav Cannon for something cheaper.<br /> <br /> I'm building a bit of a similar list, but at 1850.  I've played @ 20 games against Ravenguard since they go their updated rules.    Ravenguard are one of those lesser utilized chapters, but are a blast to play with and against.  It can and does hit very hard on turn 1.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 11:35:04]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0c824016eca30d4a97b274026c8a1d2b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8695677.page"><b>Sarigar wrote:</b></a><br/>With the Talon Strike Force, you can take take a Captain with Cataphracti Armor.  He has Slow and Purposeful which could confer to the Devastators.  The Captain can also act as a bit of a wound soaker for the unit.  I'd place the Captain and Chaplain in a 5 strong <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> unit to tank wounds an try to keep this unit firing a full strength while taking advantage of Slow and Purposeful.  </div></blockquote>This is actually a really neat idea! Might have to put it to use myself <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Edit: This would also give you a much more definitive role for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Good call <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 11:39:26]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Hadn't thought about cataphractii armor, good idea. I just played a game vs Tau yesterday with a list very similar to this one albeit at the 1850pts <span class="glossaryitem" onmouseover='gp(347);'>lvl</span>. We played mission 2 from Kau'yon and it was a  blast!<br /> <br /> I can't praise scouts and <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> enough. They did their job superbly and manage to stay alive throughout the game, killing stuff and scoring objectives at the end of the game. I tried assault cannon on the storms and I was amazed at how effective this weapon is on those guys (thanks BS4). I would strongly suggest taking three scout squads in the kill team. This should prevent bad outflanking rolls and, as I said, these guys are worth their weight in gold!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 13:43:56]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/08a060a61b90a099b277ce6a1982dfbb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8695797.page"><b>jpwyrm wrote:</b></a><br/>Hadn't thought about cataphractii armor, good idea. I just played a game vs Tau yesterday with a list very similar to this one albeit at the 1850pts <span class="glossaryitem" onmouseover='gp(347);'>lvl</span>. We played mission 2 from Kau'yon and it was a  blast!<br /> <br /> I can't praise scouts and <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> enough. They did their job superbly and manage to stay alive throughout the game, killing stuff and scoring objectives at the end of the game. I tried assault cannon on the storms and I was amazed at how effective this weapon is on those guys (thanks BS4). I would strongly suggest taking three scout squads in the kill team. This should prevent bad outflanking rolls and, as I said, these guys are worth their weight in gold!</div></blockquote>Good to hear! Surely you want the scouts on the board rather than outflanking to make the most of the no scatter zone, no?]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 23:01:36]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ Depends on what you're facing but in general yes. If you play against heavy drop pod armies or your opponent reserved much of his force in the hope of countering your vanguard's, then it might be a good move to Outflank the scouts.<br /> <br /> On top of that, notice that nothing says that the scouts have to be on the table for the ...On target special rule to take effect. Thus, you can Outflank the scouts were needed, then drop the Vanguard to spearhead your attack.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 01:59:31]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/08a060a61b90a099b277ce6a1982dfbb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8696628.page"><b>jpwyrm wrote:</b></a><br/>Depends on what you're facing but in general yes. If you play against heavy drop pod armies or your opponent reserved much of his force in the hope of countering your vanguard's, then it might be a good move to Outflank the scouts.<br /> <br /> On top of that, notice that nothing says that the scouts have to be on the table for the ...On target special rule to take effect. Thus, you can Outflank the scouts were needed, then drop the Vanguard to spearhead your attack.</div></blockquote><br /> You need to be within 9" of two scouts squads from the formation <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> so they do need to be on the table.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 03:05:03]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ You can bring two from outflank then drop the vanguards 9" from the two squads sergeant. Just another way to do it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 14:45:43]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/08a060a61b90a099b277ce6a1982dfbb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8697270.page"><b>jpwyrm wrote:</b></a><br/>You can bring two from outflank then drop the vanguards 9" from the two squads sergeant. Just another way to do it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> Yeah true. Might mean you can't alpha strike turn one though. I'd prefer the security provided by infiltrating instead. With scouts/infiltrate and the <span class="glossaryitem" onmouseover='gp(440);'>LSSs</span> it's not like maneuverability is an issue. That way you know enough scouts squads will be on the table to accurately bring in the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> on T1.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 00:18:20]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ For a turn one alpha strike, you're 100% correct. Outflanking the scouts should be useful in the case you don't want to commit your Vanguard turn 1, like against Drop pod Marines army or if your opponent Reserves his heavy hitters in the hope of catching you off guard.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 01:42:25]]> GMT</pubDate>
				<author><![CDATA[ jpwyrm]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8695682.page"><b>Brother Payne wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0c824016eca30d4a97b274026c8a1d2b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8695677.page"><b>Sarigar wrote:</b></a><br/>With the Talon Strike Force, you can take take a Captain with Cataphracti Armor.  He has Slow and Purposeful which could confer to the Devastators.  The Captain can also act as a bit of a wound soaker for the unit.  I'd place the Captain and Chaplain in a 5 strong <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> unit to tank wounds an try to keep this unit firing a full strength while taking advantage of Slow and Purposeful.  </div></blockquote>This is actually a really neat idea! Might have to put it to use myself <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Edit: This would also give you a much more definitive role for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Good call <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.</div></blockquote><br /> <br /> Effective, yes. To me, it's kinda against the spirit of the game a bit. Just seems a bit too win-more. I will stick to the Chappy, if only for an excuse to paint one. Thanks for all the advice everyone!]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 02:12:01]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[2000] - Raven Guard - Talon Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0220b39fc551015f924fdf49091d40c6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/692457/8698164.page"><b>em_en_oh_pee wrote:</b></a><br/>Effective, yes. To me, it's kinda against the spirit of the game a bit. Just seems a bit too win-more. I will stick to the Chappy, if only for an excuse to paint one. Thanks for all the advice everyone!</div></blockquote> That's a good attitude to have.<br /> <br /> You're welcome <span class="glossaryitem" onmouseover='gp(17);'>btw</span>  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 03:08:58]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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