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		<title><![CDATA[Latest posts for the thread "[1500] - Nurgle - Pure Nurgle Army, need feedback"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Nurgle - Pure Nurgle Army, need feedback"]]></description>
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				<title>[1500] - Nurgle - Pure Nurgle Army, need feedback</title>
				<description><![CDATA[ Hello folks,<br /> <br /> with enough models ready to start playing my nurgles, I am just unsure regarding my Army List, please have an eye on it <br /> <br /> *************** 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> *************** <br /> Typhus<br /> - - - &gt; 230 Points<br /> <br /> *************** 1 Elite *************** <br /> <br /> 4 Chaos Terminators, Mark of Nurgle, 3 x Powerfist<br /> + Terminatorchampion 1 x Claw<br /> + Land Raider<br /> - - - &gt; 406 Points<br /> <br /> *************** 4 Troop*************** <br /> 10 Plaguecultists<br /> - - - &gt; 50 Points<br /> <br /> 10 Plaguecultists<br /> - - - &gt; 50 Points<br /> <br /> 7 Plaguemarines, 2 x Melter<br /> + Champion, 1 x  Powerfist<br /> + Rhino /w additional Armor<br /> - - - &gt; 258 Points<br /> <br /> 7 Plaguemarines, 2 x Melter<br /> + Champion, 1 x  Powerfist<br /> + Rhino /w additional Armor<br /> - - - &gt; 258 Points<br /> <br /> *************** 1 Fast attack*************** <br /> Heldrake, Baleflamer<br /> - - - &gt; 170 Points<br /> <br /> *************** 1 Heavy Support*************** <br /> 1 Obliterator, Mark of Nurgle<br /> - - - &gt; 76 Points<br /> <br /> --&gt; 1498 Points total]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 07:32:26]]> GMT</pubDate>
				<author><![CDATA[ DarkMoon]]></author>
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				<title>[1500] - Nurgle - Pure Nurgle Army, need feedback</title>
				<description><![CDATA[ Rhinos dont need additional armor. Take dozer blades to re roll difficult terrain checks. <br /> <br /> plague champs dont need power fists. Just take melta bomb. <br /> <br /> You spent 230 pts on typhus so you can have 2x10 Plague Zombies? ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 08:01:15]]> GMT</pubDate>
				<author><![CDATA[ Grief]]></author>
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				<title>Re:[1500] - Nurgle - Pure Nurgle Army, need feedback</title>
				<description><![CDATA[ Hi Darkmoon nice list you got there, I don't have a Landraider myself but have experimented with everything else there - I run Plague Marines everytime and Typhus occasionally myself.<br /> <br /> My suggestions would be:<br /> <br /> Someone chirp in if I'm wrong but I'm pretty sure Plague Marines wouldn't be objective secured unless you brought a Nurgle Chaos Lord?<br /> <br /> Typhus, I love him as a model and is such a cool character but really you wanna bring more plague zombies to make him worth the points. <i>Check ebay for Dark Vengeance box breakers to build up cheap hordes or look at Mantic Zombies.</i><br /> <br /> What was your thinking behind the powerfists on terminators but a L Claw on the champ?<br /> <br /> 1 Oblit is ok I guess but just feels a bit lonely]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 08:24:28]]> GMT</pubDate>
				<author><![CDATA[ Ashley_Chaos]]></author>
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				<title>Re:[1500] - Nurgle - Pure Nurgle Army, need feedback</title>
				<description><![CDATA[ Thanks for the quick answers. <br /> <br /> I took Typhus mainly because I like his character and he makes the Plagues to Troops (it´s in the summary list at least and I haven´t seen an errata canceling this). A normal Nurgle Sorcerer doesn´t do it unfortunately.<br /> <br /> With only two Rhinos it is important, that they drive as far as possible, if the Rhino is temporarely stunned, that is just not good, which is why I took the armor. <br /> <br /> For the terminators and the general use of power fists; my main opponents here are space marines and chaos space marines, so I want to make sure I can wipe off  any upcoming terminators, or at least have a chance in doing so (maybe I should switch them up with some Power Axe instead, would be cost efficient).  Unfortunately, I am not very experienced with the whole "Challenge the other champion" thing, so I expected a power claw having a better chance to fight off unwanted champions (the Terminator Squad is with Ty in the Land Raider so I think I can choose to challenge to my tactical advantage this way).<br /> <br /> The lonely Obliterator should warp down to take out unwanted tanks in the near vicinity or just take out something unwanted. <br /> <br /> <br /> So, as the general talk is, that I need more Cultists, should I throw out one team of Marines for 2-3 teams of Cultists? It would free some points for additional firepower (A Helbrute, maybe some Anti Air Fire, or a Vindicator)]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 13:09:44]]> GMT</pubDate>
				<author><![CDATA[ DarkMoon]]></author>
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				<title>[1500] - Nurgle - Pure Nurgle Army, need feedback</title>
				<description><![CDATA[ You could save points in the terminator-squad, equipping all of them with fists is quite expensive and not really necessary, axes are okay. <br /> Haven't used Zombies that much myself but I'd make a large squad of them (up to 35) to have a large tarpit that can slow down what you want. <br /> Additional armour is really not needed. Once the enemy fires on your Rhino it will go down and extra armour doesn't change anything about that. Usually the Rhinos have done their job when they survived the first round and flatted out to bring the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> where you want them <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> Typhus indeed gives Obsec to <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, he has the same rule as a Chaos Lord of Nurgle.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 09:27:33]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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