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		<title><![CDATA[Latest posts for the thread "[1700] - Iron Hands Dark Angels - Sons of Medusa"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1700] - Iron Hands Dark Angels - Sons of Medusa"]]></description>
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				<title>[1700] - Iron Hands Dark Angels - Sons of Medusa</title>
				<description><![CDATA[ Hi,<br /> <br /> I'm working on a list for the ITC. Looking to make it very fun but also competitive. I'll show you the list and then explain my choices.<br /> <br /> Sons of Medusa<br /> <br /> Battle Demi Company<br /> <br /> Captain 150<br /> Lightning Claw <br /> Power Fist <br /> Bike <br /> <br /> Tactical Squadx5 140<br /> /w Rhino and Grav Cannon <br /> <br /> Tactical Squadx5 140<br /> /w Rhino and Grav Cannon <br /> <br /> Tactical Squadx5 140<br /> /w Rhino and Grav Cannon <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. Squadx5 180<br /> /w Rhino and 2x Grav Cannon + Dozer Blades<br /> <br /> Landspeeder 70<br /> Heavy Bolter<br /> Typhoon Missle Launcher<br /> <br /> Strike Force Command <br /> <br /> Captain <br /> Chapter Master<br /> Bike<br /> Chains of the Gorgon <br /> Power Fist<br /> Lightning Claw<br /> <br /> Honored Ancients Auxiliary Choice<br /> <br /> Ironclad Dreadnought 185<br /> Chainfist<br /> Lucius Pattern Drop Pod  <br /> <br /> Dark Angels Allies<br /> <br /> Interrogator Chaplain 170<br /> Bike <br /> Power Fist<br /> Lightning Claw<br /> <br /> Ravenwing Command Squad 150<br /> Apothecary<br /> <br /> Tactical Squadx5 140<br /> /w Rhino and Grav Cannon <br /> <br /> 1700<br /> <br /> So basically the rhinos move up and shoot/take objectives as the Chaplain, Captain and chapter master join the ravenwing squad and scout up looking to smash face. With chapter tactics, the chain and sons of medusa bonus the chapter master will have a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> coupled with a 3+ invul/jink/armor save. Really tough to crack.<br /> <br /> Ironclad drops first turn and chills in his pod until he gets an opportunity to charge.<br /> <br /> Speeder sits back and grabs whatever objectives during critical turns.<br /> <br /> Please comment on any points errors I've made that you notice. Criticism of the list is welcomed too.<br /> <br /> I have a suspicion that I may want to cut down on the assault capability of the bike squad and add in more troops. <br /> <br /> Thanks for viewing!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/692590/8689273.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/692590/8689273.page</link>
				<pubDate><![CDATA[Wed, 1 Jun 2016 08:09:37]]> GMT</pubDate>
				<author><![CDATA[ Aijec]]></author>
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				<title>[1700] - Iron Hands Dark Angels - Sons of Medusa</title>
				<description><![CDATA[ Dark Angels are great, but why not do a full Medusa Battle Company? Does it not fit within 1700? Or maybe still working on models?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/692590/8691357.page</link>
				<pubDate><![CDATA[Thu, 2 Jun 2016 05:47:10]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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