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		<title><![CDATA[Latest posts for the thread "Which is better Priest or Commissar for Conscripts?"]]></title>
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				<title>Which is better Priest or Commissar for Conscripts?</title>
				<description><![CDATA[ Feel free to provide reasoning ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 10:51:16]]> GMT</pubDate>
				<author><![CDATA[ EdwardRenus]]></author>
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				<title>Which is better Priest or Commissar for Conscripts?</title>
				<description><![CDATA[ I'd say an Inquisitor with Prescience or the Rending power. Stubborn. <span class="glossaryitem" onmouseover='gp(18);'>CA</span>, bolt pistol and force weapon. 55pts. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 11:50:15]]> GMT</pubDate>
				<author><![CDATA[ RazgrizOne]]></author>
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				<title>Re:Which is better Priest or Commissar for Conscripts?</title>
				<description><![CDATA[ Priest for the Zealot rule and pray ability. ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 12:12:46]]> GMT</pubDate>
				<author><![CDATA[ Glitcha]]></author>
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				<title>Which is better Priest or Commissar for Conscripts?</title>
				<description><![CDATA[ It depends what you want them for.<br /> <br /> The priest is much better for a guard blob armed for melee (flamers, power axes), because Zealot means utterly fearless and gives rerolls to hit. War Hymns are nice too, but rerolls of a 5+ armour save only really matter in assaults - it still does nothing to bolter fire. Also, the option of an eviscerator gives a guard army a much-needed answer to walkers in assaults.<br /> <br /> In addition, he's tougher - as an independent character, he has a 2+ look out sir, and a rosarius as standard. Plus, because fearless doesn't rely on his leadership, he's at liberty to refuse challenges (not that that's too much of an issue with a guard blob - you'll always have a spare sergeant to step into the breach)<br /> <br /> On his own, a priest is better<br /> <br /> <br /> <br /> So why take a commissar? Well, the leadership is nearly as good - rerollable Ld9 is damn near impossible to fail, especially with stubborn to avoid any leadership penalties. Where it really matters is for orders; the commissar is better with a blob armed for massed fire - assault weapons and heavy weapons - to ensure that you pass order tests. Front Rank Fire! Second Rank Fire! or Fire On My Target! can  impressive with a full infantry platoon letting loose. The thing is, you need to also have senior officers in the vicinity to make this work.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 15:21:56]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>Re:Which is better Priest or Commissar for Conscripts?</title>
				<description><![CDATA[ I like commissars for the fact that I can go to ground and fall back from anything I find unkillable. It gives you a little more tactical flexibility for the conscripts who frankly arent killing anything anyways, they're there to tarpit something fierce. <br /> <br /> Plus commissars LOOK AMAZING.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 03:21:47]]> GMT</pubDate>
				<author><![CDATA[ generalchaos34]]></author>
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				<title>Which is better Priest or Commissar for Conscripts?</title>
				<description><![CDATA[ For conscripts? Priest, no question. Fearless lets you ignore a bunch of psychic shenanigans and eliminating a point of failure, even a slim one, is better than minimising it. Conscripts are for tarpitting and the priest allows them to do it perfectly, forcing a unit of your choice to burn through 50 meatshields before they can do anything else. The addition of the priest also provides them with options - re-rolling saves against <span class="glossaryitem" onmouseover='gp(6);'>ap</span>- attacks lets them last far longer than most expect, re-rolling to wound can double the amount of wounds put out by the blob and handing out smash to the priest can be very handy when attacking a non-character model and you can act as a hidden power fist, punching out mosterous creatures 1 wound at a time. Same deal for guardsmen geared for melee with a big blod with minimal upgrades and some power axe sarges.<br /> <br /> For Guardsmen geared for shooting, a commisar is the better option <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> as you can <span class="glossaryitem" onmouseover='gp(315);'>gtg</span> behind an aegis for your 2+ cover save and then get back up next turn with orders. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 11:42:43]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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