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		<title><![CDATA[Latest posts for the thread "[1850] - Orks"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Orks"]]></description>
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				<title>[1850] - Orks</title>
				<description><![CDATA[ Hello again.<br /> <br /> I've been trying to work my orks up to about 1850 (for more casual games), but I feel there is a lot of room for streamlining and assorted orkiness. What I have so far is as follows<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Warboss<br /> -'Eavy Armor<br /> -Cybork Body<br /> -Power Klaw<br /> -Bosspole<br /> -Kombi-Rokkit<br /> -Lukky Stikk<br /> 129 points<br /> <br /> Big Mek<br /> -Kustom Force Field<br /> -Big Choppa<br /> 90 points<br /> <br /> <b>Troops</b><br /> Boyz<br /> -10 Boyz<br /> -'Eavy Armor<br /> -Nob w/ Power Klaw and Bosspole<br /> 150 points<br /> <br /> Boyz<br /> -10 Boys<br /> -'Eavy Armor<br /> -Nob w/ Power Klaw and Bosspole<br /> 150 points<br /> <br /> Boyz<br /> -20 Boys<br /> -Nob w/ Big Choppa and Bosspole<br /> 146 points<br /> <br /> <b>Elites</b><br /> Nobz<br /> -3 Nobz<br /> -'Eavy Armor<br /> -Big Choppas<br /> -Nob Boss w/ Power Klaw and Bosspole<br /> -Battlewagon w/ Kannon, 2 Rokkits, Red Paint, Grot Riggers, Extra Armor, and Reinforced Ram<br /> 254 points<br /> <br /> <b>Fast Attack</b><br /> Blitza-Bommer<br /> 135 Points<br /> <br /> Deffkoptas<br /> -2 Deffkoptas<br /> -Rokkit Launchas<br /> -Buzzsaws<br /> 110 points<br /> <br /> <b>Heavy Support</b><br /> Lootas<br /> -8 Lootas<br /> 112 points<br /> <br /> Killa Kans<br /> -3 Kans<br /> -Rokkit Launcha<br /> -Grotzooka<br /> 155 points<br /> <br /> Total: 1431<br /> <br /> I was planning on dropping the Kans (having played them in lower point games and realizing how slow they are, not helped by generally short ranged weapons), but after that I'm not so sure. I like the idea of a green tide style army, but I also know that's just going to get shot off the table before it does much. I was also thinking of adding some bikers or Stormboyz to act as something of a "first wave" to hit the enemy before the rest of the army arrives.<br /> <br /> Thanks for whatever suggesting you provide.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 19:30:49]]> GMT</pubDate>
				<author><![CDATA[ iowaforever]]></author>
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				<title>[1850] - Orks</title>
				<description><![CDATA[ stormboyz are ok. they are just faster ork boyz meaning they die just as quickly and they cost a lot more then a regular boy.  My recommendation is always bikers. 4+ armor, 3+ jink after flatout, and T5 make them some of our best units.  I usually put a Warboss on bike with lucky stikk or finkin cap, and a painboy on bike in a big ole pile of warbikers. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> makes them even more survivable. I agree on dropping the Kans, they just don't do well in this edition.  Another thing to think about is tankbustas in a wagon or trukk.  10+ <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 rokkits at anything including flyers is gonna make a mess.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 21:54:55]]> GMT</pubDate>
				<author><![CDATA[ Cafe2Fighter]]></author>
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