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		<title><![CDATA[Latest posts for the thread "A proposed new ork codex unit"]]></title>
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				<title>A proposed new ork codex unit</title>
				<description><![CDATA[ <br /> A lot of people have been calling for grots & squigs. How about a grot squad that debuffs? Call'em disrupta's or nick'n gits. Basically they run up to an enemy squad & start stealing bits from them or trying the Dok's new 'quipmint 'n poseejures on them (wouldn't want to try the new stuff on da boyz, they get all "return fre!" on ya). <br /> <br /> Basically its a suicide squad worth no victory points. They also cant hold or contest objectives. When the Fearless grot mob is within 6" of any enemy unit or in h2h, the enemy unit suffers a big debuff. The grots will try to yank grenades from your belt for their Mek(mind them grenade pins y'all) or jam new medysins down your throat. Remember, their just helping! Say a minus 1 to hit with shooting and h2h plus a reroll of all <br /> successful saves. <br /> <br /> Their gonna die in droves. And they'll only effect a few units for a few turns before they die, but thats a grots life. Keep'em cheap and throw'em out there. <br /> <br /> *And maybe help'n runts? Another variant of the basic grot mob. Instead of fighting or debuffing they give one nearby ork mob bonuses. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say the orks could reroll any to hit or save they wanted but for every reroll the orks get the grots take an immediate Str4 hit, no saves possible (get'em a dok?). <br /> <br /> I always imagined grots and orks working together. Grots are the supply chain that goes barely noticed. Orks dont bring ammo or stitch clothing. It all goes on around the orks in a chaotic, add hoc fashion as needed. Three units of grots (buffers, debuffers & regular fighty grots) would help represent the hunter-gatherer-esque nomad life style of the ork horde. <br /> <br /> As for models to modify the grots I have two ideas. <br /> A command pack style blister with 3 models representing the type of grot gang. Like fantasy used to have, in the case that they don't make a new multi pose sprue box set. If theres a new multi piece, multi pose grot boxed set then it would take a few special arms. Arms holding medical bags, saws, ammo crates, etc.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 20:51:03]]> GMT</pubDate>
				<author><![CDATA[ Red Marine]]></author>
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				<title>A proposed new ork codex unit</title>
				<description><![CDATA[ Depending on point cost that might become one of the best chaff units in the game. We've got lots of grots. I'd make the current grot mob have some options to change roles. Other then that the only grots I'd add to the game is all vehicles have grot gunners. Squigs on the other hand. I'd like a Squigs Swarm/Stampede unit.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 21:37:34]]> GMT</pubDate>
				<author><![CDATA[ ProwlerPC]]></author>
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				<title>A proposed new ork codex unit</title>
				<description><![CDATA[ Maybe if they were literally no points cost.  The only time I bring grots is for a 40 point troops choice.  <br /> <br /> I mean, its cute to imagine the grots swarming over and stealing stuff, but grots don't last more than one turn of combat with anything.  They are, hands down, the worst <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit in the game.  Fire warriors kick their asses.  And they don't benefit from mob rule, so I hope you can roll a snake eyes for the combat they inevitably lose.  <br /> <br /> It might, MIGHT work if the grots were fearless like you mentioned, but holy damn, I'd prefer fearless ANYTHING other than grots.  <br /> <br /> I do have a particular distaste for runts, but I suppose it could be interesting if grots were actually a combat-competent unit, like I think goblins are in fantasy.  <br /> <br /> Grot / squig calvary could be kinda fun, I suppose.  ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jun 2016 21:48:07]]> GMT</pubDate>
				<author><![CDATA[ Kap'n Krump]]></author>
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				<title>A proposed new ork codex unit</title>
				<description><![CDATA[ Cavalry. Calvary is the hill Jesus died on. <br /> <br /> The fighty (regular old grots) should get Mob Rule. A good Mob rule, not the current nonsense.  Also fighty grots would be ObSec, really their biggest selling point. The debuffing grots might fight ok with a debuffed opponent. The fighty grots might be able to get a couple of grotzookas or something. Mebbe a +1 cover save while in cover, they are very small after all. Like shaved green organ grinder monkeys.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 02:06:01]]> GMT</pubDate>
				<author><![CDATA[ Red Marine]]></author>
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