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		<title><![CDATA[Latest posts for the thread "[1850] - Dark Angels - Dual Wing list for Local Tournament"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Dark Angels - Dual Wing list for Local Tournament"]]></description>
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				<title>[1850] - Dark Angels - Dual Wing list for Local Tournament</title>
				<description><![CDATA[ Here's a list I'm thinking of running in a local tournament on the 11th of June. As with most of my regular group's tournaments, the list building rules are 3 detachments max, no more than 40% of build total on any one <span class="glossaryitem" onmouseover='gp(117);'>SHV</span>/GMC, no more than 66% of build total on all <span class="glossaryitem" onmouseover='gp(117);'>SHV</span>/GMC's in list. My meta has a lot of different opponents in it, although the usual suspects are Space Marines of various flavors, Ad Mech War Convocation, Eldar, Tau, and Daemons, and occasionally Astra Militarum. Here's the list:<br /> Detachment 1: Ravenwing Strike Force<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Interrogator-chaplain: <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bike, Mace of Redemption<br /> Librarian: ML2, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> bike, Force Sword, Auspex<br /> Elites:<br /> Ravenwing Command Squad: 6 Black Knights, Apothecary, Champion, <span class="glossaryitem" onmouseover='gp(744);'>RW</span> banner, 1x Grenade Launcher<br /> Fast Attack<br /> Ravenwing Bike Squad: 4 bikers, 2x Gravgun, Melta Bombs, Veteran Sgt. upgrade, Lightning Claw<br /> Ravenwing Bike Squad: 3 bikers, 2x Gravgun, Melta Bombs<br /> Ravenwing Attack Bike Squad: 1 bike, Multimelta<br /> Ravenwing Land Speeders: 1 speeder, Multimelta, Assault Cannon<br /> Detachment 2: Combined Arms Detachment<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Librarian: ML2, Force Stave, Shroud of Heroes<br /> Troops:<br /> Tactical Squad: 5 men, Meltagun, Combi-melta, dedicated Drop Pod<br /> Tactical Squad: 5 men, Plasmagun, Combi-plasma, dedicated Razorback w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> Heavy Support:<br /> Devastator Squad: 5 men, 2x Gravcannon w/Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>, dedicated Rhino<br /> Detachment 3: Ravenwing Support Squadron<br /> Ravenwing Darkshroud<br /> 3 Land Speeders with Heavy Bolter and Typhoon Missile Launcher<br /> Total points: 1850 exactly<br /> Tactics: Bike Libby rolls on Geokinesis. Foot Libby rolls on Technomancy. Chaplain and bike Libby join with RWCS to form a mobile deathstar unit. Foot Libby joins the Plasma <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad. Support Squadron stays close to RWCS to provide the Stealth and that sweet 2+ rerollable jinking. Other bikes stay close as well to potentially benefit from Support Squadron's Ravenshield ability. Melta tactical squad is a suicide tank popping unit, because for 125 points why the hell not? Other anti-tank can be provided by the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> speeder or Attack bike. Devastators stay in their Rhino and move to the center of the board on the first turn, popping smoke if necessary. Turn 2 onwards (unless the opponent kills them) they can go to work. My main worries are lists like Daemons Murderhorde (which laughs at grav) or large <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> units (which eat Ravenwing for breakfast), or Tau (lots of ignores cover). I'm also not sure if I should roll on the tables I listed for my Psykers. I'm definitely open to changing it up depending on opponent (Technomancy is pretty useless if my opponent has no vehicles). I am learning that Interromancy is just not all it's cracked up to be, but I know that the new powers are pretty solid.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 04:35:45]]> GMT</pubDate>
				<author><![CDATA[ ZergSmasher]]></author>
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