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		<title><![CDATA[Latest posts for the thread "[1850] - Astra Militarum "]]></title>
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				<title>[1850] - Astra Militarum </title>
				<description><![CDATA[ Sorry for keep posting my Astra Militarum lists <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> i just keep changing it trying to make it better and this is the only way i can get feedback since i live about an hour away from my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I think this lists has alot of awesome shooting pretty much every thing is either twin linked, prescience or is <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 with alot of shots. <br /> <br /> Astra Militarum 1845<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 595<br /> <br /> Knight Commander Pask 70 <br /> Leman Russ Punisher 140 <br /> 2 Leman Russ Executioner 310  - im 99 percent sure I will be able to re roll gets hot with preferred enemy please tell me if i am wrong  <br /> <br /> Primaris Pskyer 75 - this dude will hide behind the vanquishers casting prescience<br /> <br /> Troops 340<br /> <br /> Vets 60 <br /> Autocannon 10<br /> 3 Meltaguns 30 <br /> Chimera 65<br /> Dozer Blade 5<br /> <br /> Vets 60<br /> Autocannon 10<br /> 3 Meltaguns 30<br /> Chimera 65<br /> Dozer Blade 5<br /> <br /> Heavy Support 810<br /> <br /> 3 Leman Russ Vanquisher 405<br /> Lascannon 30<br /> <br /> 3 Wyvern 195<br /> <br /> 3 Hydra 210 - most people at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have one or more flyers in there armies and with 'death from the skies' making them more popular and strong i think taking alot of anti air dakka will be effective <br /> <br /> Fortification 100<br /> <br /> Void Shields Generator 50<br /> 2 Void Shields 50<br /> <br /> Vanquishers, Wyverns and Hydras hide at the back of the board protected by the void shields whilst Pask's squad and the vets more up and take objectives. Please tell me what you think ! <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 07:38:30]]> GMT</pubDate>
				<author><![CDATA[ Lume]]></author>
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				<title>Re:[1850] - Astra Militarum </title>
				<description><![CDATA[ Firstly, nice list.<br /> <br /> Secondly, your vets seem all confused. Meltas and autocannon seems a little unnecessary. Are they close range or range support?<br /> <br /> Thirdly, your assumption about gets hot and preferred enemy is correct...technically...for now. In the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that was recently released it was explicitly stated that preferred enemy DOES NOT allow you to reroll gets hot on blast weapons. However, the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is technically not in effect yet (although many players are using it). So in summary, under the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> you do not reroll gets hot.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 06:05:56]]> GMT</pubDate>
				<author><![CDATA[ lion_el_johnson]]></author>
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				<title>Re:[1850] - Astra Militarum </title>
				<description><![CDATA[ Thanks so much for telling me about the preference enemy thing i think i will add another psyker to the list for that squad now.<br /> <br /> Yeah i agree about the vets, there job is to get and hold objectives so i think the melta is out of place. What do you think would be the best weapon load out for holding an objective sitting in a chimera ? im thinking some flamer and maybe an auto cannon for a little extra dakka.<br /> <br /> What is your opinion on the hydras ? its the one part of the list im really not sure about, do you think 3 is worth it ? do you see alot of flyers in your games ? im thinking i might just go one hydra and use the points i will have from getting rid of the 2 hydras to get another squad of vets for more objective secured.  <br /> <br /> I appreciate  your feedback man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I just read the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and it says 'The roll to see if a Gets Hot Blast weapon overheats is not a To Hit roll' does this mean prescience wouldn't work on plasma cannons gets hot roll either ?]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 11:04:04]]> GMT</pubDate>
				<author><![CDATA[ Lume]]></author>
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				<title>[1850] - Astra Militarum </title>
				<description><![CDATA[ Three of a kind in Heavy slots are usually very suboptimal.<br /> <br /> Why not try any of the tank-heavy formations <span class="glossaryitem" onmouseover='gp(69);'>IG</span> have? Tank <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with wingman, 3 troops that are 1-3 tanks. Add an Ensigneer  to get Emperors Fist Armored Company (<span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 for tanks within 12" from the commander and the ensigneer makes the tanks more resistant) or Hydra  för Steel Host (all tanks within 12" from <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> gets Preferred Enemy). <br /> <br /> Then you could add a normal <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> for Veterans and heavy support without the need to squeese in three Vanquishers among artillery and <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> In <span class="glossaryitem" onmouseover='gp(3);'>40K</span> most <span class="glossaryitem" onmouseover='gp(805);'>AA</span> aim to glance away the targets hull points. S7 and <span class="glossaryitem" onmouseover='gp(6);'>AP</span> above 2 versus fliers with AV11-12, sometimes with ++save and/or <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> makes one Hydra meaningless - have at least two.<br /> <br /> For objective camping Forward Sentries are a possibilty. 2 meltabombs to give your soldiers better cover save when they leave their Chimera is cheap.<br /> <br /> The Inquisition are always possible to ally in for cheap psykers, servoskulls and specialist units / tech. Multi melta servitors for 2 meltabombs each is a steal - other armies must pay as much for basic troops or <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> fodder. For the same cost you can add a psyker, and a Jokaero adds at least a lascannon to the company. Or anti-deamon / anti-psyker builds, and cheap good <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 22:29:27]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>[1850] - Astra Militarum </title>
				<description><![CDATA[ three hydras is too many.  flyers aren't THAT big of a threat. they still can't score objectives.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 03:09:21]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>Re:[1850] - Astra Militarum </title>
				<description><![CDATA[ I did consider a formation but you cannot take Knight Commander Pask and the two squads of leman russ both have different jobs so they wouldnt all be in 12 inches of each other. However i could just completely change the list to be more leman russ focused, I mean imagine if you turned up to play a game and your opponent had 9 leman russ all <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> alot of armies just wouldn't be able to do anything against that amount of <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 !<br /> <br /> I was thinking about taking Coteaz with three plasma cannon servitors as a support unit for the Pask's squad protecting it from deep strike and giving prescience but i would have to move alot of stuff around to make the points for that.<br /> <br /> Why is it sub optimal ?i aside from the down sides of squadrons only being able to shoot at one target a turn i dont see that much that is  bad about it.<br /> <br /> <br /> <br />  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Yeah i think you're right Axis, hydra is pretty good against skimmers and flying monstrous creatures too but overall 3 is just overkill since alot of people have 0 flyers any way.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 03:23:45]]> GMT</pubDate>
				<author><![CDATA[ Lume]]></author>
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				<title>Re:[1850] - Astra Militarum </title>
				<description><![CDATA[ The second biggest downside to squadrons is that close combat attacks at the same initiative can carry over through the entire squadron, making them disappear quickly to a couple of thunderhammers.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2016 20:32:39]]> GMT</pubDate>
				<author><![CDATA[ jaxor1983]]></author>
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