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		<title><![CDATA[Latest posts for the thread "[1850] - Dark Angels  - Dark Angels- Maxing Dark Vengance"]]></title>
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				<title>[1850] - Dark Angels  - Dark Angels- Maxing Dark Vengance</title>
				<description><![CDATA[ Chaplain w Jump Pack] Signum<br /> <br /> Battle Demi Company   -  Overwatch at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3         ( 1055)<br /> 3 x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad   10 marines  Plasma Gun, Plasma Cannon. Melta Bomb<br /> 1x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad    10 marines 4 Multi Melta<br /> 1 x Assault Squad 5x Marines Jump Pack. 2 Flamers<br /> 4 x Rhino or 4 Drop Pods<br /> <br /> Deathwing Retribution Force (580)<br /> 1 x Librarian in Terminator Army<br /> 1x Deathwing Assault Cannon w Perfidious Relic<br /> 1x Dearhwing Plasma Cannon w Perfidious Relic<br /> <br /> Ravenwing Attack Squadron (165)<br /> 1 x <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Bikes 3cBikers 2x Plasma Cannons<br /> 1 x <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Landspeeder  MultiMelta<br /> <br /> The premise is to maxumise the Dark Vengence minis.<br /> So there are certain weaknesses to the models but I have done what I could to compensate.<br /> 1. Remove the plasma pistols on the sergeants but it is simple conversion.<br /> 2. I would prefer meltaguns on the ravenwing.<br /> 3. I would prefer 2 Thunder Hammer Storm Shield termies in each squad.<br /> <br /> The main weakness is the lack of pure antitank and antiair.<br /> <br /> So I have stubborn BS3 stuff and a fair alpha strike with the <span class="glossaryitem" onmouseover='gp(744);'>RW</span>/<span class="glossaryitem" onmouseover='gp(412);'>DW</span>.<br /> <br /> I zm torn between 4 rhinos or 4 drop pods.  The way I see it, Drop Pods give me an early advantave in aquiring objectives but exposes ,marines tovfire the rhinos give me better mobility. I would appreciate some input on your thoughts.\No ,matter what I am thinking combat  squading everthing so that gives me 9 objective secure units and maximixes the plasma cannons in the tak squads.\<br /> <br /> So 50 points to spend. The easy option would be to add veteran sgt to each squad or up the devastors to Plasma or :ascammoms.  The other onre is to replace the chaplain with a company co,mmander with the Mace of Redemotuib and Artificer Armor.  I would like input on what you think would be the way to go or something complrtly different.<br /> <br /> <br /> \<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 16:04:21]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:[1850] - Dark Angels  - Dark Angels- Maxing Dark Vengance</title>
				<description><![CDATA[ I dont know anything about those models so forgive me for going totally off topic, but I noticed your signature block.  Do you actually have that many points in models for all those armies  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> , or am I understanding wrong. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 17:39:39]]> GMT</pubDate>
				<author><![CDATA[ mattej]]></author>
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				<title>Re:[1850] - Dark Angels  - Dark Angels- Maxing Dark Vengance</title>
				<description><![CDATA[ Firstly, given the three formations combine to a valid Lion's Blade, so the entire army can be made to fire Overwatch at full ballistic skill (when not jinking).<br /> <br /> I presume you mean an Auspex on the Chaplain, not a Signum.<br /> <br /> If you go with the drop pods, lose the jump packs on the assault squad and give them one too - odd numbers of drop pods increase the number that automatically come in on the first turn (since you round up).<br /> <br /> I would suggest Gravguns on the Ravenwing - you've got enough plasma elsewhere, bikes make good use of salvo and if you went with melta instead you end up being too close for comfort after popping the vehicle.<br /> <br /> I ordered spare bits online to swap the arms on two of my <span class="glossaryitem" onmouseover='gp(437);'>DV</span> terminators to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, totally doable conversion.<br /> <br /> I'm not convinced by the multimeltas on the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad - they're short ranged weapons on non-relentless bodies, I can't see them being a viable threat. Lascannons would increase the likelyhood of damage from the get-go, and wouldn't need a transport. If you stick with the melta, take drop pods and hope they survive long enough to get a decent shot off.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 18:32:41]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>[1850] - Dark Angels  - Dark Angels- Maxing Dark Vengance</title>
				<description><![CDATA[ Sadly yes I do.<br /> <br /> Currently I have massive Eldar, Ork and Chaos Marines armies also Necron, Dark Eldar, Grey Knights ,Tyranids, and Space Wolves with limited options.  Sadly I lost a full Salamanders army in a fire.<br /> <br /> I play Eldar most with the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> second the other armies are options when I get tired of playing my primaries but they are focused one off armies with no options.<br /> <br /> I also have the Tau but it is really old school with Fire Warriors and a low count of suits.(not a fan of mecha) Blood Angels with a bunch of assault marines and Dreadnoughts meaning it is currently unplayable.<br /> <br /> I started with Dark Angels and may go back to my original home and justify my DAAddict moniker.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote class="uncited"><div>Firstly, given the three formations combine to a valid Lion's Blade, so the entire army can be made to fire Overwatch at full ballistic skill (when not jinking). <br /> <br /> I presume you mean an Auspex on the Chaplain, not a Signum. <br /> <br /> If you go with the drop pods, lose the jump packs on the assault squad and give them one too - odd numbers of drop pods increase the number that automatically come in on the first turn (since you round up). <br /> <br /> I would suggest Gravguns on the Ravenwing - you've got enough plasma elsewhere, bikes make good use of salvo and if you went with melta instead you end up being too close for comfort after popping the vehicle.<br /> <br /> I ordered spare bits online to swap the arms on two of my <span class="glossaryitem" onmouseover='gp(437);'>DV</span> terminators to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, totally doable conversion. <br /> <br /> I'm not convinced by the multimeltas on the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad - they're short ranged weapons on non-relentless bodies, I can't see them being a viable threat. Lascannons would increase the likelyhood of damage from the get-go, and wouldn't need a transport. If you stick with the melta, take drop pods and hope they survive long enough to get a decent shot off. </div></blockquote><br /> <br /> Even better!  I was thinking you had to take double BDC to qualify.<br /> <br /> Yes, I was thinking that he was better stripping cover than shooting his <span class="glossaryitem" onmouseover='gp(260);'>BP</span>.<br /> <br /> That was my original thought too but I was thinking a manueverable unit rather than a suicide unit seeing it is my only option to attach my chaplain<br /> <br /> Other than using dark vengeance models I agree or Melta or GG is superior on a bike.<br /> <br /> I will keep that in mind I would easily lose two stormbolters for 2 storm shields.<br /> <br /> I agree my original thought was drop pod based and dropping the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> in the center of the table meaning unless he is going to hug the table edge we are talking dead tanks in the center.  If you go rhinos they are less useful my #1 choice would be <span class="glossaryitem" onmouseover='gp(583);'>GC</span> to take full advantage of the Lions Blade overwatch but I can't see a way to get 100 points without losing bodies thqt I don;t want to do..  Other than the range, I am not a fan of lascannons unless you spam them. I will give up the 1 S every time for the AP1.  with only 3 dedicated antitank -2 combat squads and 1 landspeeder - I  need the improved chance to kill rather than strip a hull point.]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 18:48:28]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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