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		<title><![CDATA[Latest posts for the thread "ITC Walker Rules possibilities"]]></title>
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				<title>ITC Walker Rules possibilities</title>
				<description><![CDATA[ I recently read about <span class="glossaryitem" onmouseover='gp(38);'>FLG</span> bringing up a proposal to allow walkers to be able to repair an Immobilized result.<br /> <br /> nice idea, will help out against Grav and make them a little more worth taking. <br /> <br /> Why not try something a little different. <br /> <br /> Walkers are more mobile and agile than other vehicles. Why not give Walkers the same Terrain cover save that Infantry and <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> get?<br /> <br /> Walkers would be able to take cover in the fluff…why not allow them to gain ruin covers and tree covers?]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 05:48:06]]> GMT</pubDate>
				<author><![CDATA[ Johnnytorrance]]></author>
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				<title>ITC Walker Rules possibilities</title>
				<description><![CDATA[ Walkers may be more agile than vehicles, however I don't see a dreadnought having the ability to crouch down behind some rocks, or dodge through terrain. Their limited agility is represented with the front armor in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but they are still bulky big slow cumbersome warmachines. <br /> <br /> The Agile walkers are <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, to show how agile they are, like the wraithknight and riptide. Both are at least some part machine, but more agile than your boxy sentinel or dreadnought. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2016 16:45:39]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>ITC Walker Rules possibilities</title>
				<description><![CDATA[ Our local store played it this way ever since 6th (as a misreading of the rules rather than deliberately making walkers suck less) until only a month ago. Walkers were still rarely taken, but were passable when they did hit the field. Becomes a bit broken on Imperial Knights though.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2016 14:39:21]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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