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		<title><![CDATA[Latest posts for the thread "[1500] - CSM - Hounds of Abaddon (non-competitive)"]]></title>
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				<title>[1500] - CSM - Hounds of Abaddon (non-competitive)</title>
				<description><![CDATA[ 1 Hounds of Abaddon formation <br /> <br /> x1 Chaos Lord <br /> WITH: Sigil, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Juggernaut, AoBF,  <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> <br /> <br /> x7 Bikers <br /> WITH: <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Icon of Wrath, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> <br /> <br /> x20 <span class="glossaryitem" onmouseover='gp(22);'>Csm</span><br /> WITH: <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, Icon of Wrath, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> <br /> <br /> x5 berzerkers<br /> WITH: <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> <br /> <br /> ______________________________<br /> <br /> <br /> 1 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> vanilla <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> x1 Kharn<br /> <br /> x10 Cultists  <br /> x10 Cultists<br /> <br /> x2 Rapier battery <br /> WITH: Hades Auctocannon<br /> <br /> x1 Spartan<br /> WITH: Auloth, Ceramite Armour<br /> <br /> I was trying to come up with a way to use a 20 man <span class="glossaryitem" onmouseover='gp(22);'>csm</span> blob and the hounds of abaddon came to mind. They are cheaper than the equivalent vanilla/<span class="glossaryitem" onmouseover='gp(732);'>CS</span>/<span class="glossaryitem" onmouseover='gp(724);'>KDK</span> blob.<br /> I might try come up with something for the brethren formation from <span class="glossaryitem" onmouseover='gp(732);'>CS</span> too but that seems more suitable for nurgle and I prefer Khorne so I went with this.<br /> <br /> I thought of giving the blob a bunker to slingshot forward, but then they'd be lacking feel no pain and I didn't feel comfortable having a blob like that without additional protection.<br /> So the option was to either include a sorcerer and hope for endurance or take the legacy of ruin. And I since I HATE random powers, I went with the legacy, which leads to the spartan.<br /> <br /> On the plus side that gives me a 12 inch <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> bubble around the tank, so the bikers/juggerlord get <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> too. Should the spartan survive I'd have a 20 man fearless(kharn) blob with feel no pain, that should be able to take some punishment. And 80 attacks on the charge at S 5(6) and Hatred should be enough to deal with pretty much anything. Not to mention kharn. Between the spartan and the WAAAGH they should be able to charge turn 2.<br /> The jugger lord and kharn would charge at S 7(8), both at iniative and Ap2. Since the formation buff applies to the unit and the new <span class="glossaryitem" onmouseover='gp(36);'>faq</span> says it applies to any attached <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s too in that case. So S 8 Kharn <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>.<br /> <br /> The cultits can sit on objectives and the rapiers are there so I have at least SOME <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. And the 5 berzerkers?...well... I had no points left, so I guess they kinda just stick in reserve for a potential back field threat?<br /> <br /> Overall I could see removing a biker and maybe a marine or two to add some extra special weapons.Or getting the fourth quadrant rebellion for the 4++ and fearless cultists, it's only 15 points and the spartan is kinda required. I'm not terribly attached to the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, but I'd need at least a cabal worth of sorcerers or belakor to protect the blob and belakor on his own doesn't have the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> to pull off invis decently. And then I'd still need the bunker, so neither option seems all that good.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 16:38:14]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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				<title>Re:[1500] - CSM - Hounds of Abaddon (non-competitive)</title>
				<description><![CDATA[ I feel this list is superbly weak to getting bogged down by 2 or 3 throw-away squads. Death stars are fun, but your list is basically two squads. Prepare to be flanked and generally outmaneuvered!<br /> <br /> <span class="glossaryitem" onmouseover='gp(793);'>IDK</span> if <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> is strong enough to save you here. Those <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> will take heavy casualties I feel as they are the only thing worth shooting at that you are putting in range of your opponents. The spartan is a waste of time because its tough as nails and carries 5 zerkers. The biker squad will probably take some fire off them, but I feel you need more infantry saturation, or actually use that spartan tank and put guys in it that are worth some points.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jun 2016 02:22:03]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:[1500] - CSM - Hounds of Abaddon (non-competitive)</title>
				<description><![CDATA[ I would put the 20 man blob into the spartan, obviously, not the zerkers. The spartan has room for 25 guys after all. So I'd be driving that up along with the bikers who also get feel no pain. Nobody would be shooting at the marines until turn 3 earliest, assuming the spartan doesn't die first. I feel like people are relying more on high strength mass shooting to hullpoint out, but that tends not to work well on the spartan and melta is out due to ceramite. So unless the opponent brings haywire or D it should do just fine. Hopefully also providing blocking line of sight to the bikers and/or the blob for the most part.<br /> <br /> I'd have 4 units on my half of the board,so getting objectives there shouldn't be a problem. Although most of them would fall over from a stiff breeze so I'd have to create enough pressure at the front.<br /> <br /> Keep in mind, I just need this to win some of the time, so I can accept some weaknesses. That said, I agree with what you said, but I need to keep the 20ish man blob and whatever else is part of the formation, and I don't like how the spartan takes a huge chunk out of the list where I would like to have more threats like maybe a maulerfiend or two.<br /> <br /> But how else would I get the blob to work? They're never gonna make it into an assault by footslogging and even with the bunker they would just be standing there for a turn with no BLOS and no <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. At least with this they get to kill something and then take much less return casualties than the alternative.<br /> <br /> Replacing kharn with something cheaper and/or the second unit of cultists for an allied cad just seems to cause more problems than it solves. At least if I want to keep some kind of fire support, but if I'm going in-your-face assault..well <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> do it better.<br /> One alternative would be to go with a barebones lord for fearless and drop the rapiers and one unit of cultists for a deepstriking decimator and a hell blade. The hell blade is good and all, but I feel like just one isn't viable. And the rapiers can shoot for an additional turn without praying for a successful reserve roll.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2016 21:46:57]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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