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		<title><![CDATA[Latest posts for the thread "[1750] - SM: Salamanders  - Cleanse and burn"]]></title>
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				<title>[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ Hi everyone,<br /> <br /> Long time lurker, first time poster.<br /> <br /> I am putting together a list based around the flameblade formation from the AoD supplement.<br /> <br /> Comments of all types welcome.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>ps</span>. first draft hidden in spoiler thingybob<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b>+++ Cleanse and burn (1750pts) +++</b><br /> <br /> <b>++ Space Marines: Codex (2015) (<span class="glossaryitem" onmouseover='gp(119);'>SM</span> Sal Flameblade Strike Force) (1750pts) ++</b><br /> <br /> <b>+ (No Category) +</b><br /> <br /> <b>Chapter Tactics</b> [Salamanders]<br /> <br /> <b>+ Core (760pts) +</b><br /> <br /> <b>'Stormlance Battle Demi-Company * (760pts)</b><br /> ····<b>Assault Squad</b> [Flamer, Jump Packs, 4x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [May replace Bolt Pistol and Chainsword with Eviserator]<br /> ····<b>Chaplain</b><br /> ········<b>Power Armour</b> [Bolt Pistol, Jump Pack]<br /> ····<b>Devastator Squad</b> [4x Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>, 4x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Boltgun]<br /> ····<b>Tactical Squad</b> [Flamer, Rhino, 4x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Boltgun]<br /> ····<b>Tactical Squad</b> [Flamer, Imperial Space Marine (30th), Rhino, 3x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Boltgun]<br /> ····<b>Tactical Squad</b> [Flamer, Rhino, 4x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Boltgun]<br /> <br /> <b>+ Command (190pts) +</b><br /> <br /> <b>'Strike Force Command (190pts)</b> [Vulkan He'stan]<br /> <br /> <b>+ Auxiliary (800pts) +</b><br /> <br /> <b>'1st Company Task Force (550pts)</b><br /> ····<b>Sternguard Veteran Squad</b><br /> ········<b>Drop Pod</b> [Storm Bolter]<br /> ········<b>Veteran</b> [Boltgun]<br /> ········<b>Veteran</b> [Boltgun]<br /> ········<b>Veteran Sergeant</b> [Bolt Pistol, Boltgun]<br /> ········<b>Veteran with Special/Heavy Weapon</b> [Heavy Flamer]<br /> ········<b>Veteran with Special/Heavy Weapon</b> [Heavy Flamer]<br /> ····<b>Sternguard Veteran Squad</b><br /> ········<b>Drop Pod</b> [Storm Bolter]<br /> ········<b>Veteran</b> [Combi-melta]<br /> ········<b>Veteran</b> [Combi-melta]<br /> ········<b>Veteran</b> [Combi-melta]<br /> ········<b>Veteran Sergeant</b> [Bolt Pistol, Combi-melta]<br /> ········<b>Veteran with Special/Heavy Weapon</b> [Multi-melta]<br /> ····<b>Terminator Squad</b> [May replace Power Fist with Chainfist, Replace Storm Bolter with Heavy Flamer, 4x Terminator, Terminator Sergeant]<br /> <br /> <b>'Flamebringers (250pts)</b><br /> ····<b>Land Raider Redeemer</b> [Multi-melta]<br /> <br /> Created with <a href="http://www.battlescribe.net" target="_new" rel="nofollow">BattleScribe</a><br /> <br /> Plan is to put vulkan and termies into redeemer and gettem into the fight that way.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span>
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</div><br /> Typical..... as soon as I post the list I have been looking at for days I notice the devastators need a rhino :-/<br /> <br /> 1785 points..... doh]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2016 16:00:49]]> GMT</pubDate>
				<author><![CDATA[ Maximumbob]]></author>
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				<title>[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ Welcome to Dakka and the Space Marines!<br /> <br /> Looks not bad.<br /> <br /> For the assault squad, you probably want the second flamer.  The only reason to put the Evis on the sarge is if you make him a vet for the extra attack.  It’s probably safer acting as a hidden fist on a random marine that can’t be called out.  Of course, then you can’t <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> if he does get a wound on him.  There are trade offs.  Of course, giving it to the sarge makes it master crafted, so there is that.<br /> <br /> The free <span class="glossaryitem" onmouseover='gp(93);'>MC</span> rule on sarges from your <span class="glossaryitem" onmouseover='gp(436);'>CT</span> is one you are not taking very much advantage of, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.<br /> <br /> Bare-bones chaplain is a good fit here.<br /> <br /> 4 grav cannons is a lot of points on a fragile few bodies.  I get that the formation wants to do the mobile shooting thing, but these guys are going to be a priority target.  I might suggest dropping two of them, so you can shoot the two out of the top of a rhino.  Points could also be used to spread a few upgrades around.<br /> <br /> I might mix up the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads a little.  Adding some melta would give you some more <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, which I think you are a little light on.  Combis on the sarges to match the special would also not be a bad idea.  Although <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span>’ing flamers doesn’t work, but I could be wrong.<br /> <br /> Vets look pretty good.  I’m not a huge fan of 5 man sternguard squads, but they can work.  A pair of <span class="glossaryitem" onmouseover='gp(336);'>HFs</span>, particularly with the formation bonus, will be nasty.  Don’t take the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  You are going to be in normal melta range anyway, so why snap shot?  With that much <span class="glossaryitem" onmouseover='gp(93);'>MC</span>’d melta, I might just take a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> instead.  3-4 melta shots should be all you need to crack a tank.<br /> <br /> You might want to take capheractii terminators instead of normal ones.  S&P won’t be much of an issue if you are in a transport, and the ability to mix in some lightning claws and the 4++ will make up for the loss of a few stormbolter shots.  You should also take the <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> as a dedicated transport as part of the 1st co TF.  That way it counts as one of the 3 units to trigger the formation’s special rules.  Does “flmebringers” give it anything?  I’m not 100% up to speed on all the AoD stuff.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2016 17:07:11]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ Thanks for the reply. <br /> <br /> I'll chat on the specifics of the unit advice when I get to a keyboard...  phone autocorrect on shorthand is killing me.<br /> <br /> As for the reasons for the flamebringer formation<br /> <br /> - warlord has 2 personal traits<br /> - flamers on salamander models get plus 1 <span class="glossaryitem" onmouseover='gp(123);'>str</span><br /> - stationary units in movement phase gain fearless<br /> <br /> Base salamander chap tacs allow re-rolling on flamer wounds.  So flamers on sarges not needed<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <b>+++ Cleanse and burn (1746pts) +++</b><br /> <br /> <b>++ Space Marines: Codex (2015) (<span class="glossaryitem" onmouseover='gp(119);'>SM</span> Sal Flameblade Strike Force) (1746pts) ++</b><br /> <br /> <b>+ (No Category) +</b><br /> <br /> <b>Chapter Tactics</b> [Salamanders]<br /> <br /> <b>+ Core (756pts) +</b><br /> <br /> <b>'Stormlance Battle Demi-Company * (756pts)</b><br /> ····<b>Assault Squad</b> [2x Flamer, Jump Packs, 4x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Lightning Claw]<br /> ····<b>Chaplain</b><br /> ········<b>Power Armour</b> [Jump Pack, Nocturne's Fury]<br /> ····<b>Devastator Squad</b> [2x Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>, Rhino, 3x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Boltgun]<br /> ····<b>Tactical Squad</b> [Flamer, Rhino, 4x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Combi-melta]<br /> ····<b>Tactical Squad</b> [Flamer, Imperial Space Marine (30th), Rhino, 3x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Combi-melta]<br /> ····<b>Tactical Squad</b> [Flamer, Rhino, 4x Space Marines]<br /> ········<b>Space Marine Sergeant</b> [Bolt Pistol, Combi-melta]<br /> <br /> <b>+ Command (190pts) +</b><br /> <br /> <b>'Strike Force Command (190pts)</b> [Vulkan He'stan]<br /> <br /> <b>+ Auxiliary (800pts) +</b><br /> <br /> <b>'1st Company Task Force (550pts)</b><br /> ····<b>Sternguard Veteran Squad</b><br /> ········<b>Drop Pod</b> [Storm Bolter]<br /> ········<b>Veteran</b> [Boltgun]<br /> ········<b>Veteran</b> [Boltgun]<br /> ········<b>Veteran Sergeant</b> [Bolt Pistol, Boltgun]<br /> ········<b>Veteran with Special/Heavy Weapon</b> [Heavy Flamer]<br /> ········<b>Veteran with Special/Heavy Weapon</b> [Heavy Flamer]<br /> ····<b>Sternguard Veteran Squad</b><br /> ········<b>Drop Pod</b> [Storm Bolter]<br /> ········<b>Veteran</b> [Combi-melta]<br /> ········<b>Veteran</b> [Combi-melta]<br /> ········<b>Veteran</b> [Combi-melta]<br /> ········<b>Veteran Sergeant</b> [Bolt Pistol, Combi-melta]<br /> ········<b>Veteran with Special/Heavy Weapon</b> [Heavy Flamer]<br /> ····<b>Terminator Squad</b> [May replace Power Fist with Chainfist, Replace Storm Bolter with Heavy Flamer, 4x Terminator, Terminator Sergeant]<br /> <br /> <b>'Flamebringers (250pts)</b><br /> ····<b>Land Raider Redeemer</b> [Multi-melta]<br /> Created with <a href="http://www.battlescribe.net" target="_new" rel="nofollow">BattleScribe</a><br /> <br /> Took your advice on the grav cannons.  It gave me a few points to play with....<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2016 17:29:00]]> GMT</pubDate>
				<author><![CDATA[ Maximumbob]]></author>
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				<title>[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ How about a skyhammer assault force 2 assault units that deep strike and can assault and 2 drop podding devastators with relentless master crafted multi meltas. Maybe with locator beacons to be followed by some terminators]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2016 22:49:08]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>Re:[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ I'm off to read the rules, but I dont think that formation fits within the flameblade formation.<br /> <br /> I may have to sleep before I reply... just looked at the clock!]]></description>
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				<pubDate><![CDATA[Fri, 10 Jun 2016 23:42:12]]> GMT</pubDate>
				<author><![CDATA[ Maximumbob]]></author>
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				<title>[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ No it doesn't but you can add one to a demi company with 10th company support 5 scouts in a landspeeder storm will support it quite nicely<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> doesn;t a stormlance require everything to be in a rhino or raorback]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 03:51:30]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ Ahhh.. I see.  The reason I went with the stormlance, was that it was the quickest route to me using a flameblade force within what models I own.  I feel it also allows me to get into flamer range quicker.<br /> <br /> As regards the point regarding rhino's and razor's... this applies to all units not on a bike or with a jump pack.<br /> <br /> The big question is... does the +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> apply to the redeemers flamer.  I assume not as it would be quite <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I forgot to mention... I put Nocturn's fury on the chaplain.. triple flamer tastic fun!<br /> <br /> Plus... it has torrent on 1 mode! <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 08:28:38]]> GMT</pubDate>
				<author><![CDATA[ Maximumbob]]></author>
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				<title>Re:[1750] - SM: Salamanders  - Cleanse and burn</title>
				<description><![CDATA[ In regards to your question about the Land Raider Redeemer, your instincts are right. The Redeemer does not benefit from the scorched earth special rule. I know the AoD supplement says "all Salamander models in this detachment..." but don't beleive what others say. The <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex clearly explains what an Ultramarine or Salamanders model is and it is a model that is part of a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> force with specific Chapter Tactics and only models with Chapter Tactics special rules benefit from them. <br /> <br /> The only vehicles that benefit from Chapter Tactics are Dreadnoughts. Also, all the vehicles in an Iran Hands <span class="glossaryitem" onmouseover='gp(119);'>SM</span> force that benefit from the It Will Not Die Chapter Tactics special rule. <br /> <br /> This list looks good but I recommend that you specialize your Tacs and keep all weapons the same. So, one squad will have a flamer and the Sgt. can have a combi-flmaer of a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> melta<br />  bomb. <br /> <br /> I hope this helps and good luck burning and cleansing heretics and all other enemies of the Imperium. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 00:55:34]]> GMT</pubDate>
				<author><![CDATA[ Firedrake]]></author>
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