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		<title><![CDATA[Latest posts for the thread "Do Iron Hands TFC, Rapiers and Tarantula get FNP now?"]]></title>
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				<title>Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ As the AoD supplement just says models in the detachment get the rules, do artillery (as non-vehicles) get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>? I don't think they specifically require the chapter tactics special rule (or is that just tanks in the <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>)? Thanks.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 06:33:25]]> GMT</pubDate>
				<author><![CDATA[ Kenny P]]></author>
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				<title>Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ Those units are neither characters nor vehicles. So, no; no <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>.<br /> <br /> Edit: redacted; I was thinking if <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(36);'>Faq</span> does nothing for those models(also meant models not units, I just woke up); but the AoD supplement with an "iron hands detachment " grants all the chapter tactics rules to all models in the detachment.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 12:15:37]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ 1. Nothing in the AoD detachment gives Feel No Pain to anything.  It only modifies Feel No Pain they may already have.<br /> 2. Rapiers and Tarantulas can never be in that detachment.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 15:48:19]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ "Iron Hand Detachments<br /> <br /> Any Detachment with the Space Marines Faction can be an Iron Hands Detachment if all units in the detachment with the Chapter Tactics special rule are drawn form the Iron Hands. An Iron Hands Detachment retains the Space Marines Faction and is treated in all ways as a Space Marines Detachment. Iron Hands Detachments may also use the following Rules:"<br /> <br /> The Flesh is WeaK: Non-vehicle Iron Hands models have the Feel No Pain (+6) special rule. If they have the Feel No Pain rule from another source ( a narthecium, for example, they instead add 1 to the result of any Feel No Pain rolls. "<br /> <br /> <br /> <br /> It states all non vehicle Iron Hand models have feel no pain. Just for being in a Iron Hand Detachment, so yes they get it. Come on they already <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> it will not die this way. Do we really have to argue this again for Flesh is Weak for a month until they clearly state this in the Angels of Death <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 20:37:15]]> GMT</pubDate>
				<author><![CDATA[ Pitbull0828]]></author>
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				<title>Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ Draft <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> page 8 first question.<br /> <span class="glossaryitem" onmouseover='gp(445);'>IH</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in unit with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> will lose Flesh is Weak while clearly he don't stop being part of <span class="glossaryitem" onmouseover='gp(445);'>IH</span> detachment. Why is that?<br /> <br /> I don't know how AoD chapter detachment rules work and I think that this really need separate <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 20:56:40]]> GMT</pubDate>
				<author><![CDATA[ danyboy]]></author>
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				<title>Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(445);'>IH</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> loses <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> from being joined with the <span class="glossaryitem" onmouseover='gp(149);'>ws</span> unit in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> mostly because they are still using or applying the mixed chapter restrictions in the chapter tactics rules.<br /> <br /> The non-dreadnaught vehicles still getting <span class="glossaryitem" onmouseover='gp(681);'>iwnd</span> actually has nothing to do with AoD; that question was still discussing core_codex chapter tactics.<br /> <br /> The AoD versions of the chapter tactics rules provide all models in the given chapter detachments the special rules without chapter tactics rules ever being involved]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2016 13:59:59]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/693558/8710637.page"><b>Kommissar Kel wrote:</b></a><br/>The AoD versions of the chapter tactics rules provide all models in the given chapter detachments the special rules without chapter tactics rules ever being involved</div></blockquote><br /> Yet, the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> did not mention that. Question did not specify from where both <span class="glossaryitem" onmouseover='gp(67);'>IC</span> have their Hit&Run/FleshIsWeak rules. This may indcate that those benefits still work as Codex Chapter Tactics wanted to work.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2016 17:15:34]]> GMT</pubDate>
				<author><![CDATA[ danyboy]]></author>
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				<title>Do Iron Hands TFC, Rapiers and Tarantula get FNP now?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/693558/8710637.page"><b>Kommissar Kel wrote:</b></a><br/><br /> The AoD versions of the chapter tactics rules provide all models in the given chapter detachments the special rules without chapter tactics rules ever being involved</div></blockquote><br /> Not at all. The wording "Iron Hands models" still means "Models with Chapter Tactics(Iron Hands)". Nothing in AoD overrides this definition.<br /> <br /> And if you're refering to the +1 to <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> that the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> Formation grants: A) This applies to all models, not just Iron Hands and B) this is an entirely independent rule from Chapter Tactics. It's literally something else.<br /> <br /> To the initial question: Yes, anything part of that detachment gains +1 to existing <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> rolls. But you don't benefit from that if you don't have a <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> already.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jun 2016 18:53:27]]> GMT</pubDate>
				<author><![CDATA[ nekooni]]></author>
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