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		<title><![CDATA[Latest posts for the thread "Chaos as a Faction"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Chaos as a Faction"]]></description>
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				<title>Chaos as a Faction</title>
				<description><![CDATA[ I've been looking at what units Chaos has, especially in comparison to the Imperium and wondered how Chaos could be expanded as a Faction without ending up with one/two bloated codexes.<br /> <br /> These are just ideas for the structure of the armies so please keep that in mind, also with <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> now on round bases some models could be ported over.<br /> <br /> <b>Chaos Daemon</b> - stays pretty much as it is but with a few changes.  Nurgle gains a warmachine (puss catapult?) and add Blue and Brimstone horrors for Tzeentch.  Only Basic level Greater daemons & add a Slaughter brutes/Mutaliths type as Lords of war pack.<br /> <br /> <b>Chaos Spacemarines</b> - Changed to Traitors & Renagades.  It would cover Black Legion, Alpha Legion, Nightlords, Word Bearers and Renegades (eg Red Corsairs etc) (Iron Warriors are below)<br /> Add suitable legion traits and a chaos appropriate <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> type rule.<br /> Take out all Cult troops/cult special characters (eg Kharn) and Daemon Engines (keep Helbrutes) - This includes no Obliterators or Mutilators.<br /> Add Felblade as a Lord of war (Should also be given to Loyalists) <br /> <br /> Keep the options for Marks<br /> <br /> Add options for a new flyer (either transport or interceptor if not both) Razorbacks and Neophytes (as they still have the ability to make new marines) a Heavy Dreadnought (chaos Ironclad) and possibly a chaos fast vehicle.<br /> <br /> This list Should be somewhere between the Loyalist book and the cult armies.<br /> <br /> <b>Dark Mechanicus</b> - (includes Iron Warriors)<br /> Chaos Lords/Warp Smiths, Terminators, Warriors, Bikes & Havocs<br /> All current Daemon engines + Helbrutes<br /> Obliterators and Mutilators. <br /> Traitor Guard Platoons & Artillery/<span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns<br /> No Marks of chaos<br /> Rules for using Imperial Knights for Chaos (not the actual knights rules so that they can always have the updated version whenever the Loyalists get updated)<br />   <br /> <b>Daemonkin</b><br /> Each has Chaos lords/Terminators/Warriors/possessed   3 Grades of Greater Daemon/Princes/Heralds/All of that powers daemons<br /> Khorne & Nurgle have bikers (add an elite option)<br /> Tzeentch & Slaanesh have raptors/warp talons<br /> more specific cultists eg plague zombies/blood reavers etc<br /> Each has a daemon engine unit - eg Blight Drones, Blood Slaughter<br /> Heldrakes - weapons adjusted to each power, eg Nurgle Flamer becomes poison<br /> Finally each has a LOW - eg Plague tower, Hell-knights (old slaanesh Epic unit)<br /> <br /> This isn't a definitive list of units but I think the split would work.  What do you think? If you don't agree/like it can you say way (be constructive please)<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jun 2016 17:09:58]]> GMT</pubDate>
				<author><![CDATA[ ScarVet101]]></author>
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