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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ Re-thought this whole thing...and here is the new list. Old and likely ill-advised list below the spoiler fold. This list should be pretty self-explanatory. Malleus goes with Tempestus Volley squad, Xenos goes with Plasma Warband. Priest hops in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> turn one with the melee squad to provide much needed spiritual guidance. Scions <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in to suicide mission high-priority targets. Tossing around the idea of freeing up 30 points to give both Tempestors plasma pistols too...one more chance per squad to pen armored targets seems worth it...maybe.<br /> <br /> TOTAL --- 1849<br /> <br /> <u>Inquisitorial Det</u> --- 728<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ordo Malleus --- 43<br /> Hellrifle, 1x Servo Skull<br /> <br /> Ordo Xenos --- 70<br /> Conversion Beamer<br /> <br /> Elites<br /> Warband #1 --- 441<br /> 3 x Crusaders, 6 x Death Cult Assassins, 2x Acolyte w/ Flamer, Land Raider Redeemer w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, DB, Psyflame<br /> <br /> Warband #2 --- 174<br /> Psyker, 2x Orangutan, 3 x Acolyte w/ Plasmagun, 2 x Servitor w/ Plasma Cannon<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(683);'>CAD</span> - <span class="glossaryitem" onmouseover='gp(121);'>SoB</span></u> --- 816<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Saint Celestine --- 135<br /> <br /> None<br /> Priest --- 71<br /> Shotgun, Evis, Litanies<br /> <br /> Troops<br /> Battle Sister Squad --- 125<br /> 4x <span class="glossaryitem" onmouseover='gp(14);'>BS</span> (1HF), <span class="glossaryitem" onmouseover='gp(221);'>SS</span> w/ Combi-Flamer, Rhino w/ DB<br /> Battle Sister Squad --- 125<br /> 4x <span class="glossaryitem" onmouseover='gp(14);'>BS</span> (1HF), <span class="glossaryitem" onmouseover='gp(221);'>SS</span> w/ Combi-Flamer, Rhino w/ DB<br /> <br /> Fast Attack<br /> Dominion Squad --- 180<br /> 4x Dominion w/ Melta, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> w/ Combi-Melta, Immo w/ <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> Dominion Squad --- 180<br /> 4x Dominion w/ Melta, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> w/ Combi-Melta, Immo w/ <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> <u>Allied Detachment - <span class="glossaryitem" onmouseover='gp(520);'>MT</span></u> --- 305<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tempestus Command Squad --- 125<br /> 4x Scion w/ Volley Gun, Temp Prime<br /> <br /> Troops<br /> Scions --- 90<br /> 4x Scion (2x Meltagun), Tempestor<br /> Scions --- 90<br /> 4x Scion (2x Meltagun), Tempestor<br /> <br /> <br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Any thoughts on the following Sisquisition list? I wanted to be able to take a variety of stuff (inc. melee squads like Repentias + Death Cult) so I settled on a Land Raider Spearhead for moving them up the board. Redeemers, of course, because heresy needs to be burned out. Hereticus goes in one Redeemer with the melee Warband, Repentias go in one, <span class="glossaryitem" onmouseover='gp(664);'>BSS</span> goes in the last one. The only drawback is they will have to start outside the tanks as per the new <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. So going second could suck. Xenos goes with the shooty Warband who camps the backfield hoping to get +range from the ape, but most anything else is fine too. Celestine + the Serephim go into reserves to fly in and purge whatever needs purging. Does the new BB can't embark in their friends' rides ruling just make this whole list a bad idea? I don't own the Land Raiders yet so input will help me decide if I want to drop the $$$.<br /> <br /> <u>Inquisitorial Det</u> --- 446<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ordo Hereticus --- 56<br /> Null Rod, 2x Servo Skulls<br /> <br /> Ordo Xenos --- 70<br /> Conversion Beamer<br /> <br /> Elites<br /> Warband #1 --- 191<br /> 3 x Crusaders, 7 x Death Cult Assassins, 1 x Priest w/ Maul & Shotgun<br /> <br /> Warband #2 --- 129<br /> Psyker, Orangutan, 3 x Acolyte w/ Plasmagun, 3 x Servitor w/ Heavy Bolter<br /> <br /> <u>Allied Detachment - <span class="glossaryitem" onmouseover='gp(121);'>SoB</span></u> --- 654<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Saint Celestine --- 135<br /> <br /> Elites<br /> Repentia Squad --- 155<br /> 9 x Repentia, 1 x Mistress<br /> <br /> Troops<br /> Battle Sister Squad --- 169<br /> 11 x Battle Sister (<span class="glossaryitem" onmouseover='gp(336);'>HF</span>, F), Superior w/ Combi-Flamer<br /> <br /> Fast Attack<br /> Serephim Squad --- 195<br /> 7 x Serephim, 2 x Hand Flamer Serephim, Superior w/ Power Sword<br /> <br /> <u>Land Raider Spearhead</u> --- 750<br /> 3 x Redeemer (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>), Iron Hands Tactics for vehicular <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>
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				<pubDate><![CDATA[Wed, 15 Jun 2016 12:05:20]]> GMT</pubDate>
				<author><![CDATA[ exliontamer]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ Landraiders are a good way to deposit your melee squads though I'm not sure how it'll go for you with the new <span class="glossaryitem" onmouseover='gp(36);'>faq</span>, as I always take my landraiders as dedicated transports for the inquisition. But it seems like it'll hurt your list<br /> <br /> It doesn't seem to be quite shooty enough but maybe thats just me. <br /> <br /> The repentias can handle <span class="glossaryitem" onmouseover='gp(652);'>teqs</span>, the melee warband <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>, and the redeemers can take down vehicles. <br /> <br /> All in all it seems to be decent, but the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s might hurt especially going second. Coteaz could allow you to reroll sieze the initiative, or force your opponent to if they succesfully sieze. giving you a better chance to go first a well as some other benefits.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2016 12:29:09]]> GMT</pubDate>
				<author><![CDATA[ Zarroc1733]]></author>
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				<title>Re:[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ I think it is hard to use the flamers on the Redeemers because of how short range flamers are.  Crusaders  just seem so much better and carry more people too.<br /> <br /> The anti-tank is really lacking.<br /> <br /> 3 Land Raiders, but only 2 assault squads.<br /> <br /> You can take Sister's priests instead of Inquisition ones, which lets you add another Crusader or <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>.<br /> <br /> With the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, simply moving Land Raiders could be a big issue, as pivoting will easily cost you 2-3 inches of movement.<br /> <br /> I'd be tempted to put Celestine into an assault unit and ditch the Seraphim.  You already have way too much flames and not enough Melta.<br /> <br /> Since you have to start outside the Land Raiders, that means their first move will only be 6" after 2 units embark.  Which means your second turn will be spent driving forwards where hopefully by turn 3 you'll be close enough to assault.  That's a lot of time for your opponent to react and/or disable the Land Raiders.<br /> <br /> I like the Liber Heresius on an Inquisitor for a good chance to give them Scout.  However, I don't know if that'll transfer to a non-dedicated transport.<br /> <br /> Seems like a lot is banking on you getting first turn.  If your opponent goes first, you could very well be crippled by losing the assault squads before they embark.  It might be better to ditch the Repentia and go with 1-2 Inquisition assault squads who come with dedicated Land Raiders.  And really, what are you expecting battle sisters to do in a Land Raider?<br /> <br /> I suspect you may have trouble moving around claiming objectives.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2016 16:05:03]]> GMT</pubDate>
				<author><![CDATA[ Trebloc]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ Get a SOB priest with Litanies for one squad.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2016 16:34:50]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ You guys are the best. A lot of stuff I hadn't thought about. Like pivoting stuff from the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. I think I am just going to go the more traditional route with small BSSs and Melta Doms in Immos. I may bring one <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Inquisition Warband in a Land Raider for fun...but it's a lot of points. <br /> <br /> Quick Q: Do Battle Brothers <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> still have to deploy outside vehicles? For instance if I brought Psyker Inquisitors with the thought of giving my Doms prescience...could I start them attached to the Dom squad and thus inside their transport. I know the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> said units from BB armies can't deploy in another army's transport...but the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rules seem to be a little different. Am I wrong here? I mean <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can attach to any unit in reserve...and in deployment right? Sorry I am a player returning to the hobby after a long absence...I just felt I had learned 7e and then BLAM they drop these <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2016 03:27:48]]> GMT</pubDate>
				<author><![CDATA[ exliontamer]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ According to the first draft of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, BB <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can't deploy in other people's vehicles either.]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2016 15:30:38]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ Ah fiddlesticks. Then they can't get scout and thus not worth it. Maybe have some null rod guys jump in with my BSSs turn 1 to make them a little hardier/threatening against psykers? And do the litanies priest with some doms to make sure ignores cover goes off when I need it? Zealot is probably good too. And now I'm eying the new Tempestus getting started box to add some DSing suicide melta squads. If I am gonna go melta maybe just go all out. Seems sisterly. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2016 15:41:06]]> GMT</pubDate>
				<author><![CDATA[ exliontamer]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ If you add tempestus then you're now going with my old army xD <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>/SOB/<span class="glossaryitem" onmouseover='gp(520);'>MT</span>. Welcome to Witchhunters. <br /> <br /> Anyways, I'm not sure of your local meta, if there are a lot of psykers the null rod could help, but I find it a very underwhelming item for its points. I use psykers to counter psykers lolz.<br /> <br /> Priests are great with <span class="glossaryitem" onmouseover='gp(19);'>cc</span> squads, why put one with the doms?<br /> <br /> Melta is good, but make sure you retain some anti-infantry. I used my inquisition for assault, my sisters for anti-tank and some anti infantry, and my tempestus for anti-tank and anti-infantry. If you do inquisition units as assault units, they can then take a dedicated transport they CAN start in.<br /> <br /> The thing to remember is that inquisition is more flexible than sisters so use the inquisition to give you whatever you aren't getting out of SOB]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2016 16:29:34]]> GMT</pubDate>
				<author><![CDATA[ Zarroc1733]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ The priest with litanies is there to ensure Acts of Faith go off no? Maybe I misunderstood. So maybe I don't need him. Meh. <br /> <br /> But yeah I am liking the idea more and more of the <span class="glossaryitem" onmouseover='gp(520);'>MT</span> in there. I am gonna go for it.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2016 00:50:07]]> GMT</pubDate>
				<author><![CDATA[ exliontamer]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/693935/8723573.page"><b>exliontamer wrote:</b></a><br/>The priest with litanies is there to ensure Acts of Faith go off no? Maybe I misunderstood. So maybe I don't need him. Meh. <br /> <br /> But yeah I am liking the idea more and more of the <span class="glossaryitem" onmouseover='gp(520);'>MT</span> in there. I am gonna go for it.</div></blockquote><br /> Yes, if you have a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad, you want the priest with litanies so you get your Hymn off automatically.]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2016 15:44:21]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>[1850] - Sisquisition - Semi-Competitive/Fun</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/26ff2c1b9c6e1675359196327d34eaa7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/693935/8724158.page"><b>pretre wrote:</b></a><br/><br /> Yes, if you have a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad, you want the priest with litanies so you get your Hymn off automatically.</div></blockquote><br /> <br /> Yep that makes sense. And I'll keep that in mind if I want to use the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Warband. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2016 17:32:10]]> GMT</pubDate>
				<author><![CDATA[ exliontamer]]></author>
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