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		<title><![CDATA[Latest posts for the thread "Need some help"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Need some help"]]></description>
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				<title>Need some help</title>
				<description><![CDATA[ So I'm just getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after a while off, by a while I mean I last played in 4th ed. I have always played <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, generic <span class="glossaryitem" onmouseover='gp(119);'>SM</span> in 4th and Blood Angels in 3rda no before. My main draw to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> was that you could use units from the Grey Knights and the Sisters of Battle which diversified my choices enough that the painting and modeling aspect of the game was still appealing. <br /> <br /> My question is that with all the knew rules and codex am I still able to have a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army and also use the assorted units I've collected?  Are Sisters of Battle and Grey Knights (and the assassins and daemon hosts) even still around in the game?<br /> <br /> Whether useable with the Blood Angels or just generic marine armies any light shed on my questions would be very helpful.  Also sorry if a repost of a popular question  ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2016 23:21:49]]> GMT</pubDate>
				<author><![CDATA[ pezz]]></author>
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				<title>Re:Need some help</title>
				<description><![CDATA[ The new rules let you run anything you want using what is called the Unbounded method. However, you can still run allied detachments etc under the detachment rule. So for instance, you could take a grey knights detachment that fulfills its obligations, and add onto it a detachment of Sister's of battle or whatever. You just have to keep track of which detachment benefits from which bonuses. I do not play grey knights so they might have a rule saying they can only work with <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s. I do play sisters and their codex is SOOOOO old it doesn't even have the detachments rule or any bonuses, so the old two troops and an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> then up to 3 of each other applies. Hey as a Sister player with an army (check my edwardmystcreations.weebly page for it) I would like to see what you come up with!]]></description>
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				<pubDate><![CDATA[Wed, 15 Jun 2016 23:27:03]]> GMT</pubDate>
				<author><![CDATA[ edwardmyst]]></author>
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				<title>Need some help</title>
				<description><![CDATA[ The army construction rules have come a long way from the old days.  But it’s easier then ever to have a mixed force.<br /> <br /> The old Force Organization Chart is know as a Combined Arms Detachment (<span class="glossaryitem" onmouseover='gp(683);'>CAD</span>) these days.  One <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 Troops required, with options to fill extra slots.  There is also the allied detachment, and many, <i>many</i> army specific detachments and formations.<br /> <br /> Army construction basically works by picking a structure (detachment or formation) making sure all the mandatory things are filled, and then either add in the optional stuff, or taking another structure.  Continue until you run out of points.<br /> <br /> Once you put stuff on the table, there are ally rules that will affect how they interact.  As long as you stick with imperial units, there isn’t much difference.  But if you deploy some demons next to grey knights, problems might arise.<br /> <br /> Oh, Welcome to Dakka, and back to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jun 2016 00:32:13]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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			<item>
				<title>Re:Need some help</title>
				<description><![CDATA[ So getting back into this which codex, or whatever they are being referred to, do I need to buy?  I was lurking around the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> workshop and I'm not totally stoked on spending $150+ on books that let me play the game.<br /> <br /> Also part of the reason to getting back into the hobby is the modeling and painting aspect. Any advice on to units or vehicles that might not be good tactically or used often but just look amazing?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jun 2016 01:10:38]]> GMT</pubDate>
				<author><![CDATA[ pezz]]></author>
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				<title>Need some help</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> codex isn't in physical from, you can only get it on eBook. And the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex should be 40-50 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> each if you get the eBook version. If you don't mind sharing you can have a friend split it with you, or go the shady route and go looking around the internet for a pdf. Just don't play at your local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> waving it about <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 16 Jun 2016 01:27:48]]> GMT</pubDate>
				<author><![CDATA[ ShieldBrother]]></author>
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