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		<title><![CDATA[Latest posts for the thread "[2500] - Salamanders - Competitive (inc. hammernators)"]]></title>
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				<title>[2500] - Salamanders - Competitive (inc. hammernators)</title>
				<description><![CDATA[ Classic Salamander Pod list with a twist (hey that rhymes). P much everyone is making use of bonuses from <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, the detatchment (edit: less so now as they're in a gladius not a flameblade), or Vulkan. Plenty of obsec; bikes and <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> provide maneuverability too - something which generally lacks in a Pod list. Shen, Vulkan and the Chaplain join the termis in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for a nice 2+/3++/4+++ mini star.<br /> <br /> I'm mostly worried about the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> being shot up T1, making it useless, but I need a delivery system that can account for Shen (and Vulkan) which that rules out <span class="glossaryitem" onmouseover='gp(471);'>DS</span>. I could just hold the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> back in reserve. Was also thinking of dropping the <span class="glossaryitem" onmouseover='gp(440);'>LSSs</span> to take the Talons as a Raptor Wing, but I like the mobile obsec provided by them.<br /> <br /> Thoughts?<br /> <br /> Salamanders (2500)<br /> Gladius <span class="glossaryitem" onmouseover='gp(642);'>SF</span> (1945)<br /> DBC<br /> • Chaplain - <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> (120)<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (75)<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (75)<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (75)<br /> • Attack Bike - <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (50)<br /> • 5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - 4 <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (110)<br /> <br /> DBC<br /> • Vulcan (190)<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (75)<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (75)<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (75)<br /> • Attack Bike - <span class="glossaryitem" onmouseover='gp(330);'>MM</span> (50)<br /> • 5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - 4 <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (110)<br /> <br /> 1st Co. TF<br /> • 5 <span class="glossaryitem" onmouseover='gp(215);'>SG</span> - 4 combi-meltas, hvy flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (195)<br /> • 5 <span class="glossaryitem" onmouseover='gp(215);'>SG</span> - 4 combi-meltas, hvy flamer, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (195)<br /> • 5 Assault Termis - 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Crusader (475)<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (555)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Shen (135)<br /> <br /> TROOPS<br /> 5 Scouts - <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, hvy flamer (95)<br /> 5 Scouts - <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, hvy flamer (95)<br /> <br /> FAST ATTACK<br /> Storm Talon - SML (115)<br /> Storm Talon - SML (115)<br /> <br /> Edit: realised the Flameblade doesn't give free transports, so switched it to Gladius. No biggie]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2016 03:23:44]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[2500] - Salamanders - Competitive (inc. hammernators)</title>
				<description><![CDATA[ Okay, had a look over your list; seems quite solid.<br /> Also fluffy as all hell in the flamers and meltas everywhere.<br /> <br /> My only real concern would be that <span class="glossaryitem" onmouseover='gp(87);'>LR</span> getting shot up too early in the game, so deployment will be key. ObjSec Free Pods seems like a valid challenge to maelstrom missions, and the high quantity of melta should reduce armoured targets down to size. Hordes would be a weakness due to your relatively low model count, but flamers everywhere compensate for that nicely.<br /> <br /> I support the dual Stormtalons, and I guess the more versatile skyhammer missiles aren't necessary when you have that much master-crafted melta; allowing the fliers to pick on ground targets. Their inclusion certainly compensates for the lack of mobility in pod lists. Never leave home without a pair of 'Talons, they always seem to kill their points back. This mobility is also nicely supplemented by the Landspeeder Strom Scout Squads, for some faster moving ObjSec.<br /> <br /> Who or what is Shen? Uninitiated so can't comment.<br /> <br /> One note as to the Efficiency of your 1st Company Strikeforce. specifically, utilising the terrifying proficiency rule. <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> a combat squaded Sternguard unit and dedicated drop pod qualifies as all 3 units required to cause FEAR; which almost guarantees units will fall back away from objectives. just something to bear in mind, it's always fun to force your opponent into a less optimal positioning on the board.<br /> <br /> ...Finally: a Crusader? Really man? You're Salamanders! Flamestorm Cannons are the most Salamanders weapon ever! Get a Redeemer, and redeem yourself....<br /> <br /> All I got for you Bro,<br /> GamerGuy<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2016 08:31:34]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>[2500] - Salamanders - Competitive (inc. hammernators)</title>
				<description><![CDATA[ Okay so Shen is a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> character. He's a salamanders apothecary <span class="glossaryitem" onmouseover='gp(67);'>IC</span> who has artificer armour, 2W, and gives the whole unit 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. He can also reroll his look out sirs which is nice, and gives the unit he's in +1 to assault results. All round he makes the terminator unit much more effective.<br /> <br /> Now originally I had planned on taking a redeemer but with the three <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> joining the hammernators I need the extra transport capacity. Plus without <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, the flamstorm cannons don't benefit from rerolls, and S6-7 is a noteworthy jump (no <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on T4 or anything like that). Like you said though... I am worried about it getting shot to pieces early on. <br /> <br /> Thanks for the comments!<br /> <br /> Edit: on the 1st company strike force, I chose two min squads rather than one combatted as the formation requires a minimum of 3 units (in this case 2 <span class="glossaryitem" onmouseover='gp(215);'>SG</span> and one terminator). Plus the additional pod gives me a bit more flexibility.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jun 2016 13:18:34]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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