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		<title><![CDATA[Latest posts for the thread "Possible Maelstrom Changes"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Possible Maelstrom Changes"]]></description>
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				<title>Possible Maelstrom Changes</title>
				<description><![CDATA[ I personally love Maelstrom, but I totally understand all of the complaints about how a random bad draw, or nearly un- achievable and random, non fluffy objectives can throw off the game. So I've been thinking about changing Maelstrom to a custom deck that provides random tactical changes, but also promotes meaningful tactical thinking and achievable points. So here's my thought, draw from a deck of:<br /> Offense<br /> Defense<br /> Tactical<br /> Army Specific<br /> You draw one card for the turn with several related objectives each worth 1VP and achieving every objective gives you a bonus for the next turn, you cannot draw from the same deck two turns in a row to promote the ebb and flow of battle and to stop one person from totally hunkering down or gun-lining. I'm thinking for now 10 cards in each deck, here's a sample from Offense. <br /> <br /> 13- Break their flank<br /> 	Their flanks are weakly guarded, take advantage by crushing their soldiers and their spirits<br /> 1-	Pick the side (your right or left, within 24” of board edge) that has the fewest units, score a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for eliminating a unit on that side<br /> 2-	Take the objective closest to the board edge that is not currently under your control- 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span> if you control all objectives<br /> 3-	Pick a side (your right or left of your deployment zone) score 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span> if you have more scoring units within 6” of that table edge than your opponent<br /> <br /> If all objectives are completed you may choose the side 1 unit arrives from outflank from or +1 -1 to reserve rolls next turn.<br /> <br /> <br /> Think it's worth making a whole deck to try out?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694170/8721932.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694170/8721932.page</link>
				<pubDate><![CDATA[Fri, 17 Jun 2016 20:46:48]]> GMT</pubDate>
				<author><![CDATA[ SplinteredShield]]></author>
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				<title>Possible Maelstrom Changes</title>
				<description><![CDATA[ I think the Supremacy Tactical Objectives deck does this, except without choosing from different decks. It's things that are a bit harder, but pay off more, and require a bit more tactical thinking to pull off. You should check that out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694170/8729688.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694170/8729688.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2016 12:37:44]]> GMT</pubDate>
				<author><![CDATA[ KharnsRightHand]]></author>
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