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		<title><![CDATA[Latest posts for the thread "[750] - Imperial Guard - Garage Hammer Game"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[750] - Imperial Guard - Garage Hammer Game"]]></description>
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				<title>[750] - Imperial Guard - Garage Hammer Game</title>
				<description><![CDATA[ Hi all, I'm new to 7th ed. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and im testing out various units and formations for fun. This is a 750 pt list I will be using in the near future.<br /> <br /> <span style="font-size: 18px; line-height: normal;">Formation Detachment</span><br /> <br /> <u>Emperor's Shield Infantry Platoon</u> (Special Rules)<br /> <br /> <b>Infantry Squad 1</b><br /> Autocannon, Flamer, Vox, Power Axe<br /> <br /> <b>Infantry Squad 2</b><br /> Autocannon, Flamer<br /> <br /> <b>Infantry Squad 3</b><br /> Autocannon, Flamer<br /> <br /> <b>Infantry Squad 4</b><br /> Autocannon, Flamer<br /> <br /> <b>Infantry Squad 5</b><br /> Autocannon, Flamer<br /> <br /> <b>Platoon Command Squad</b><br /> Vox<br /> <br /> <b>Scout Sentinel</b><br /> Multi-laser<br /> <br /> <span style="font-size: 18px; line-height: normal;">Combined Arms Detachment</span><br /> <br /> No Force Org Slot<br /> <br /> <b>Ministorum Priest</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <b>Company Command Squad</b><br /> Warlord, Carapace (for all), 1x Sniper, Lascannon, Vox<br /> <br /> Troops<br /> <br /> <b>Veterans 1</b><br /> Grenadiers, 3x Sniper, Lascannon, Vox<br /> <br /> <b>Veterans 2</b><br /> Grenadiers, 3x Sniper, Lascannon, Vox]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2016 06:30:53]]> GMT</pubDate>
				<author><![CDATA[ Ricimdi]]></author>
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				<title>[750] - Imperial Guard - Garage Hammer Game</title>
				<description><![CDATA[ I'd say drop the vox's, I've never found they've earned their cost and prefer other upgrades to them. <br /> <br /> The Grenadiers on the vets I'm not sure about because of their loadout.  Snipers and a lascannon puts them in the backfield not moving up under fire so maybe Forward Sentries is better since it gives them +1 Cover Save for 5 points less instead of the +1 Armour.<br /> <br /> Not important but figured <span class="glossaryitem" onmouseover='gp(269);'>Id</span> point it out.  The Formation probably wont get to make much use of the moves through cover granted by the sentinel since there's only 1 it'll get hit pretty early on in all likelyhood, but Fire and Advance is the better aspect of the formation anyhow.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 12:43:38]]> GMT</pubDate>
				<author><![CDATA[ Mitchell1647]]></author>
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