<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "What is the best ally for the Tau?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "What is the best ally for the Tau?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ I'm looking to get an ally for my Tau, but after researching many of the armies, I still cannot decide which one to pick.<br /> <br /> Preferably, I would not have Space Marines (including <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, etc...) or any of the Chaos armies. <br /> <br /> So which would you pick as an ally for the Tau? My army is quite a stand back and shoot army, if that helps.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722923.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722923.page</link>
				<pubDate><![CDATA[Sat, 18 Jun 2016 14:29:21]]> GMT</pubDate>
				<author><![CDATA[ d00mspire]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ Eldar is the best ally of Tau. The Eldar army have almost anything that Tau lacks, like Psychic defense and close combat capability.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722972.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722972.page</link>
				<pubDate><![CDATA[Sat, 18 Jun 2016 15:09:07]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ Necrons particularly a Canoptek Harvest formation. GIves a meaty fast moving melee unit to screen and tarpit potential major melee threats. Necrons in general are very durable and can make an excellent front line for your army.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722997.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722997.page</link>
				<pubDate><![CDATA[Sat, 18 Jun 2016 15:33:08]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ The only ally for tau is tau. <br /> While Fluffwise they favor cooperation, in game mechanics just don't support it as tau units directly support other tau units and nothing else,therefore the more tau around the better each tau is. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722999.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8722999.page</link>
				<pubDate><![CDATA[Sat, 18 Jun 2016 15:34:05]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ If you aren't down on the entirety of the <span class="glossaryitem" onmouseover='gp(533);'>IOM</span>, consider a Culexus. They are desperate allies, but then you don't actually want to be in range of one another.<br /> Why? Counterassault, Psyker control, Invisibility counter.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8723380.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8723380.page</link>
				<pubDate><![CDATA[Sat, 18 Jun 2016 20:57:22]]> GMT</pubDate>
				<author><![CDATA[ carldooley]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ I agree with boomwolf. I tried allies a few times with my tau. And after each game I found I would have rather had more tau. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8723588.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8723588.page</link>
				<pubDate><![CDATA[Sun, 19 Jun 2016 01:22:54]]> GMT</pubDate>
				<author><![CDATA[ yellowfever]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ I used Eldar recently as an ally and it worked well.  I used a melee wraith knight, farseer know a bike, and three scatter bike squads.  I liked the mobility it brought and the scary December, but I really missed the Stormsurge's shooting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8725114.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8725114.page</link>
				<pubDate><![CDATA[Mon, 20 Jun 2016 03:57:17]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ I believe the best kind of ally is the one that complements your warmy to fill weaknesses. Tau has mostly 2: Psykers and Melee.<br /> <br /> Eldar can provide both, but their units that do those aren't cheap.<br /> Necron can provide good cost-benefit Melee units, mostly with the Canoptek Harvest formation.<br /> The Culexus assassin cna help defend against psykers.<br /> <br /> Those aside, I don't think other armies could help Tau that much. Maybe specific units from <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, but as you don't want them...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8725207.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8725207.page</link>
				<pubDate><![CDATA[Mon, 20 Jun 2016 05:34:40]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ Best Allie for tau.... MOAR TAU! They don't need help. Just get a Stormsurge, a few riptides, a bucket and straw for the other guys tears, then add various suits and whatnot to taste. Shake well, then shred with a fine grater. Sprinkle over table, and claim victory. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8730751.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8730751.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2016 21:21:16]]> GMT</pubDate>
				<author><![CDATA[ Caedes]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694229/8730751.page"><b>Caedes wrote:</b></a><br/>Best Allie for tau.... MOAR TAU! They don't need help. Just get a Stormsurge, a few riptides, a bucket and straw for the other guys tears, then add various suits and whatnot to taste. Shake well, then shred with a fine grater. Sprinkle over table, and claim victory. <br /> <br /> </div></blockquote><br /> <br /> As awesome as this is, and as much as I want it, I would also like friends as well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8731488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8731488.page</link>
				<pubDate><![CDATA[Thu, 23 Jun 2016 06:06:33]]> GMT</pubDate>
				<author><![CDATA[ d00mspire]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/33d0239e162d48c0ff9354539ab80fd5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8722923.page"><b>d00mspire wrote:</b></a><br/>I'm looking to get an ally for my Tau, but after researching many of the armies, I still cannot decide which one to pick.<br /> <br /> Preferably, I would not have Space Marines (including <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, etc...) or any of the Chaos armies. <br /> <br /> So which would you pick as an ally for the Tau? My army is quite a stand back and shoot army, if that helps.</div></blockquote><br /> <br /> The Autarch fits extremely well with some of the tactics i use and so if i were to embrace allies (I think they are the stupid and I usually don't use them despite their obvious value, other than <span class="glossaryitem" onmouseover='gp(69);'>IG</span> +Militarum Tempestus, that kind of thing) I would strongly recommend Eldar.  It's also silly how good their Jetbikes are so bringing a unit or two of Jetbikes to the party can only help your cause.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8732513.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8732513.page</link>
				<pubDate><![CDATA[Thu, 23 Jun 2016 17:43:08]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ I've quite enjoyed using the hero's path formation for harlequins as support for my tau, it isn't that big and it provides some nice buffs with the shadowseer giving me a bit of psychic support, the solitaire races up the field to go for the weak scoring units of my opponent or to intercept <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units for a turn or two it there is a need for it. The death jester's ability to force fall back moves has also saved me a few times from charges for an extra turn. <br /> <br /> I'm also considering expanding my harlequins with the faolchu's wing formation for some more fast <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit to provide some mobility and either  go for the backfield or intercept fast <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8732630.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8732630.page</link>
				<pubDate><![CDATA[Thu, 23 Jun 2016 18:42:13]]> GMT</pubDate>
				<author><![CDATA[ Dantioch]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ Eldar and Necrons seem to be the only decent Allies, but I would say Necrons moreso because they specifically address a weakness in Tau.<br /> <br /> Eldar are great allies because Eldar, but most of what they bring is the same as Tau: Mobile platforms with tons of shooting. In this case, you are better off with more Tau who can provide/use marker lights and supporting fire.<br /> <br /> Necrons on the other hand (specifically 1-2 Canoptek Harvests) can provide a deadly and durable <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat for relatively cheap. Not to mention the conversion possibilities of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> suits as count as Wraiths/Spyders and "Drone" scarabs.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8732849.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8732849.page</link>
				<pubDate><![CDATA[Thu, 23 Jun 2016 20:55:14]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/467245c19fb91fa8f38c370aada431c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8732630.page"><b>Dantioch wrote:</b></a><br/>I've quite enjoyed using the hero's path formation for harlequins as support for my tau, it isn't that big and it provides some nice buffs with the shadowseer giving me a bit of psychic support, the solitaire races up the field to go for the weak scoring units of my opponent or to intercept <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units for a turn or two it there is a need for it. The death jester's ability to force fall back moves has also saved me a few times from charges for an extra turn. <br /> <br /> I'm also considering expanding my harlequins with the faolchu's wing formation for some more fast <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit to provide some mobility and either  go for the backfield or intercept fast <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units.</div></blockquote><br /> <br /> You are aware the quins can't cast any support spell on your tau as they are not battle brothers, right? <br /> <br /> Death jesters are still awesome though. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8734128.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8734128.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 11:37:06]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/23bd5369dc13fc747f23214b50e0ba44.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8734128.page"><b>BoomWolf wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/467245c19fb91fa8f38c370aada431c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8732630.page"><b>Dantioch wrote:</b></a><br/>I've quite enjoyed using the hero's path formation for harlequins as support for my tau, it isn't that big and it provides some nice buffs with the shadowseer giving me a bit of psychic support, the solitaire races up the field to go for the weak scoring units of my opponent or to intercept <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units for a turn or two it there is a need for it. The death jester's ability to force fall back moves has also saved me a few times from charges for an extra turn. <br /> <br /> I'm also considering expanding my harlequins with the faolchu's wing formation for some more fast <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit to provide some mobility and either  go for the backfield or intercept fast <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units.</div></blockquote><br /> <br /> You are aware the quins can't cast any support spell on your tau as they are not battle brothers, right? <br /> <br /> Death jesters are still awesome though. </div></blockquote><br /> <br /> Naturally, I mostly use him for psychic shriek and some of the harlequin powers to annoy my opponets and absorb fire, hopefully, with his stealth and shrouded. Getting the few extra warp charges for deny the witch is also handy from timeto time]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8734369.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8734369.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 13:58:10]]> GMT</pubDate>
				<author><![CDATA[ Dantioch]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ If you want friends - then drop tau altogether and pickup some orks or nids. Everyone will love playing against you! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8734859.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8734859.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 18:06:09]]> GMT</pubDate>
				<author><![CDATA[ Caedes]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ naw.  I never have problems finding games.  But then, I also don't play most of the hated natlists so that helps too.<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735020.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735020.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 19:31:03]]> GMT</pubDate>
				<author><![CDATA[ Jancoran]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ I still want to see someone model a Necron Canoptek Harvest as "experimental close combat Tau suits", with the scarabs being some kind of Drones.  Honestly this might not even need more than a paint job to match you army.  But in case you need inspiration, I'll leave these here:<br /> <br /> <a href="http://glennsgwmodels.blogspot.com/2015/03/necron-canoptek-units.html" target="_blank" rel="nofollow">http://glennsgwmodels.blogspot.com/2015/03/necron-canoptek-units.html</a><br /> <br /> <a href="http://3.bp.blogspot.com/-QTDHxikq0wQ/UcdMyFx-yTI/AAAAAAAAA5A/_kAA47YRGko/s1600/Wraiths.jpg" target="_blank" rel="nofollow">http://3.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-QTDHxikq0wQ/UcdMyFx-yTI/AAAAAAAAA5A/_kAA47YRGko/s1600/Wraiths.jpg</a><br /> <br /> <a href="http://4.bp.blogspot.com/-TZnaAv0ahYU/UCv-bghIulI/AAAAAAAAA00/lLf07Q4cb8I/s1600/Wraith%2BSpyders%2B%2526%2BDrones.JPG" target="_blank" rel="nofollow">http://4.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-TZnaAv0ahYU/UCv-bghIulI/AAAAAAAAA00/lLf07Q4cb8I/s1600/Wraith%2BSpyders%2B%2526%2BDrones.JPG</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735148.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735148.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 20:45:16]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ While I generally think that most of the responses, that “more Tau” is the best ally for Tau, are fundamentally correct; this is mostly due to the introduction of the Stormsurge. Two things the 'Surge gives us: Stomps and StrD, while still being able to access the buffs and bonuses form other Tau force multipliers (Markerlights, Coordinated Firepower, Networked Stealth Fields, etc).<br /> <br /> With that in mind, I usually think about what Allies can offer as indirect buffs and and roles they can fill. Tau often seen as very one-dimensional, and are often played like that, but that is only true if you want it to be. I askmyself these questions:<br /> 1) What do you want to do strategicly with the Tau part of your list?<br /> 2) What are your favorite Tau units to field?<br /> 3) What do these do poorly?<br /> 3) What Ally could fill that gap?<br /> For me, the answers would go like this:<br /> 1) I want to maximize the ability to maneuver on the battle field, applying pressure where needed and adapting to my own weaknesses or mistakes (which I make a ton of).<br /> 2) Ghostkeels, Tetras, and Kroot<br /> 3) Assault against a dedicated Close Combat unit, limited low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting.<br /> 4) Already mentioned is the Canoptek Harvest, great tarpit ability to buy my shooting units time to get through good Saves with volume of fire. Another choice could be a Renegade Knight or IKnight, AP3 with high rate of fire (double Avenger Renegade), or maybe a Crusader. The StrD close combat Knight versions (Lancer especially) have a lot of potential as well.<br /> With the age of formations you can really mix-and-match with lots of success. Need a bunch of fast AP2? Hornet Swarm! Need some Grav? Skyhammer! Want decent Fliers for once? Crimson Death! Want to spam a bunch of great AP3? Destroyer Cult! Invisible Deathstar got you down? Culexus!<br /> <br /> Identifing the intangible benefits from whatever Ally fits your needs, can also pay dividends, and make up for the lack of Battle Brothers. Blocking an opponent's Infiltrator's positioning with a Culexus, Outflanking Hornets to keep key tough units from holding exposed objectives, forcing your opponent to null deploy against your Skyhammer so that you can maximize your Interceptor shenanagins, or whatever tactical advantage you can squeeze out, can make back that loss of them not being Tau units.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735304.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735304.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 22:49:46]]> GMT</pubDate>
				<author><![CDATA[ Plainshow]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01df859a9ea0d707e6579387550e06c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8735304.page"><b>Plainshow wrote:</b></a><br/>While I generally think that most of the responses, that “more Tau” is the best ally for Tau, are fundamentally correct; this is mostly due to the introduction of the Stormsurge. Two things the 'Surge gives us: Stomps and StrD, while still being able to access the buffs and bonuses form other Tau force multipliers (Markerlights, Coordinated Firepower, Networked Stealth Fields, etc).<br /> <br /> With that in mind, I usually think about what Allies can offer as indirect buffs and and roles they can fill. Tau often seen as very one-dimensional, and are often played like that, but that is only true if you want it to be. I askmyself these questions:<br /> 1) What do you want to do strategicly with the Tau part of your list?<br /> 2) What are your favorite Tau units to field?<br /> 3) What do these do poorly?<br /> 3) What Ally could fill that gap?<br /> For me, the answers would go like this:<br /> 1) I want to maximize the ability to maneuver on the battle field, applying pressure where needed and adapting to my own weaknesses or mistakes (which I make a ton of).<br /> 2) Ghostkeels, Tetras, and Kroot<br /> 3) Assault against a dedicated Close Combat unit, limited low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting.<br /> 4) Already mentioned is the Canoptek Harvest, great tarpit ability to buy my shooting units time to get through good Saves with volume of fire. Another choice could be a Renegade Knight or IKnight, AP3 with high rate of fire (double Avenger Renegade), or maybe a Crusader. The StrD close combat Knight versions (Lancer especially) have a lot of potential as well.<br /> With the age of formations you can really mix-and-match with lots of success. Need a bunch of fast AP2? Hornet Swarm! Need some Grav? Skyhammer! Want decent Fliers for once? Crimson Death! Want to spam a bunch of great AP3? Destroyer Cult! Invisible Deathstar got you down? Culexus!<br /> <br /> Identifing the intangible benefits from whatever Ally fits your needs, can also pay dividends, and make up for the lack of Battle Brothers. Blocking an opponent's Infiltrator's positioning with a Culexus, Outflanking Hornets to keep key tough units from holding exposed objectives, forcing your opponent to null deploy against your Skyhammer so that you can maximize your Interceptor shenanagins, or whatever tactical advantage you can squeeze out, can make back that loss of them not being Tau units.</div></blockquote><br /> <br /> I like this whole line of thinking... and man... you're in my "cool" book, as Ghost Keels and Tetras are some of my favorites too, well eclipsing Riptides and the more common items.  :-p]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735312.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735312.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 22:56:35]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
			</item>
			<item>
				<title>What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8735148.page"><b>Galef wrote:</b></a><br/>I still want to see someone model a Necron Canoptek Harvest as "experimental close combat Tau suits", with the scarabs being some kind of Drones.  Honestly this might not even need more than a paint job to match you army.  But in case you need inspiration, I'll leave these here:<br /> <br /> <a href="http://glennsgwmodels.blogspot.com/2015/03/necron-canoptek-units.html" target="_blank" rel="nofollow">http://glennsgwmodels.blogspot.com/2015/03/necron-canoptek-units.html</a><br /> <br /> <a href="http://3.bp.blogspot.com/-QTDHxikq0wQ/UcdMyFx-yTI/AAAAAAAAA5A/_kAA47YRGko/s1600/Wraiths.jpg" target="_blank" rel="nofollow">http://3.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-QTDHxikq0wQ/UcdMyFx-yTI/AAAAAAAAA5A/_kAA47YRGko/s1600/Wraiths.jpg</a><br /> <br /> <a href="http://4.bp.blogspot.com/-TZnaAv0ahYU/UCv-bghIulI/AAAAAAAAA00/lLf07Q4cb8I/s1600/Wraith%2BSpyders%2B%2526%2BDrones.JPG" target="_blank" rel="nofollow">http://4.<span class="glossaryitem" onmouseover='gp(260);'>bp</span>.blogspot.com/-TZnaAv0ahYU/UCv-bghIulI/AAAAAAAAA00/lLf07Q4cb8I/s1600/Wraith%2BSpyders%2B%2526%2BDrones.JPG</a></div></blockquote><br /> <br /> Now that's a nice idea. <br /> <br /> From my part, I've cooked up Earth Caste hacking Necron faulty protocols (after Water Caste learned their language from a curious stone found in the Ros'etta planet) and using them as meatshields.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735330.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8735330.page</link>
				<pubDate><![CDATA[Fri, 24 Jun 2016 23:15:21]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01df859a9ea0d707e6579387550e06c7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8735304.page"><b>Plainshow wrote:</b></a><br/>While I generally think that most of the responses, that “more Tau” is the best ally for Tau, are fundamentally correct; this is mostly due to the introduction of the Stormsurge. Two things the 'Surge gives us: Stomps and StrD, while still being able to access the buffs and bonuses form other Tau force multipliers (Markerlights, Coordinated Firepower, Networked Stealth Fields, etc).<br /> <br /> With that in mind, I usually think about what Allies can offer as indirect buffs and and roles they can fill. Tau often seen as very one-dimensional, and are often played like that, but that is only true if you want it to be. I askmyself these questions:<br /> 1) What do you want to do strategicly with the Tau part of your list?<br /> 2) What are your favorite Tau units to field?<br /> 3) What do these do poorly?<br /> 3) What Ally could fill that gap?<br /> For me, the answers would go like this:<br /> 1) I want to maximize the ability to maneuver on the battle field, applying pressure where needed and adapting to my own weaknesses or mistakes (which I make a ton of).<br /> 2) Ghostkeels, Tetras, and Kroot<br /> 3) Assault against a dedicated Close Combat unit, limited low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting.<br /> 4) Already mentioned is the Canoptek Harvest, great tarpit ability to buy my shooting units time to get through good Saves with volume of fire. Another choice could be a Renegade Knight or IKnight, AP3 with high rate of fire (double Avenger Renegade), or maybe a Crusader. The StrD close combat Knight versions (Lancer especially) have a lot of potential as well.<br /> With the age of formations you can really mix-and-match with lots of success. Need a bunch of fast AP2? Hornet Swarm! Need some Grav? Skyhammer! Want decent Fliers for once? Crimson Death! Want to spam a bunch of great AP3? Destroyer Cult! Invisible Deathstar got you down? Culexus!<br /> <br /> Identifing the intangible benefits from whatever Ally fits your needs, can also pay dividends, and make up for the lack of Battle Brothers. Blocking an opponent's Infiltrator's positioning with a Culexus, Outflanking Hornets to keep key tough units from holding exposed objectives, forcing your opponent to null deploy against your Skyhammer so that you can maximize your Interceptor shenanagins, or whatever tactical advantage you can squeeze out, can make back that loss of them not being Tau units.</div></blockquote><br /> <br /> I like this way of thinking... What if I wanted melee and psychic boosting? Which army/formation would you suggest then?<br /> <br /> I also see several have suggested Eldar or Necrons. I like that way of thinking as well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8736321.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8736321.page</link>
				<pubDate><![CDATA[Sat, 25 Jun 2016 15:48:47]]> GMT</pubDate>
				<author><![CDATA[ d00mspire]]></author>
			</item>
			<item>
				<title>Re:What is the best ally for the Tau?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694229/8735312.page"><b>NewTruthNeomaxim wrote:</b></a><br/>I like this whole line of thinking... and man... you're in my "cool" book, as Ghost Keels and Tetras are some of my favorites too, well eclipsing Riptides and the more common items.</div></blockquote>Ghostkeels have a "good, but not too good" feel to them.  My opponents don't mind seeing them spammed in casual games (I like to take five), because they're not Riptides.  In more local tournaments three are a good defensive force multiplier in the Ghostkeel Wing (the OSC is great, but I love having three independent units of these guys).  Tetras are the fastest Markerlight platform we have, almost always get cover with their low profile (+ Stealth with the Ghostkeels) so don't need to Jink, never test leadership, and are decent at scoring hits against Fliers and Invis units.  Love those little guys!  When <span class="glossaryitem" onmouseover='gp(39);'>FW</span> drops the new Red Scorpions/Tau book I will be shocked if they don't include Formations for their stuff, potentially allowing them in the Combi-Detachments like they did with the Eldar.  I can't wait to see the possibilities there.<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/33d0239e162d48c0ff9354539ab80fd5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694229/8736321.page"><b>d00mspire wrote:</b></a><br/>I like this way of thinking... What if I wanted melee and psychic boosting? Which army/formation would you suggest then?</div></blockquote>Melee has lots of potential choices.  Harvest, obviously can tie up even the nastiest assault units for a while, only about the cost of a base Stormsurge for a full unit of Wraiths.  A IKnight is can bring the D and Stomps to assault, the Lancer (with the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) and Atropos are particularly gross.  <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> Eldar can just slot in a Wraithknight for a <span class="glossaryitem" onmouseover='gp(787);'>LoW</span>, Sword and Board being great.<br /> For Psychics, that's tougher.  You can't really "boost" Tau directly because they have no Battle Brothers.  Reliable Psychic formations (Seer Council, Librarius Conclave) are usually more geared to support and help with Blessings.  You could try to add Maledictions to debuff the opponents, Doom is particularly effective when paired with Tau high Strength and rate of fire shooting.  Psychic Shriek is always great with a Jetseer as well.  A Jetseer pulling for Doom can always count on getting Guide to increase the output from his Scat Pack or a Wraith Cannon Knight.<br /> You could always try to find a middle ground for both.  A Nemesis Strike Force with Level 3 Librarian with the Domina Liber Demonica will have a good selection of powers, and Purge Soul, Cleansing Flame, and Vortex are all fun.  Splash a Dreadknight or two for melee.  Dreadknights often need to be dealt with before they can make their turn 2 charge, which could take pressure off of your Markerlights.  The Personal Teleporter will give them the flexibility to deploy outside of "One Eye Open" range, but still get to where they need to go quickly.  Downside is that any Deathstar or dedicated Assault unit should be able to deal with a Dreadknight in a single round of combat (unless you can soften them up first).  Banishment wont come up too often, but could be helpful in a pinch.  I know I see far too much Grimoire/Cursed Earth in tandem (Tzeench 2++ rerolling ones Chaos Knight, grumble grumble).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8736947.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694229/8736947.page</link>
				<pubDate><![CDATA[Sat, 25 Jun 2016 23:03:00]]> GMT</pubDate>
				<author><![CDATA[ Plainshow]]></author>
			</item>
	</channel>
</rss>