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		<title><![CDATA[Latest posts for the thread "[1850] - UM - Tac. Doctrine Spam"]]></title>
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				<title>[1850] - UM - Tac. Doctrine Spam</title>
				<description><![CDATA[ This is a list attempting to abuse Tactical Doctrines for a maelstrom mission. The use of Captain Centos in a demi-company is a bit of a question, he is a free upgrade for any UM Captain so for sake of this list we are going to assume it is kosher. <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> if you want to argue about it, please.<br /> <br /> Demi-Company: 1004<br /> Captain Centos                                                                90<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>. Marines (Rhino, Missile, Flamer, C.sword)	       195<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>. Marines (Rhino, Plasma Cannon, Flamer, C.sword)	195<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>. Marines (Rhino, Hvy Bolter, flamer, C.sword)	190<br /> <br /> 4 Bikes (MultiMelta,Plasma Gun , Power Sword)		124	<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. Marines (3 rockets, 1 <span class="glossaryitem" onmouseover='gp(80);'>Lc</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> Razorback)		210		<br /> <br /> First Company Strike Force: 560<br /> 5 Sternguard (Combi-melta, Droppod)			      155<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Terminators (Cyclone, Chain fist)			      205<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Terminators (Assault Cannon,Chain Fist)		200<br /> <br /> Strike Force Command: 285<br /> Calgar (Armour of Antilochus)				       285<br /> <br /> <br /> 5 turns of Tactical Doctrine (Gladius, UM <span class="glossaryitem" onmouseover='gp(436);'>CT</span>, Calgar, Demi-Company, Centos)<br /> 10 Obj. Sec. units<br /> <br /> Calgar and the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Termies are there as bully to help deal with opposing Obj. Sec squads. Dependiing on the opponent Calgar will have either Iron resolve or Storm of Fire. The other 4 just don't add much to the list.<br /> <br />  Centos will drop with the Sternguard to act as a hidden power fist. The Sternguard will acts as anti-infantry fire support and the Devastors can focus on the Armor. <br /> <br /> The Razorback can  grab mid-field opjectives, or make a for a redeployment taxi /<span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocker if needed.  <br /> <br /> From the go have Tactical Doctrine running for re-roll fun Turn 1 to 5. Turn 6 and  7 will be Assault or <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. doctrine as needed.<br /> <br /> While I ssuspect Eternal War Mission will hurt this list, I think I will enough units in play, mobility and fire power to stay competitive in Maelstrom missions. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2016 17:55:01]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>[1850] - UM - Tac. Doctrine Spam</title>
				<description><![CDATA[ I like the idea but really not sure about your unit choice or loadouts. Ideally I'd want to be running a full company in free Pods (or Razorbacks). Something like this:<br /> <br /> Ultramarines Gladius<br /> DBC<br /> • Centos<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - melta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - melta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, Razor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las<br /> • 5 <span class="glossaryitem" onmouseover='gp(682);'>AM</span> - 2 flamers, Razor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las<br /> • 5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - Razor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las<br /> <br /> DBC<br /> • Chaplain<br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - melta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - melta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span><br /> • 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - flamer, Razor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las<br /> • 5 <span class="glossaryitem" onmouseover='gp(682);'>AM</span> - 2 flamers, Razor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las<br /> • 5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - Razor, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las<br /> <br /> SFC<br /> • Calgar (<span class="glossaryitem" onmouseover='gp(333);'>PA</span>)<br /> <br /> Storm Wing<br /> • Storm Raven<br /> • Storm Talon - skyhammer<br /> • Storm Talon - skyhammer<br /> <br /> That gives you 75pts to play with if I've added it up right. Stupid amounts of units making rerolls each turn, decent air, decent <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, decent alpha strike, and 22 obsec units (inc Centos and the Chap). You could switch a couple of the Razors for Pods in order to get more meltas in turn one, but there's plenty of las floating around that melta strike isn't crucial.<br /> <br /> If you're going to spam something go all out <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 19 Jun 2016 18:45:56]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[1850] - UM - Tac. Doctrine Spam</title>
				<description><![CDATA[ No Flyers on hand, and I have never been convinced of there effectiveness in any game I have played against them. I keep seeing everyone saying you need more flyer and more <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, but I have run lists with no <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and no flyers against flyer heavy list and they don't really make much of difference. Heldrake, totally different issue. <br /> <br /> I find big stompy things like Super Heavy walkers, Wraithknights and such to much more of an issue in grabbing objectives. <br /> <br /> Drop Pods kill the mobility you need for maelstrom objective grabbing, and are to easy to kill if someone needs the objective.<br /> <br /> If I had the transports doing dual demi companies would be woth it for the free transport.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 01:13:09]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>[1850] - UM - Tac. Doctrine Spam</title>
				<description><![CDATA[ I find flyers are almost always a worthy investment, but that's up to you.<br /> <br /> The Pods in the list are there for melta alpha strike and getting squads across the board very early on. Yes they reduce the mobility of the list, however 6 Razorbacks should be plenty. If you really wanted you could use the extra points to exchange the Pods for more Razors kitted out as you choose.<br /> <br /> Despite all this, it sounds like you are limited by what you have. I'd be able to help a bit more if you gave a list of units you have to work with <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 09:37:05]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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