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		<title><![CDATA[Latest posts for the thread "[1500] - Dark Angels - Ravenwing/Deathwing"]]></title>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ <br /> Ok so i made this list one, but made a woopsadaisy on it and had to remake it, I know right now ravenwing are much stronger, but i wanted to make this a sort of fluffy list.<br /> <br /> Deathwing Strike force: 905 PTS<br /> <br /> Librarian in Terminator armor<br />   Lions roar: combi plasma canon<br />   Force axe<br />   Level 2<br /> <br /> Death wing command squad<br />   Apothecary<br />   Champion<br />   Deathwing banner<br /> <br /> Deathwing Terminator Squad<br />   Chain fist<br />   Assault cannon<br />   +1 terminator (6 total)<br /> <br /> Deathwing Terminator Squad<br />   Chain fist<br />   Cyclone missile launcher.<br />   +1 terminator (6 total)<br /> <br /> <br /> Ravenwing strike force: 595 pts<br /> <br /> Sammael on jetbike<br /> <br /> Ravenwing bike squad<br />   Chain sword<br />   Plasma gun<br /> <br /> Ravenwing bike Squad<br />   Chain sword<br />   Grav gun<br /> <br /> Ravenwing Command squad<br />   Grenade launcher x1<br />   apothecary<br />   Champion<br />   +1 black knight (5 total in the unit)<br />   Ravenwing banner.<br /> <br /> Pretty standard <span class="glossaryitem" onmouseover='gp(616);'>MO</span>, Sammael in the command squad, to push them really far forward fast, abuse that 3+ rerollable jink on the command squad and the auto pass hit and run, while they harass the opponent, the other 2 ravenwing units move forward to drop off death wing troops.   Not sure the best phyker powers to take for the librarian though.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 13:14:25]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ It's certainly thematic, though I'm not sure about Sammael - you might be better off with a cheaper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> on a bike which will allow you more points to spend on the bike squads (more members / more special weapons / attack bike?).<br /> <br /> As for powers, if you've got access to the new space marine ones I think there's one which allows you to re-roll saves - pretty nifty for the Deathwing. Otherwise you've got many options, as the deep strike will allay problems with short-ranged powers - Telepathy for Invisibility/Psychic Shriek, Divination for Prescience (re-rolls to hit in both the shooting phase and assault phase, excellent for <span class="glossaryitem" onmouseover='gp(412);'>DW</span>), or Interromancy / Pyromancy for offensive powers.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 14:49:15]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be32665e1a11a8635dd59b2258434452.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694378/8725844.page"><b>Quanar wrote:</b></a><br/>It's certainly thematic, though I'm not sure about Sammael - you might be better off with a cheaper <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> on a bike which will allow you more points to spend on the bike squads (more members / more special weapons / attack bike?).<br /> <br /> As for powers, if you've got access to the new space marine ones I think there's one which allows you to re-roll saves - pretty nifty for the Deathwing. Otherwise you've got many options, as the deep strike will allay problems with short-ranged powers - Telepathy for Invisibility/Psychic Shriek, Divination for Prescience (re-rolls to hit in both the shooting phase and assault phase, excellent for <span class="glossaryitem" onmouseover='gp(412);'>DW</span>), or Interromancy / Pyromancy for offensive powers.</div></blockquote><br /> <br /> Hey thanks for the feed back!<br /> <br /> I was thinking the same thing with Sammael, and in fact my original list, actually had a lib on a bike, and an extra term squad (lots of point shuffling) BUT turns out, the only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with the ravenwing special rule is Sammael so if i wanted to take the strike force i would HAVE to take him.  Why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> only made 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with the Ravenwing special rule yet gave almost all other <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> the Deathwing special rule is beyond me. <br /> <br /> I was thinking of running Interromancy simple to try and get mind wipe, because man, reducing an entire unit to 1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> seems powerful, but at the same time i thought about trying to go for shifting world scape to remove terrain and leave them out in the open for the bikes. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 14:56:14]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ The Dark Angels <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (<a href="https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Dark_Angels_EN.pdf" target="_new" rel="nofollow">linky</a>) changes the restriction on the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Strikeforce to allow any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> on a bike to fill the slot (though they don't get the Ravenwing rule).<br /> <br /> Note that this isn't the "draft <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>" currently on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s facebook page, it's the current official errata.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 15:01:14]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ I believe they made an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> stating that any <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> on a bike can be used in the Ravenwing detachment but I'm not 100% sure.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 15:01:19]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ Really? hmmmmm<br /> <br /> Well that would change my list a bit, If i were to drop Sammael, i could pick up another Lib on a bike, make him level 2 so ill have more spells to toss around, granted i would loose the 3+ jink and only get a 4+ jink on him, unless there is a way to upgrade the lib on a bike to a skilled rider i dont know about. <br /> <br /> so if i did that, it would free up 90 more points for me to do things with. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 15:10:26]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694378/8725875.page"><b>Backspacehacker wrote:</b></a><br/>Well that would change my list a bit, If i were to drop Sammael, i could pick up another Lib on a bike, make him level 2 so ill have more spells to toss around, granted i would loose the 3+ jink and only get a 4+ jink on him, unless there is a way to upgrade the lib on a bike to a skilled rider i dont know about.</div></blockquote>Skilled Rider is one of those wierd special rules (like slow and purposeful) that really should only affect the models with it, but instead affect the entire unit - as long as the Libby is attached to the RWCS unit (i.e. the BK's aren't dead) he gets +1 to his Jink (though doesn't get the re-roll). That said, he really shouldn't be placed to take fire anyway.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 15:22:45]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be32665e1a11a8635dd59b2258434452.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694378/8725910.page"><b>Quanar wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/77de89ee93f57978239e896f2fc0dd08.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694378/8725875.page"><b>Backspacehacker wrote:</b></a><br/>Well that would change my list a bit, If i were to drop Sammael, i could pick up another Lib on a bike, make him level 2 so ill have more spells to toss around, granted i would loose the 3+ jink and only get a 4+ jink on him, unless there is a way to upgrade the lib on a bike to a skilled rider i dont know about.</div></blockquote>Skilled Rider is one of those wierd special rules (like slow and purposeful) that really should only affect the models with it, but instead affect the entire unit - as long as the Libby is attached to the RWCS unit (i.e. the BK's aren't dead) he gets +1 to his Jink (though doesn't get the re-roll). That said, he really shouldn't be placed to take fire anyway.</div></blockquote><br /> <br /> Oh wow, i did not realize that the skilled rider rule ends up getting transferred to all of those units, if thats the case, hmm, now im down to needting to fill 85 points. Could squeeze in 2 more terminators and and then idk, melta bombs]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 15:38:09]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ I think you've got enough terminators in the list already, I'd pump up the number of bikes so you don't end up with them getting shot off the board in the first turn.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 15:51:39]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/be32665e1a11a8635dd59b2258434452.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694378/8725971.page"><b>Quanar wrote:</b></a><br/>I think you've got enough terminators in the list already, I'd pump up the number of bikes so you don't end up with them getting shot off the board in the first turn.</div></blockquote><br /> <br /> more per squad? or just another squad all together.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 16:10:05]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ Everything Quanar said.<br /> <br /> And if you haven't built them yet, consider some Deathwing Knights instead of Terminators.  One unit of Knights and one Command Squad makes a decent Deathwing Strike Force.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 16:14:30]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>Re:[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ Ok so here is what i got so far taking in the advice from everyone here.<br /> <br /> <br /> Deathwing Strike force:895 pts<br /> <br /> Librarian in Terminator armor<br />   Force axe<br />   Lions Roar<br />   Level 2<br /> <br /> Deathwing Command Squad<br />   Champion<br />   Apothecary<br />   Chain fist<br />   <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Banner<br />   Cyclone Missile launcher<br /> <br /> Deathwing Knights<br />   As they come<br /> <br /> Deathwing Terminator Squad<br />   Assault Cannon<br />   Chain fist<br />   +1 Terminator (6 total)<br /> <br /> Ravenwing strike force<br /> <br /> Librarian on bike<br />   Bolt pistol<br />   Force Sword<br />   Level 2<br /> <br /> Ravenwing Command Squad<br />   Ravenwing Banner<br />   Apothecary<br />   Champion<br />   Granada launcher<br />   +1 Black knight (4 knights, 1 apothecary, 5 models total)<br /> <br /> Ravenwing bike squad x2<br />   Chain sword<br />   Plasma gun<br /> <br /> Ravenwing Bike Squad<br />   Chain sword<br />   Grav gun<br /> <br /> <br /> Comes out to 1495, side question, does the 30 points needed to include an apothecary, does that replace one of the black knights? or does it actually add to it?]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 16:49:43]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ I'd take a Terminator out of theTerminator Squad and turn it into another Command Squad. Add a Black Knight to the Command Squad.<br /> <br /> You upgrade one of the Knights into an Apothecary.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 16:52:30]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ Ok dropped the one term added a black knight, and gave the lib on bike melts bombs]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 17:08:44]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ A Ravenwing Biker with Plasmagun model is 40 points, the same as a Black Knight model.  It's clear which is more valuable.  If you include bikers, give them all grav-guns.<br /> <br /> And yes, dropping one of the three Deathwing units would yield 5-6 more Black Knights which are so much more effective.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 17:39:09]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1500] - Dark Angels - Ravenwing/Deathwing</title>
				<description><![CDATA[ Ok dropped the one term added a black knight, and gave the lib on bike melts bombs<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc49b3d9cef775ab7f74057f04918876.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694378/8726238.page"><b>axisofentropy wrote:</b></a><br/>A Ravenwing Biker with Plasmagun model is 40 points, the same as a Black Knight model.  It's clear which is more valuable.  If you include bikers, give them all grav-guns.<br /> <br /> And yes, dropping one of the three Deathwing units would yield 5-6 more Black Knights which are so much more effective.</div></blockquote><br /> <br /> Double posted, but thats a good point, I think im gonna make them all take grav guns, that was i can really abuse the relentless rule they all have and get 3 shots each.<br /> <br /> Im gonna keep the terminators because its sorta a fluff army for me <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 17:39:29]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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