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		<title><![CDATA[Latest posts for the thread "[1500] - Flesh Tearers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Flesh Tearers"]]></description>
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				<title>[1500] - Flesh Tearers</title>
				<description><![CDATA[ So after reading the newer Flesh Tearers space marine battles novel I am going to start a <span class="glossaryitem" onmouseover='gp(438);'>FT</span> army. Now I am going to build towards a 1500 list and here is what I have. It is all either podding in, riding in the storm raven or the lone speeder chilling by himself <span class="glossaryitem" onmouseover='gp(84);'>lol</span> Here goes:<br /> <br /> Flesh Tearers Strike Force:<br /> Libby - lvl2, melta bomb, executioners hood<br /> Sang Priest - auspex, melta bomb, power fist<br /> 5 Death Company - 4x <span class="glossaryitem" onmouseover='gp(260);'>bp</span>/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> and 1 hammer (in raven with priest and libby)<br /> Furioso Dread - magna-grapple, blood talons (melta/heavy flamer) - rides on back of Raven<br /> 10 Tactical Squad - pod - heavy flamer, flamer, combi-flamer/hammer vet srg (all srg's will be modeled with eviscerators SO FLESH TEARER-Y)<br /> 10 Assault Squad - pod - 2x melta // hammer vet srg w/combat shield<br /> 10 Assault squad - pod - 2x plasma // hammer vet srg<br /> Land Speeder - assault cannon/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> (Any suggestions to replace this guy? Maybe a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad?)<br /> Storm Raven - assault cannons, multi melta, hurricane bolters<br /> <br /> So the theory is that the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and probably melta squad come down turn 1 - with the speeder hugging cover to stay alive. Then the second pod and raven come in turn 2 hopefully and wreck some face. Probably rolling on divination for rerolls - or biomancy to make the squad beefcake. With the boost to all other dreads the furioso will do some work if I can get that charge off the next turn. 6 attacks on the charge rerolling wounds will be nasty at s10ap2 <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Any and all suggestions are welcome but I would like to keep the same theme of pods/ravens - that is the way the flesh tearers do thing at the end of the day. To make it more fluffy I should have a chaplain with the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> instead of a libby - good swap? thanks for y'all's opinions!]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 14:00:59]]> GMT</pubDate>
				<author><![CDATA[ Castellan Alaric]]></author>
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				<title>Re:[1500] - Flesh Tearers</title>
				<description><![CDATA[ X<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2016 08:59:24]]> GMT</pubDate>
				<author><![CDATA[ daveh974]]></author>
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				<title>Re:[1500] - Flesh Tearers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694380/8727405.page"><b>daveh974 wrote:</b></a><br/>What's an executioner's hood?</div></blockquote><br /> <br /> Relic for the archangels from the exterminatus book, the same book the flesh tearers strike force is from. It provides immunity to shadow in the warp. <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span> I'm not quite sure why it's in this list, it's situational at best and it's not even a flesh tearers relic, so it's not for fluff reasons.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2016 10:02:19]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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