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		<title><![CDATA[Latest posts for the thread "[500] - chaos vs marines"]]></title>
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				<title>[500] - chaos vs marines</title>
				<description><![CDATA[ Hi guys, recently i've been playing a lot with one of my friends. he plays Space Marines, Chapter tactics "The Angles Revenant",  <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Forge_World_Space_Marine_Chapter_Tactics_V2.pdf" target="_new" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/resources/fw_site/fw_pdfs/Warhammer_40000/Forge_World_Space_Marine_Chapter_Tactics_V2.pdf</a> <br /> but we houseruled it to affect Chaos Marines instead of Necrons.<br /> Point is, he just cannot win a game. I played fluffy or  totally stupid armies (i fielded mutilators. MUTILATORS. with footslogging berzerkers and terminator squads in landraiders...) Still he cannot win. We realized that he was lacking some basic skills of the game: deploying, target priority and "playing the mission" (aka scoring points)<br /> So, i proposed to have a number of skirmishes where i could follow him trough the actual game and teach him something. I'm no tactical genius, but i'm still better than the average Ork Boy  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <br /> I want to organize these "tactical lessons" by having a small campaign, with increasing point values and at least from the beginning, pre-set lists.<br /> <br /> So, first game will be 500 pts, on a small (4 x 4 board)<br /> <br /> Should be a small game about micromanaging and target priority.<br /> <br /> I was thinking about 2 non-optimized lists and strong building density for the board.<br /> <br /> Chaos list could be (representing a cult outburst led by some Chaos Marines)<br /> <br /> -Chaos Lord<br /> aura of glory<br /> Mark of Slaanesh<br /> twin claws<br /> (125)<br /> <br /> -15 cultists, flamer<br /> (75)<br /> -15 Cultists<br /> (70)<br /> -10 cultists, 8 autoguns, 1 heavy stubber<br /> (73)<br /> <br /> <br /> -5 Chosen<br /> 3 meltagun<br /> Rhino, havoc launcher<br /> (167)<br /> <br /> While for his list i was thinking (representing a loyalist quick response unit)<br /> <br /> -Predator<br /> heavy bolter sponson<br /> Sergeant chronos<br /> (140)<br /> <br /> -5 devastators<br /> 4 heavy bolters<br /> Armorium cherub<br /> Razorback<br /> (170)<br /> <br /> 5 Scouts<br /> 5 snipers<br /> (60)<br /> <br /> 5 Marines<br /> heavy flamer<br /> Rhino, w/ Hunter Killer missile, dozer blade<br /> (130)<br /> <br /> <br /> As first game this should give him an hedge over me, allowing for an easy learning lesson.<br /> <br /> Do you have any suggestions about the scenario we should play? I was thinking about "The emperors will" on "Hammer and Anvil" (plain and simple)<br /> Do you think the lists are well matched (on the space marines side <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> )<br /> Thanks for reading the text wall!]]></description>
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				<pubDate><![CDATA[Mon, 20 Jun 2016 14:02:39]]> GMT</pubDate>
				<author><![CDATA[ Neferhet]]></author>
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				<title>[500] - chaos vs marines</title>
				<description><![CDATA[ The Space Marines definitely have an advantage list-wise over the Chaos Space Marines. Any good player could use that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list to shoot the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> off the table... Perfect for teaching target priority! Obviously the lists aren't balanced for a take all comers environment but in this scenario they don't need to be.<br /> <br /> For 500  point games I just like to play for kill points and use 12" deployment on a 4'x4' table. 500 points isn't enough to capture multiple objectives in my opinion. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 21 Jun 2016 16:04:06]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>[500] - chaos vs marines</title>
				<description><![CDATA[ The only thing you'll be teaching him is that over whelming shooting will kill lesser equipped foes. Which is the case for everything. From my experience, the only point of playing low point level games is to get an understanding of the rules. List tailoring just teaches you how to win in a one dimensional vacuum, which is kinda useless.<br /> <br /> Lemme know how it goes. I just feel that trying to teach target priority comes with experience. Once you know what different units do, you learn how to deal with them AND when. Which also all has to do with the mission at hand. Taking out certain units at certain times isn't necessarily something you can teach someone. As much as this game is similar to chess in certain aspects, it is also much more complicated.<br /> <br /> Like I said, tell us how it goes and if it accomplishes what you wanted it to. ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2016 02:41:53]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>[500] - chaos vs marines</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/377e3a5d491a2ce5e906d2849b6663b9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694381/8729011.page"><b>Billie_Joe wrote:</b></a><br/>The only thing you'll be teaching him is that over whelming shooting will kill lesser equipped foes. Which is the case for everything. From my experience, the only point of playing low point level games is to get an understanding of the rules. List tailoring just teaches you how to win in a one dimensional vacuum, which is kinda useless.<br /> <br /> Lemme know how it goes. I just feel that trying to teach target priority comes with experience. Once you know what different units do, you learn how to deal with them AND when. Which also all has to do with the mission at hand. Taking out certain units at certain times isn't necessarily something you can teach someone. As much as this game is similar to chess in certain aspects, it is also much more complicated.<br /> <br /> Like I said, tell us how it goes and if it accomplishes what you wanted it to. </div></blockquote><br /> <br /> Thanks Billie Joe.<br /> Do you think it would be better to just let him build his own lists from the beginning?<br /> Also, would it be better to up the points to 1000 ? going too over this i fear it would just make his concentration/learning worse...<br /> @gorgosaurusrex :  i guess a kill point scenario could be the best, i agree.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 07:31:07]]> GMT</pubDate>
				<author><![CDATA[ Neferhet]]></author>
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				<title>[500] - chaos vs marines</title>
				<description><![CDATA[ To make  it more even and more of a learning experience lose the predator and give him some assault marines. I think everyone understands gunline tactics but ganing an understanding of assault is better learned early.<br /> <br /> You could also switch out the devastators for a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and maybe add a chaplain with jump pack to the assault marines.  <br /> <br /> 500 points means quick battles so you could probably do two in a little over 2 hours and discuss the mistakes and learning.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 08:12:29]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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				<title>[500] - chaos vs marines</title>
				<description><![CDATA[ DAaddict you make some actual good suggestion.<br /> I'll rework a list for a 1000 pts game, less gunline, more mobility and tactic involved.<br /> Thanks a lot guys! ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 09:06:44]]> GMT</pubDate>
				<author><![CDATA[ Neferhet]]></author>
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				<title>[500] - chaos vs marines</title>
				<description><![CDATA[ I wrote a big ass post that got lost in the warp. I'm not in the mood to rewrite it.<br /> The synopsis:<br /> we played the first two games.<br /> He lost, but those were incredibly thight games, and my victory was marginal.<br /> My pal still have some serious issues in deployment and reserve usage.<br /> Also, he rolls snake eyes like he's living in a reptile house. That is definitely not helping him...<br /> Third game we will play until he wins. He need to focus on deplyment and use reserves better.<br /> He improved target selection and army synergy by a great deal.<br /> Also, we will use the same list.<br /> <br /> Librarian (biomancy)<br /> 5 marines w/flamer in razorback<br /> 10 marines w/flamer & heavy flamer in rhino<br /> 3 bikers, 2 plasmaguns<br /> 3 bikers, 2 plasmaguns<br /> 5 terminators, asscannon<br /> 5 terminators, hammers&shields<br /> <br /> i'm missing some upgrades for shure. i think he played with some 30 pts more. that's fine. i realized that later.<br /> <br /> I went for a cultist heavy list (3 units of 20), with an helbrute, a khorne lord with fury axe, raptors with melta, havocs with full melta in rhino and havocs with full flamers in rhino.<br /> <br /> So, again, third game is going to be adlibitum until he wins.<br /> and, of course, GLORY <span class="glossaryitem" onmouseover='gp(421);'>TO</span> CHAOS! ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 09:17:33]]> GMT</pubDate>
				<author><![CDATA[ Neferhet]]></author>
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