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		<title><![CDATA[Latest posts for the thread "Quick yes or no on a deathwing command squad."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Quick yes or no on a deathwing command squad."]]></description>
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				<title>Quick yes or no on a deathwing command squad.</title>
				<description><![CDATA[ Can the deathwing champion be outfitted with the cyclone rocket launcher? It give me the option to take it, but does it wpicificly say it needs to go on one of the deathwing terminators not the champion?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694547/8729118.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694547/8729118.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2016 04:10:16]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:Quick yes or no on a deathwing command squad.</title>
				<description><![CDATA[ No, he may not:<br /> <br /> Upgrading to a Champion changes the model's name (from "Deathwing Terminator" to "Deathwing Champion"), only a "Deathwing Terminator" (i.e. model named X) can take from the Terminator Heavy Weapons list, and upgrading to a Champion replaces <i>all</i> of the model's weapons, so regardless of the order they occur in, it is not allowed.<br /> <br /> This is similar (but sufficiently different) to standard command squad apothecaries taking special weapons, which gets a mention in the new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are working on.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694547/8729135.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694547/8729135.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2016 04:32:09]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Quick yes or no on a deathwing command squad.</title>
				<description><![CDATA[ Awesome, follow up, tactics question on average which do you think would be better to be firing on shooting phase?<br /> <br /> <span class="glossaryitem" onmouseover='gp(213);'>SB</span> or cyclone missile launcher?<br /> <br /> Note I do have a level 2 lib there so powers do come into effect]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/694547/8729138.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694547/8729138.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2016 04:33:49]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:Quick yes or no on a deathwing command squad.</title>
				<description><![CDATA[ Confused by the question, the answer is definitely: <b><i>Both</i></b><br /> <br /> A <span class="glossaryitem" onmouseover='gp(417);'>CML</span> terminator can fire both it, and it's stormbolter, in the same turn (check out the rule on page 149 of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Codex).<br /> <br /> Generally, when I'm taking a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> on my terminators, it's to use Split Fire to shoot the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> at a different (normally armoured or distant) target, so the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> doesn't always get used. Why would you pay for the expensive upgrade if you weren't going to use it?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/694547/8729735.page</link>
				<pubDate><![CDATA[Wed, 22 Jun 2016 13:03:41]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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