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		<title><![CDATA[Latest posts for the thread "Help me start NID MCs - just starting"]]></title>
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				<title>Help me start NID MCs - just starting</title>
				<description><![CDATA[ SO I have played orks for AGES but always wanted to make a nid force. Mainly for fun, but I want it to be competitive too without JUST spamming flyrants.<br /> <br /> So I want a monstrous creature list with just a couple of ripper swarms for troops for example.<br /> <br /> here are some <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> that i am thinking of including:<br /> <br /> 3 flyrants<br /> 3 ripper swarms<br /> 1 (OR 2??) demiceron<br /> 1 barbed hierodule<br /> <br /> models I like but am unsure of they are any good include:<br /> tyrannofex<br /> exocrine<br /> carnifex(s)<br /> malanthrope (I know it isnt a <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)<br /> mawloc<br /> <br /> so what else is good in terms of <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 22 Jun 2016 22:44:28]]> GMT</pubDate>
				<author><![CDATA[ Tiny_Titan]]></author>
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				<title>Help me start NID MCs - just starting</title>
				<description><![CDATA[ The dimachaerons and heirodules aren't really worth the points.<br /> <br /> I would run a Tyrannofex, dakkafexes (carnifexes with twin-linker devourers with braiinleech worms), a mawloc or two, and a Living Artillery Node (the Exocrine is very good, as are Biovores).<br /> <br /> If you want to be competitive, then you need some number of flyrants. I'd suggest two, if you don't want to go full flyrant spam. The new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> rules do nerf <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s a little.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 13:48:53]]> GMT</pubDate>
				<author><![CDATA[ zerosignal]]></author>
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				<title>Help me start NID MCs - just starting</title>
				<description><![CDATA[ Tyrannocytes.<br /> If you want footslogging monstrous creatures, many (most) are short ranged bruiser, and dropping them in at close quarters gives them a chance to do their thing. <br /> <br /> A smattering of ripper swarms and Toxicrenes should be sufficient to survive turn 1, and then you can field a massed spore drop in the middle of your opponent's lines. <br /> <br /> Tyrannofex are very nice for this - two flamer templates, one a torrent, and virtual immunity to small arms fire, whilst devourer-armed carnifex can dakka away at infantry or light vehicles whilst lining up Living Battering Ram charges for turn 3.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 14:17:09]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>Help me start NID MCs - just starting</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s have taken a beating. They just arent that scary anymore. The only nid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that is really tough these days is the T-fex with it's 2+ and 6 wounds. To many things can punch right through 3+ save, especially on the competitive side thanks to all the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> lists. That said I love my nid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, nothing feels quite as good as hunting down  full squads of Grey Hunters with melee-fex. <br /> <br /> Exocrines with a VSG are probably cheaper and better than the Barbie for heavy guns. A pair on a Sky Shield can really be a pain, effectively a BS4, 4++, plasma battery with 12 shots or 2 pie plates.  <br /> <br /> Toxicrene is probably as good and cheaper than the Dima for a lot of lists. <br /> <br /> Mawlocs are solid and good for a pie plate every other round. 2 Mawlocs will give you a plate on 2,3,4,5,6,7 if you burrow one on turn 1 and the other on turn 2. <br /> Podded t-fex and  c-fex should make a mess of things when they land. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 20:20:15]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Help me start NID MCs - just starting</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694616/8735102.page"><b>barnowl wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s have taken a beating. They just arent that scary anymore. The only nid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that is really tough these days is the T-fex with it's 2+ and 6 wounds. To many things can punch right through 3+ save, especially on the competitive side thanks to all the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> lists. That said I love my nid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, nothing feels quite as good as hunting down  full squads of Grey Hunters with melee-fex. <br /> <br /> Exocrines with a VSG are probably cheaper and better than the Barbie for heavy guns. A pair on a Sky Shield can really be a pain, effectively a BS4, 4++, plasma battery with 12 shots or 2 pie plates.  <br /> <br /> Toxicrene is probably as good and cheaper than the Dima for a lot of lists. <br /> <br /> Mawlocs are solid and good for a pie plate every other round. 2 Mawlocs will give you a plate on 2,3,4,5,6,7 if you burrow one on turn 1 and the other on turn 2. <br /> Podded t-fex and  c-fex should make a mess of things when they land. </div></blockquote><br /> Mawlocs can't burrow on turn 1. Still might be a good idea to have one start on the board and burrow turn 2 with another starting in reserve, they work best with Lictors running around for a no scatter Deep Strike bubble.<br /> <br /> Exocrines would be amazing if it wasn't for the short range, at 24" they really struggle to be useful early in the game.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 20:35:37]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>Help me start NID MCs - just starting</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24f4d9357a0da344b9eb41f2ddd85c3f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694616/8735132.page"><b>Imateria wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/694616/8735102.page"><b>barnowl wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s have taken a beating. They just arent that scary anymore. The only nid <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that is really tough these days is the T-fex with it's 2+ and 6 wounds. To many things can punch right through 3+ save, especially on the competitive side thanks to all the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> lists. That said I love my nid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, nothing feels quite as good as hunting down  full squads of Grey Hunters with melee-fex. <br /> <br /> Exocrines with a VSG are probably cheaper and better than the Barbie for heavy guns. A pair on a Sky Shield can really be a pain, effectively a BS4, 4++, plasma battery with 12 shots or 2 pie plates.  <br /> <br /> Toxicrene is probably as good and cheaper than the Dima for a lot of lists. <br /> <br /> Mawlocs are solid and good for a pie plate every other round. 2 Mawlocs will give you a plate on 2,3,4,5,6,7 if you burrow one on turn 1 and the other on turn 2. <br /> Podded t-fex and  c-fex should make a mess of things when they land. </div></blockquote><br /> Mawlocs can't burrow on turn 1. Still might be a good idea to have one start on the board and burrow turn 2 with another starting in reserve, they work best with Lictors running around for a no scatter Deep Strike bubble.<br /> <br /> Exocrines would be amazing if it wasn't for the short range, at 24" they really struggle to be useful early in the game.</div></blockquote><br /> <br /> Always for get that change, as I don't tun them myself. ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 03:26:21]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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