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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ So I was thinking this:<br /> <br /> Archon w/ Haywire grenades & <span class="glossaryitem" onmouseover='gp(541);'>WWP</span><br /> --Venom w/ double cannons<br /> <br /> 5 Trueborn w/ 4 Blasters<br /> --Venom w/ double cannon<br /> <br /> Raider w/ Dark Lance & Night Shields<br /> <br /> 6 Reavers w/ 2 Blasters & 2 Cluster caltrops<br /> <br /> ------------Tactics:<br /> Archon & Trueborn ride in Raider in <span class="glossaryitem" onmouseover='gp(471);'>DS</span> reserve, Venoms do their pew-pew, Reavers are the generalist unit.<br /> <br /> This could be duplicated and/or added to any Dark Eldar or Eldar list. An Autarch Skyrunner would greatly enhance both the Reserve tactic and the Reavers.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 14:25:06]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Re:Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ Reavers look good.  I actually wonder if this is a rare case when a large Kabalite unit with attached Archon and <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> might be good. Forty one dice plus rerolls could be murder on many infantry units and would likely kill a Monstrous Creature just as dead.  Blaster Archon looks nasty when rerolling 1's to Wound.  Venom does reroll ones though... how about adding Sslyth to the mix?  Twelve more shots with Poisoned <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 and your Archon gets 5 Toughness vs. Shooting and crashes.  With the range of the Venom's guns I don't know that the <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is really needed.  A single tank-hunting Raider without upgrades seems like it could definitely do some work.<br /> <br /> I'm actually really pleased with the new Formation, it's the first love that Kabalites get. in Formations and doesn't even suck.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 16:09:02]]> GMT</pubDate>
				<author><![CDATA[ aushlo]]></author>
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				<title>Re:Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694671/8734639.page"><b>aushlo wrote:</b></a><br/>Reavers look good.  I actually wonder if this is a rare case when a large Kabalite unit with attached Archon and <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> might be good. Forty one dice plus rerolls could be murder on many infantry units and would likely kill a Monstrous Creature just as dead.  Blaster Archon looks nasty when rerolling 1's to Wound.  Venom does reroll ones though... how about adding Sslyth to the mix?  Twelve more shots with Poisoned <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 and your Archon gets 5 Toughness vs. Shooting and crashes.  With the range of the Venom's guns I don't know that the <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> is really needed.  A single tank-hunting Raider without upgrades seems like it could definitely do some work.<br /> <br /> I'm actually really pleased with the new Formation, it's the first love that Kabalites get. in Formations and doesn't even suck.<br /> </div></blockquote><br /> <br /> I don't think you can work in sslyth. The Court of the Archon technically is a separate <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit no?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 17:23:04]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ Archon gets Preferred Enemy and Preferred Enemy is conferred to units he joined by its rules, so I'd be inclined to get him a unit that will benefit.  Grotesques or wraithblades comes to mind if wanting assault oriented goodness but the court and Slyth as mentioned is an interesting idea as well.  <br /> <br /> One could argue the court could even be taken as part of the formation, although the way the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> has rewritten Iron Hands Techmarine rule its probably a hard sell.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 17:24:04]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Re:Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ You can definitely add a Court of the Archon in.  (Any detachment that includes an Archon can include a Court.)  Which gets you another <span class="glossaryitem" onmouseover='gp(458);'>DT</span> which, as part of the detachment, will also benefit from the <span class="glossaryitem" onmouseover='gp(487);'>PE</span>.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 17:29:21]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ Wow, that's awesome! I'll have to look into the court more closely then.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 17:34:36]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694671/8734810.page"><b>Jimsolo wrote:</b></a><br/>You can definitely add a Court of the Archon in.  (Any detachment that includes an Archon can include a Court.)  Which gets you another <span class="glossaryitem" onmouseover='gp(458);'>DT</span> which, as part of the detachment, will also benefit from the <span class="glossaryitem" onmouseover='gp(487);'>PE</span>.</div></blockquote><br /> Looks like I opened a can of worms probably best left to <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> but...<br /> <br /> "For each Archon included in a Detachment, the Detachment can include a Court of the Archon that does not take up a slot in the Force Organisation Chart" <br /> Does not taking up a slot in a Force Org -- does that have any meaning in a formation?  There are no slots or Force Org in a formation.  <br /> <br /> In addition you could (arguably) add Techmarines to any Iron Hands detachments as well (they have a similar rule) but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has already shown in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and errata that they don't intend that to count to any ole formation.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 17:48:39]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ Unfortunately the archon doesn't actually get Preferred Eneny.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 18:07:34]]> GMT</pubDate>
				<author><![CDATA[ TheSnowmanInHell]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694671/8734863.page"><b>TheSnowmanInHell wrote:</b></a><br/>Unfortunately the archon doesn't actually get Preferred Eneny.</div></blockquote><br /> Why not? He is a unit in the Formations and "All units in the formation get <span class="glossaryitem" onmouseover='gp(487);'>PE</span>"<br /> <br /> Anywho, I didn't think about the Court.  I know <span class="glossaryitem" onmouseover='gp(458);'>DTs</span> can be part of the formation because they are listed as upgrades on the Datasheets of the units that the formation requires. However the "Retainers" rule that allows the court to be purchased is on the Court's Datasheet, not the Archon's.<br /> I wouldn't have an issue with it, but it is something to be aware of.<br /> <br /> The major issue I see with using this formation is that it is only 1 unit that the Archon chooses, and since <span class="glossaryitem" onmouseover='gp(27);'>DE</span> weaponry is very VERY specialized, I can see some unit being out of luck for a turn.<br /> "Archon chooses to get <span class="glossaryitem" onmouseover='gp(487);'>PE</span> against that Tank, sorry Venoms".<br /> Given that, do you think this might be a case in which Trueborn with double cannons might be a good idea? Make all units in the formation specialized to hit the same targets?]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 18:18:44]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ Preferred Enemy by its very nature is best used against living targets so that's what I'd focus on.  Let the stuff outside the formation deal with vehicles (assuming your list is 1500-1850)]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 19:10:52]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b3d5f45758f70650314a9503dc1e4362.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694671/8734988.page"><b>winterman wrote:</b></a><br/>Preferred Enemy by its very nature is best used against living targets so that's what I'd focus on.  Let the stuff outside the formation deal with vehicles (assuming your list is 1500-1850)</div></blockquote><br /> That's what I'm thinking have everything in the formation with splinter weapons.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 19:26:51]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ I'm sorry to say, just because the court doesn't take up a force org slot doesn't mean you can take it in this formation.  The <span class="glossaryitem" onmouseover='gp(382);'>SC</span> box has the selected units you may take and has no wiggle room for extra things, while yes the venoms are viable since they can be purchased as dedicated Transports.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 19:51:47]]> GMT</pubDate>
				<author><![CDATA[ Spiritfox22]]></author>
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				<title>Re:Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ I'd be inclined to say that the Court doesn't itself get <span class="glossaryitem" onmouseover='gp(487);'>PE</span> as it's not itself an upgrade to another dataslate in the Formation, but would because of the Archon hanging out in the unit.  Mostly I was thinking Carbines and Venom with <span class="glossaryitem" onmouseover='gp(487);'>PE</span> seems like a ton of shots.  How about this: in another Detachment, add a unit of nine Kabalites or a big Court along with a dedicated Raider.  The other Kabiltes in the Coterie purchase their own Raider, not riding in the Formation one.  Put the Archon in whichever unit you bought.  You then get to spread an awful lot of <span class="glossaryitem" onmouseover='gp(487);'>PE</span> over infantry and Raiders.  Not to mention any <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s you add to squads. Kit the lone <span class="glossaryitem" onmouseover='gp(487);'>PE</span> Raider with a Disintegrator to kill <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and add weight of shots to the mix, or make it a Distraction Tank Hunter.  Put things on it or not, as you like.  I do really like the idea of Raiders only missing on a roll of a 2 with the Lance.  Rarely use the to wound reroll, but better at slaying tanks.  You get a fair bit of flexibility here, depending on your choice of target you should annihilate one every turn.  Blasterborn could be very dangerous here too, assuming you have ruled that they stay Kabalites for Formation purposes (I'm inclined to read it that way myself but not all agree).<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now that I look closer though... yeah, you might make a case that you can add the Court.  Probably unintended, but I see the ambiguity.  I'll ask my playgroup how they want to do it.  They may give it a thumbs up simply because it's the first non-Apocalypse Kabalite Formation since the Codex dropped.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 20:35:43]]> GMT</pubDate>
				<author><![CDATA[ aushlo]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ If you keep it strictly to what's in the box, so not adding in loads of Venoms, I'd personally run it as 3 Reavers with a Heat Lance and Cluster Caltrop for tank hunting and a unit of Kabalite Trueborn, 4 with Blasters, 2 with Splinter Cannons and 3 with Splinter Rifles in the Raider (Dissie, Nightshields, Splinter Racks) and an Archon with <span class="glossaryitem" onmouseover='gp(541);'>WWP</span>, Shadow Field and Blaster. <br /> <br /> I roll 1's on To Hit and To Wound with Blasters so often that <span class="glossaryitem" onmouseover='gp(487);'>PE</span> would actually make a big difference for me, whilst it would only help with the wounding on the splinter weapons but given the large number of shots they can put out it would still help . ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 20:48:53]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694671/8734890.page"><b>Galef wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/694671/8734863.page"><b>TheSnowmanInHell wrote:</b></a><br/>Unfortunately the archon doesn't actually get Preferred Eneny.</div></blockquote><br /> Why not? He is a unit in the Formations and "All units in the formation get <span class="glossaryitem" onmouseover='gp(487);'>PE</span>"</div></blockquote>Despite the quote marks, though, that's not a quote from the rules.<br /> The actual wording is terribad.<br /> <blockquote><div><cite>Formation rules wrote:</cite>At the start of each friendly turn, pick an enemy unit within line of sight of the Archon. All other units from the Purge Coterie have the Preferred Enemy special rule against the unit you picked until the start of your next turn.</div></blockquote>. The problem is that it's not crystal clear what the word "other" is referring to. I read it as the units in the Purge Coterie <i>other than the Archon</i>, but that does lead to a can of worms re: the Archon joining a unit.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 22:33:40]]> GMT</pubDate>
				<author><![CDATA[ Mallich]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694671/8734890.page"><b>Galef wrote:</b></a><br/><br /> Why not? He is a unit in the Formations and "All units in the formation get <span class="glossaryitem" onmouseover='gp(487);'>PE</span>"</div></blockquote><br /> <br /> Unfortunately that isn't what it says though. Least not the leak I saw. "All OTHER units in the..."]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 22:46:42]]> GMT</pubDate>
				<author><![CDATA[ TheSnowmanInHell]]></author>
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				<title>Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694671/8735303.page"><b>TheSnowmanInHell wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694671/8734890.page"><b>Galef wrote:</b></a><br/><br /> Why not? He is a unit in the Formations and "All units in the formation get <span class="glossaryitem" onmouseover='gp(487);'>PE</span>"</div></blockquote><br /> <br /> Unfortunately that isn't what it says though. Least not the leak I saw. "All OTHER units in the..."</div></blockquote><br /> Hmm...so it does. Interesting. Probably for the best since there are already so many ways to abuse this formation already.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 23:00:28]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Re:Getting the most out of the Start collecting Dark Eldar Formation</title>
				<description><![CDATA[ I think I'm going to try Archon in Venom with a Court starting on the table, and <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> a Haemonculus and twenty Kabalites turn 2, maybe add Splinter Cannons.  Need to avoid Thunderfires and Ordnance, clearly.  Probably toss Grotesques and a Haemonculus in the Raider and kit for Rhino popping.  The Reavers will grab an objective or two and then act as a hammer on anything that gets uppity with the other squads.  Might play an Animus Vitae on the Haemonculus to get the most bang for the points.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2016 16:51:07]]> GMT</pubDate>
				<author><![CDATA[ aushlo]]></author>
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