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		<title><![CDATA[Latest posts for the thread "[1500] - Tyranids - Help beating Tau"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Tyranids - Help beating Tau"]]></description>
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				<title>[1500] - Tyranids - Help beating Tau</title>
				<description><![CDATA[ Im new to the game, and I am struggling to beat a friend that is Tau. He uses Crisis Suits, Battlesuit Commander, Riptide, a Devilfish, Ghostkeel + its stealth suits for the formation, and various infantry. He just went out and bought a Stormsurge.<br /> <br /> I keep losing, and its really... off putting? However, I have a large army and I'm here for advice on building lists.<br /> <br /> <br /> My units:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>:<br /> 4 Hive Tyrants<br /> 1 Tervigon<br /> 1 Deathleaper<br /> <br /> Troops:<br /> 60 Termigaunts<br /> 40 Hormogaunts<br /> 10 Ripper Swarms<br /> 3 Mucolid Spores<br /> <br /> Elites:<br /> 2 Venomthrope<br /> 4 Zoanthrope<br /> 6 Lictor<br /> 3 Hive Guard<br /> <br /> Fast Attack:<br /> 15 Spore Mine clusters<br /> <br /> Heavy Support:<br /> 1 Trygon<br /> 2 Mawlocs<br /> 2 Tyrannocyte<br /> 3 Carnifex<br /> <br /> <br /> I can spend a bit more money if need be.<br /> <br /> Halp.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 14:48:40]]> GMT</pubDate>
				<author><![CDATA[ Arkengate]]></author>
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				<title>[1500] - Tyranids - Help beating Tau</title>
				<description><![CDATA[ Do your Hive Tyrants have Wings? A Hive Tyrant with wings, 2x Devourers with Brainleech Worms, and Electroshock Grubs is definitely the best unit in the codex. If you're going to spend money, spend money on wings for the Tyrants  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> If you want to win, this is what I would take at 1,500:<br /> <br /> <b>Hive Fleet Detachment</b><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Hive Tyrant 240<br /> -Wings, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer with Brainleech Worms, Electroshock Grubs<br /> Hive Tyrant 240<br /> -Wings, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer with Brainleech Worms, Electroshock Grubs<br /> Hive Tyrant 240<br /> -Wings, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer with Brainleech Worms, Electroshock Grubs<br /> <br /> <b>Troops</b><br /> Mucolid 15<br /> Mucolid 15<br /> 3 Ripper Swarms 45<br /> -Deep Strike<br /> <br /> <b>Elites</b><br /> 1 Venomthrope 45<br /> 1 Venomthrope 45<br /> 1 Lictor 50<br /> 1 Lictor 50<br /> <br /> <b>Heavy</b><br /> Mawloc 140<br /> Mawloc 140<br /> Carnifex 150<br /> -2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourer with Brainleech Worms<br /> Tyrannocyte 75<br /> <br /> 1,490<br /> <br /> Spend the last 10 points as you wish. The general plan is deploy the Flyrants in flying mode around the Venomthropes for a tasty 2+ jink. Also deploy the Mucolids out of sight. They can infiltrate onto objectives if needed.  The Lictors can either infiltrate or deep strike depending on the board, but the key is that they go where you want the Mawlocs and Canifex to deep strike. You can deep strike some Flyrants if necessary. <br /> <br /> I know this list doesn't look that fun to play, but it's definitely strong and is something that could do reasonably well at tournaments. ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jun 2016 16:50:21]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>[1500] - Tyranids - Help beating Tau</title>
				<description><![CDATA[ Have you tried using the endless swarm formation, the one with loads of gaunts and if a unit gets destroyed they go into ongoing reserve on a 4+?<br /> <br /> If you use that, loads of hormgaunts with poison and a trygon using thier ability to tunnel in you can bring near endless troops on close to your oponent.<br /> <br /> My tactic would be to just swamp them with bodies and get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> asap so they can't shoot,<br /> <br /> It's one of those rare occasions gargoyles could even come in handy as you may be able to tie a unit or two up a turn earlier and cut back the shooting you'll have to take.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jun 2016 00:13:46]]> GMT</pubDate>
				<author><![CDATA[ Kataklysmic]]></author>
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