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		<title><![CDATA[Latest posts for the thread "Switching to White Scars- How should I build my army?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Switching to White Scars- How should I build my army?"]]></description>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ I am starting White Scars, but I don't exactly know how I should be building my army. Currently, I have a Count-As Khan on Moondrakken, two ten-man Tactical squads w/ Flamer/Combi-Flamer and a ten-man Devastator w/ 2 Grav-cannon/<span class="glossaryitem" onmouseover='gp(243);'>amp</span> and 2 Multi-Meltas (Sergeant has Combi-Flamer/<span class="glossaryitem" onmouseover='gp(333);'>PA</span>). I plan to put all of these guys in rhinos so that I can benefit from Khan's special rule. I know that White Scars are a biker-orientated army, but I am unsure how to make that work when I already have my Troops tax full and I am unsure how bikes fair as I have never used them en masse. Any tips/pointers that would lead me in the right direction?]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 00:17:05]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ Drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for a bike squad with gravs(relentless gravs are A+) and put khan in it. Split the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> into two 5-mans with rhinos.  And give your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> a rhino and you have yourself a stormlance Demi company which has a lot of awesome special rules. Stack em with khans rules and you'll have a fast hit and run army]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 02:58:38]]> GMT</pubDate>
				<author><![CDATA[ GiantAmongMen]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694791/8735588.page"><b>GiantAmongMen wrote:</b></a><br/>Drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for a bike squad with gravs(relentless gravs are A+) and put khan in it. Split the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> into two 5-mans with rhinos.  And give your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> a rhino and you have yourself a stormlance Demi company which has a lot of awesome special rules. Stack em with khans rules and you'll have a fast hit and run army</div></blockquote><br /> <br /> I am not really made of money so I won't exactly be dropping full Tactical Squads, especially for Bikes, who cost three times as much for a full squad as compared to the Tacticals.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 03:04:28]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9baf19404d76be26219a6ae05f737337.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694791/8735598.page"><b>Tactical_Spam wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/694791/8735588.page"><b>GiantAmongMen wrote:</b></a><br/>Drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for a bike squad with gravs(relentless gravs are A+) and put khan in it. Split the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> into two 5-mans with rhinos.  And give your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> a rhino and you have yourself a stormlance Demi company which has a lot of awesome special rules. Stack em with khans rules and you'll have a fast hit and run army</div></blockquote><br /> <br /> I am not really made of money so I won't exactly be dropping full Tactical Squads, especially for Bikes, who cost three times as much for a full squad as compared to the Tacticals.</div></blockquote><br /> <br /> Sorry, I didn't mean to put drop the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. Idk where that even came from haha. You need three Tacs squads so keep one a 10 man, combat squaded with a heavy, disembark the heavy combat squad into some cover as soon as the game started. Still turn the other squad into two 5 mans for your three Tacs. A three man bike squad with an attack bike and khan is all you need. Plus you can get the bikes cheap going third party. If you move em up right and kep em out of the open, they're aces and will do work. Especially with their scout move and white scar and stormlance buffs]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 03:21:35]]> GMT</pubDate>
				<author><![CDATA[ GiantAmongMen]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/694791/8735631.page"><b>GiantAmongMen wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9baf19404d76be26219a6ae05f737337.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/694791/8735598.page"><b>Tactical_Spam wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/694791/8735588.page"><b>GiantAmongMen wrote:</b></a><br/>Drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for a bike squad with gravs(relentless gravs are A+) and put khan in it. Split the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> into two 5-mans with rhinos.  And give your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> a rhino and you have yourself a stormlance Demi company which has a lot of awesome special rules. Stack em with khans rules and you'll have a fast hit and run army</div></blockquote><br /> <br /> I am not really made of money so I won't exactly be dropping full Tactical Squads, especially for Bikes, who cost three times as much for a full squad as compared to the Tacticals.</div></blockquote><br /> <br /> Sorry, I didn't mean to put drop the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. Idk where that even came from haha. You need three Tacs squads so keep one a 10 man, combat squaded with a heavy, disembark the heavy combat squad into some cover as soon as the game started. Still turn the other squad into two 5 mans for your three Tacs. A three man bike squad with an attack bike and khan is all you need. Plus you can get the bikes cheap going third party. If you move em up right and kep em out of the open, they're aces and will do work. Especially with their scout move and white scar and stormlance buffs</div></blockquote><br /> <br /> Ok, let's put it this way. I do not like <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> and I'm still not sold on the Formation of Formations. I should have made that clear in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, but I didn't. I still run CADs all the time.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 03:59:35]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ That's cool too. You asked how to start building a white scars army and I pointed you in the right direction. You don't have to run <span class="glossaryitem" onmouseover='gp(308);'>msu</span>, I just said cut the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> in half so you could get the special rules until you can field three full Tacs. <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span> just give you more flexibility. <br /> <br /> The white scars and a bunch of other chapters got a bunch of really awesome rules and buffs in the new supplement and they mostly involve formations. I used to be like you, I just ran CADs, but I started running formations and they're actually really great. For instance, I haven't lost a single objective based game since I started running gladius strike force and every unit I have is obsec and gets free transports and my libbys can all use each other's psycher powers and manifest on 2+]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 04:24:41]]> GMT</pubDate>
				<author><![CDATA[ GiantAmongMen]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ Now another thing I considered was a Librarian Conclave running with a Command Squad and rolling up Geomancy and hoping for Shifting Worldscape. I could throw 5 Grav-guns around the board, thus creating a 48" threat range.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 04:31:19]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ It really depends on what you're looking for. Big squads and the freedom of CADs can be pretty fun, and the tactical flexibility of <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span> and the  special rules of formations can be pretty competitive <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Libby conclaves in a command squad are always fun. I throw em on my chapter master/command squad/ chaplain  deathstar<br /> And buff it as it wipes out the entire table ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 04:32:54]]> GMT</pubDate>
				<author><![CDATA[ GiantAmongMen]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/690053.page" target="_new" rel="nofollow">I'm not really all about that competitive life.</a> From experience, running <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is asking to 1-2 squads wiped in an alpha strike. I really don't want a Command Squad to engage in melee as they are far more valuable with their range weapons.]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 04:41:16]]> GMT</pubDate>
				<author><![CDATA[ Tactical_Spam]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ Bikes are really fun and fluffy for white scars.  They move quick and actually do better in combat than standard tactical marines due to Hammer of Wrath. And they are very mobile!  They can move up to 24" per turn with turbo boost.  However, each dead bike hurts your army slightly more due to the cost.  ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2016 19:43:44]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ I've noticed a few bike Squads, full then combat squadded, are quite - quite, effective.<br /> <br /> Try to find responsive options, plan's for units working with eachother, in a turn by turn sequence - if you're looking for an in-your-face list =)]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 11:30:29]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>Switching to White Scars- How should I build my army?</title>
				<description><![CDATA[ X]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 12:33:36]]> GMT</pubDate>
				<author><![CDATA[ daveh974]]></author>
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