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		<title><![CDATA[Latest posts for the thread "[750] - Space Marines - Betrayal of Calth"]]></title>
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				<title>[750] - Space Marines - Betrayal of Calth</title>
				<description><![CDATA[ This is a space marine army of 750 points using only the models from the Betrayal at Calth box, as well as the extra 1 of each weapon I bought from a friend.<br /> <br /> Chapter Tactics: Salamanders<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Cataphractii Terminator Armor, Chainfist, Storm-bolter<br /> <br /> Elite<br /> Sternguard Veterans(4x Combi-Flamers, Sgt Combi-Melta)<br /> <br /> Troops<br /> Tactical Squad(Multi Melta, Flamer)<br /> Tactical Squad(Multi-Melta, Vet Sgt w/ Combi-Melta)<br /> <br /> Heavy Support<br /> Contemptor Dreadnought(Multi-Melta, Powerfist)<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 25 Jun 2016 03:02:48]]> GMT</pubDate>
				<author><![CDATA[ HCMistborn]]></author>
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				<title>[750] - Space Marines - Betrayal of Calth</title>
				<description><![CDATA[ What are you wanting to do with this army?<br /> <br /> It is a good start for anti-infantry but with marines you're going to need a bit of range or some boxes to get closer.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2016 04:05:28]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>[750] - Space Marines - Betrayal of Calth</title>
				<description><![CDATA[ Even with "extra 1 of each weapon” the guns don’t add up.  The only <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in the <span class="glossaryitem" onmouseover='gp(715);'>BaC</span> box is the one on the arm of the dread.  You might also be shy on combis, depending on what you got.  <br /> <br /> Where is the captain going?  I think you might be better off with the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the box.  He can be run as a chaplain or a captain, depending on how you paint him.  At low points, I think a chaplain might serve better.<br /> <br /> In general, you don’t want to mix weapon roles.  What is the rest of the squad going to do when the one man with the melta shoots at a tank?  If you do want to put some <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in an otherwise anti-infantry squad, make sure there are enough shots coming out of it to get the job done.  I like a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/M, c-melta <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad myself.<br /> <br /> With your sternguard, you have a lot of expensive guys, made more expensive with one-shot short ranged weapons.  Footslogging.  If they were in a drop pod, I could see it.  But these guys are going to get shot up before they get much done.  I’d drop the combis and run them naked.  Use the points saved to add more bodies.<br /> <br /> Are the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads 5 or 10 men?  Need 10 to take both the special and the heavy.  Think about their roles, and what you need them to do.  Who’s sitting back holing objectives?  Who’s going out to take them?  It might be worth having a 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> just to sit back and camp.  The squad aggressively moving forward should be packed with melta.  Or flamers, but not both in the same squad.<br /> <br /> In general, I avoid vet sarges in non-<span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads.  <br /> <br /> Dread should do OK, although I’d have gone with the AsC.<br /> <br /> One thing you should think about is where you want to go with this army.  How does it look at 1,000 points?  1,500? etc.  For smaller lists from new players, you don’t want to build stuff for low point games that’s just going to collect dust in larger ones.]]></description>
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				<pubDate><![CDATA[Sun, 26 Jun 2016 12:45:53]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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