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		<title><![CDATA[Latest posts for the thread "[1000] - Imperial fists - vs tyranids (friendly)"]]></title>
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				<title>[1000] - Imperial fists - vs tyranids (friendly)</title>
				<description><![CDATA[ lysander (Nid objective is to kill the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br /> 5 tacs + <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> 5 tacs + <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> 3 honour guard<br /> dreadnought - no upgrades<br /> 5 sternguard<br /> landspeeder with TML<br /> Whirlwind<br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>devs</span> - 4 flakk <span class="glossaryitem" onmouseover='gp(328);'>MLs</span><br /> <br /> any glaring weaknesses I should be aware of? I'm defending a castle along with a space wolf player so no need for transports/mobility. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2016 20:58:15]]> GMT</pubDate>
				<author><![CDATA[ hippyjr]]></author>
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				<title>[1000] - Imperial fists - vs tyranids (friendly)</title>
				<description><![CDATA[ facing Nids - why not roll with Heavy Bolters v <span class="glossaryitem" onmouseover='gp(328);'>ML</span>?  Bolter drill is one of the few things we get to use and the Wolf player can bring better icy weapons.<br /> <br /> Are you facing Big Bug Nids, swarm Nids?<br /> <br /> Nid a bit more info!<br /> <br /> Sternguard just for special ammo?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2016 21:21:07]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>[1000] - Imperial fists - vs tyranids (friendly)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1593563445935b1e143635a3c701f60d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/695005/8741020.page"><b>Uriels_Flame wrote:</b></a><br/>facing Nids - why not roll with Heavy Bolters v <span class="glossaryitem" onmouseover='gp(328);'>ML</span>?  Bolter drill is one of the few things we get to use and the Wolf player can bring better icy weapons.<br /> <br /> Are you facing Big Bug Nids, swarm Nids?<br /> <br /> Nid a bit more info!<br /> <br /> Sternguard just for special ammo?</div></blockquote><br /> <br /> <br /> The flakk is for a brainleech/devourer flyrant (I don't like this much prep but if I go skyfire-free then we're boned), missiles in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are because I expect an equal ratio of big bugs and critters so I figured frag/krak would do perfectly, but I might change them to <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> to save points (plus I have plenty of <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> in the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad...). We're facing a 3000pt list and he has recently got a bunch of <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, but also owns enough gaunts to use for the formation where dead gaunt squads enter ongoing reserves on a 4+ <br /> And the sternguard are mostly there for the poison rounds to force <span class="glossaryitem" onmouseover='gp(93);'>MC</span> saves, or to ignore cover on any sneaky mobs, but also to put more marine bodies on the walls.<br /> <br /> I'm fairly that he will bring 2 fexes, a flyrant, a Blord + gene stealers, some warriors and gaunts, a tyrannofex, lictor.... thats all i can think of off the top of my head.<br /> But as I've seen most of his collection before and I know he has to use all his models to fill the 3k points (only possible with upgrades on most of his squads) ,I'm trying to avoid tailoring too much in the spirit of fairness <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> He has no idea what to expect from the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> lists, we both have big enough collections to take virtually anything, whereas we know what he has to make a list with.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jun 2016 21:35:57]]> GMT</pubDate>
				<author><![CDATA[ hippyjr]]></author>
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				<title>[1000] - Imperial fists - vs tyranids (friendly)</title>
				<description><![CDATA[ That's a lot of bugs.<br /> <br /> I do like the Whirlwind addition.  Maybe another if you have it instead of the speeder.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jun 2016 19:54:51]]> GMT</pubDate>
				<author><![CDATA[ Uriels_Flame]]></author>
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				<title>Re:[1000] - Imperial fists - vs tyranids (friendly)</title>
				<description><![CDATA[ If you have the model, I suggest you take a pair of Storm Talons with Typhoon missile launcher instead of flak missile launchers, or even a Squad of 3 Grav Centurion is better as anti <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. You will at least make Flyrant jink to reduce its damage output, while AP4 cannot do that.<br /> If you are playing alling the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player, I don't think you need Honor Guards, Lysander is good enough to defend your gunlines, you may let the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player to handle other close combat. They are really good at it.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jun 2016 01:48:49]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Re:[1000] - Imperial fists - vs tyranids (friendly)</title>
				<description><![CDATA[ Final list I went with was:<br /> lysander<br /> level 2 lib (divination)<br /> 5 tacs with H. bolter (it was agreed that the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player and I only had a 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 1 troop requirement each)<br /> 5 sternguard<br /> dnought - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> heavy flamer, heavy flamer<br /> 3 grav/bolter centurions<br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>devs</span> - 2 flakk and a rhino<br /> <br /> The game went amazingly! While the nid player failed to assasinate the two chosen <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units (lysander and ulrik the slayer), each side had no more than 3 units standing when the dust settled, and there were some amazing fights that broke out: Logan grimnar drowned in a unit of 12 hormagaunts the instant the gates were breached (turn 2), the dnought punched the swarmlords lights out after the hive guard took grav to the face, ulrik killed a deathleaper after lysander (unsuccessfully) chased it round the castle for two turns, and the tyrannofex did bugger all until the 4th turn due to some bad rolling <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The game definitely looked the part... There were two small (roughly 20 models each) imperial teams in a castle, and the area outside the wall was completely purple with bugs!]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2016 21:16:51]]> GMT</pubDate>
				<author><![CDATA[ hippyjr]]></author>
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