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		<title><![CDATA[Latest posts for the thread "Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?"]]></description>
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				<title>Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?</title>
				<description><![CDATA[ Saint Celestine is best known by her ability to get back up after dying and the fact that ability is used Turn 1 due to her having T3 and no Eternal Warrior.<br /> So, Is there a way to Counter this with a hard to shift Imperial Jump Infantry unit, that also supplies some Close Combat power AND Shooting Power?<br /> I believe the Blood Angels Death Company is the Answer...<br /> As they have....<br /> 2 Attacks base<br /> Rage<br /> Fearless<br /> Relentless<br /> Furious Charge<br /> Boltguns (Or Bolt Pistol+Chainsword for 5 attacks on the charge)<br /> FEEL NO PAIN<br /> TOUGHNESS 4<br /> <br /> The Feel No Pain and T4 are highlighted as they can counter Saint Celestines Weaknesses<br /> So the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> will provide....<br /> Majority T4<br /> 2+ <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>!<br /> 3+ Saves<br /> 5+Feel No Pain<br /> These can Stop S6-S7 weapons (Rail Rifles, most forms of Plasma, Autocannons, Flamestorm Cannons, Assault Cannons, Multi-Lasers ect) from Forcing Celestine to use her ability (or killing her if the ability was already used) and if there are many S8+ weapons, thats where the Stormraven comes in.<br /> <br /> And (With Jump Packs) the Death Company are only 23ppm<br /> <br /> So, in your eyes, would <span class="glossaryitem" onmouseover='gp(349);'>DC</span> be the Saviour of Saint Celestine?]]></description>
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				<pubDate><![CDATA[Wed, 29 Jun 2016 13:04:25]]> GMT</pubDate>
				<author><![CDATA[ commander dante]]></author>
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				<title>Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?</title>
				<description><![CDATA[ What does celestine bring to the death company? Generally death company can function on their own pretty well. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jun 2016 18:57:48]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?</title>
				<description><![CDATA[ Hit & Run, but why would you waste time with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> instead of an iron hands command squad on bikes with storm shields and a Apothecary?<br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are still all going to evaporate the first time someone points an Ion Accelerator at them, or even more hilariously, when their stormraven gets glanced to death and they all take a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 ap2 hit.<br /> <br /> Not to mention that the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s say battlebrothers can't start in each others transports anymore, so you'd have to deepstrike in and stand around like a chump getting shot.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jun 2016 19:13:26]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?</title>
				<description><![CDATA[ Or a battle cannon for that matter, it's super easy to take out death company. Bikes are another story, T5 and jink is very handy. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jun 2016 19:17:33]]> GMT</pubDate>
				<author><![CDATA[ gwarsh41]]></author>
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				<title>Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are not that hard to get off the table anymore. Especially since Wulfen have inspired people to start playing the rapid fire battle cannon more on their IKs. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jun 2016 19:22:38]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Saint Celestine in a 5 man DC squad (with Stormraven), saviour of her low T and lack of EW?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are garbage for the points, well pretty much most <span class="glossaryitem" onmouseover='gp(10);'>BA</span> units are due to lack of invuln.<br /> <br /> When this <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> draft becomes official, I do plan on incorporating <span class="glossaryitem" onmouseover='gp(171);'>St</span>. Celestine into my <span class="glossaryitem" onmouseover='gp(445);'>IH</span> command squad for HnR replacing <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. Protect her in the middle and she hits pretty hard in combat, a lot harder than Sammael. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jun 2016 22:16:31]]> GMT</pubDate>
				<author><![CDATA[ SonsofVulkan]]></author>
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