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		<title><![CDATA[Latest posts for the thread "[1500] - Imperial Guard - Blob Mech mix"]]></title>
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				<title>[1500] - Imperial Guard - Blob Mech mix</title>
				<description><![CDATA[ Hey how's it going? I'm new to the hobby and new to the site as well. I'm planning on doing Imperial Guard and like the title says I plan on bringing a lot of guardsmen and some tanks. I'm looking for some good advice and general critics on my list, it's my first I've done. Looking forward to hearing what y'all think! I plan on combining the infantry squads into one big squad and have them form a firing line, that's why I have one commissar. Tanks sit behind the firing line. For the emperor!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Company Command Squad      185<br />    Castellan Creed<br />    Regimental Standard <br />    Master of Ordnance <br />    Vox Caster<br />    Grenade Launcher<br /> <br /> Troops<br /> <br /> Infantry Platoon<br />   Platoon Command Squad 60pts<br />         Melta Bombs <br />         Vox Caster <br />         Platoon Standard <br />         Autocannon <br /> <br />   Infantry Squad 1                        90<br />          Melta Bombs<br />          Vox Caster<br />          Grenade Launcher<br />           Commissar w/ Boltgun<br /> <br />   Infantry Squad 2                        65<br />          Melta Bombs<br />          Vox Caster<br />          Grenade Launcher<br /> <br />   Infantry Squad 3                       65<br />          Melta Bombs <br />          Vox Caster <br />          Grenade Launcher<br /> <br />   Infantry Squad 4                        65<br />          Melta Bombs<br />          Vox Caster<br />          Grenade Launcher<br /> <br />    Infantry Squad 5                        65<br />           Melta Bombs<br />           Vox Caster<br />           Grenade Launcher<br /> <br />   Heavy Weapons Squad            75<br />          3x Auto cannons<br />     <br /> <br /> Heavy Support <br />      Leman Russ Squadron         415<br />            Exterminator<br />            Vanquisher<br />            Battle Tank<br /> <br />      Basilisk Battery                     250<br />            2x Basilisks<br /> <br />       Leman Russ Squadron 2     170<br />            Demolisher     ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2016 15:56:15]]> GMT</pubDate>
				<author><![CDATA[ WaffleBalls]]></author>
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				<title>[1500] - Imperial Guard - Blob Mech mix</title>
				<description><![CDATA[ Unfortunately your list is illegal, as an Infantry Platoon is a single Troops Choice and a Combined Arms Detachment requires two Troops Choices. <br /> <br /> I would try to take two separate CADs, as this would allow you to spread out your heavy support choices. You don't want a Vanquisher in the same unit as an Exterminator as they have no way of splitting fire, and splitting up your Basilisks gives you more targeting opportunities. <br /> <br /> Why are you taking Creed? Are you outflanking anything? Your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is a huge points sink that doesn't bring much to the table. <br /> <br /> How are you planning to take objectives? You'll need something with mobility to advance away from your gunline and score points. Do you only play kill point games?<br /> <br /> I'd recommend changing your Infantry Squads to Veterans, giving you enough Troop Choices for two CADs. Unless you have enough infantry models to take several platoons. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2016 20:04:17]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>[1500] - Imperial Guard - Blob Mech mix</title>
				<description><![CDATA[ Hey and welcome to the Imperial Guard! <br /> I agree with everything Gorgosaurusrex said. Though, personally, I'd also remove the melta bombs. You probably won't ever really get close enough to vehicles to make those points worth it.<br />  I'd also remove the standards. They just don't do enough for their points. <br /> I like the amount of infantry and tanks you have, though I'd suggest maybe swapping a couple of the platoon squads for veterans in chimeras. This allows you to drive up the board with some good units to cap objectives or harass your enemy before they reach your gun line. Arming them with meltas or plasma is best, 2-3 in each squad, depending on if you want them to be anti-tank or anti-elite (space marines and the like). And keeping some of the platoon guard in allows you to keep some cheep gun line units. <br /> <br /> As Gorg said, to make prime use of all that armour, you'll probably want a second <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (combined arms detachment) of guard that you ally together to make one army. There are two reasons for keeping all your armour pieces separate: 1) If one tank is hit in the squadron and is blown up, all remaining hits move over to the other vehicles in the squadron, allowing what would've only blown up one vehicle blow up several. 2) So that each vehicle can shoot at separate targets, and aren't stuck shooting at whatever the first shoots at.<br /> <br /> I'd probably make the list look something like this, going by things you already have:<br /> <br /> -CAD1- <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with Master of Ordinance<br /> <br /> TROOP<br /> - 20 man platoon with heavy weapon team<br /> - 20 man platoon with heavy weapon team<br /> <br /> HEAVY SUPPORT<br /> - Leman Russ<br /> - Exterminator<br /> - Vanquisher<br /> <br /> -CAD2-<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - commissar<br /> <br /> TROOP<br /> - Veterans with plasma guns in chimera<br /> - Veterans with plasma guns in chimera<br /> <br /> HEAVY SUPPORT<br /> - Basilisk<br /> - Basilisk<br /> - Demolisher<br /> <br /> With the addition of veterans in chimeras, you may need to drop a few things, maybe a basilisk, and while having the two platoons don't allow you to blob them all together, that might be a good thing. If you can find the points to make the commissar a lord commissar, I'm pretty sure he has an aura around him with his special rule that makes the guard run less. So he can effect more than just the unit he's in. Having a huge blob is cool, but if they do eventually run, that's your entire force running off the board together. Split up into blobs of 20 means only 20 will run at a time (if they fail the emperor and flee).<br /> <br /> Hopefully this helps <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2016 15:19:39]]> GMT</pubDate>
				<author><![CDATA[ Tiberius501]]></author>
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