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		<title><![CDATA[Latest posts for the thread "[1850] - Blood angels - my first BA army"]]></title>
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				<title>[1850] - Blood angels - my first BA army</title>
				<description><![CDATA[ Hey all, I'm going to be getting some marines and I've decided I like <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lore better than most. Plus I like the close quarter/fast combat army. Here is a list I was looking at for a 1850 goal not looking for "competitive list" but I would like a decent chance of winning without relying on really good rolls. <br /> <br /> I'll be getting all of the special characters save tycho and astorath. <br /> <br /> Baal strike force<br /> <br /> both <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> with terminators<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> 290<br /> Mephiston<br /> Corbulo<br /> <br /> <br /> Troops: 385<br /> 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, heavy flamer, two hand held flamers w/ drop pod<br /> 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, heavy flamer, two hand held flamers w/ drop pod<br /> 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, melta gun, w/ drop pod<br /> <br /> Elites: 785<br /> 7 man clawinators <br /> Deathcompany dreadnaught w/ blood talon  w/ drop pod <br /> Deathcompany dreadnaught w/ blood talon  w/ drop pod <br /> Furioso w/ fragcannon  w/ drop pod<br /> <br /> Fast attack: 390<br /> 10 man assault squad  2 melta guns combat squad <br /> 10 man assault squad 2 melta gunscombat squad<br /> <br /> Idea would be to have the dreads cause them to focus on back field, the clawinator w/ mephy and corb in middle flanked by assualt squads that, while combat squaded normally go after units together, or if need be split off to allow the melta's to tank hunt. <br /> <br /> tacs are for horde/weaker unit clear out and objective grabbing. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jun 2016 16:03:05]]> GMT</pubDate>
				<author><![CDATA[ SonsofSanguine]]></author>
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				<title>Re:[1850] - Blood angels - my first BA army</title>
				<description><![CDATA[ I would say that furioso dreads are better than dc dreads as while the extra attacks are nice, the av13 is normally better to have. Also, while dc dreads always want blood talons, furiosos don't need them as much so you could save some points and put 2-3 <span class="glossaryitem" onmouseover='gp(224);'>th</span>&<span class="glossaryitem" onmouseover='gp(221);'>ss</span> in the termi squad. Put them out front and they will do quite well at tanking hits for the rest of the squad since they have their 3++ against ap1/2.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2016 07:50:11]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1850] - Blood angels - my first BA army</title>
				<description><![CDATA[ If you are using Mephiston, get more libbies. <br /> <br /> Also, don't use Baal strike force. The conditional <span class="glossaryitem" onmouseover='gp(74);'>init</span> isn't worth giving up obj sec. <br /> <br /> Lose the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad with single melta and drop in ASM with double melta plus combi melta on sarge. <br /> <br /> Lose the hand flamers. <br /> <br /> Don't ever use lighting claws. <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 sucks.  Always go <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads are only <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 on the front. Forget them.  ]]></description>
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				<pubDate><![CDATA[Fri, 1 Jul 2016 08:01:11]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood angels - my first BA army</title>
				<description><![CDATA[ Idk. With the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads getting +2 attacks  it makes them that much better. I'm more partial to the frag cannon(I love it) but <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dreads are pretty nice with, what, 8 attacks on the charge now? (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 ap2 mind) <br /> <br /> And most armies that can shoot down a dread easily won't care about front armor, they will either be mobile enough to get that side/rear or have a high enough strength to punch through. <br /> <br /> I disagree with Martel, I much prefer the +1 initiative . It's saved my guys from dieing tons of times.  Higher initiative Is a big deal, especially when combined with furious charge, blood angel tacs/assualt squads are much deadlier than other marines this way. <br /> <br /> I'd drop the stray <span class="glossaryitem" onmouseover='gp(167);'>tac</span> with melta and get a libby with the rage staff. And slap him in a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad or the assualt group. <br /> <br /> Don't listen to these Lightning claws nay-sayers. <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 3 at Int 5(or 6 on charge) is great.  Not to mention <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5(or 4) with shred. Hopefully mephy can roll the power that gives rage to a unit. <br /> <br /> <br /> Hand flamers... I've had games where they did great, others, they were wasted points. So, <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>. But I wouldn't say they are bad. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jul 2016 05:35:32]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:[1850] - Blood angels - my first BA army</title>
				<description><![CDATA[ Lighting claws are good, but 3 <span class="glossaryitem" onmouseover='gp(224);'>th</span>&<span class="glossaryitem" onmouseover='gp(221);'>ss</span> out front to tank ap2 shots would be nice. If mephy's going on sanguinary, quickening on a <span class="glossaryitem" onmouseover='gp(80);'>lc</span> termi Sergeant can be scary in a challenge ]]></description>
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				<pubDate><![CDATA[Sat, 2 Jul 2016 06:33:02]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1850] - Blood angels - my first BA army</title>
				<description><![CDATA[ ", blood angel tacs/assualt squads are much deadlier than other marines this way. "<br /> <br /> But still really crappy. <br /> <br /> Obj sec often lets you just get points in the movement phase without having to fire a shot. Given that <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are not that good at shooting OR assault in 7th ed, this is a very valuable ability. I've tried Baal strike force many times. It's not worth it. The <span class="glossaryitem" onmouseover='gp(74);'>init</span> is too situational. <br /> <br /> "Don't listen to these Lightning claws nay-sayers. <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 3 at Int 5(or 6 on charge) is great."<br /> <br /> Lightning claws are crap. You need to be able to engage 2+ armor or any and all assault <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> will rip you to shreds, and 2+ armor just shows up randomly as well. Also, 2+ armor can tarpit you badly; 3+ armor really can't. You are also giving up a 3++ save to field lightning claws. Madness. <br /> <br /> "what, 8 attacks on the charge now? (<span class="glossaryitem" onmouseover='gp(123);'>Str</span> 10 ap2 mind) "<br /> <br /> No one's going to let you charge with the thing. The beauty of the fragnought is you need interceptor to prevent it from doing it's work. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jul 2016 16:54:36]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood angels - my first BA army</title>
				<description><![CDATA[ X<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 Jul 2016 11:37:04]]> GMT</pubDate>
				<author><![CDATA[ daveh974]]></author>
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