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		<title><![CDATA[Latest posts for the thread "[1850] - Space Wolves"]]></title>
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				<title>[1850] - Space Wolves</title>
				<description><![CDATA[ Do you see this doing well in a competetive environment? What would you change?<br /> <br /> <br /> <br /> <u>Company of the Great Wolf Detachment</u><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> </b><br /> <span class="glossaryitem" onmouseover='gp(392);'>WGBL</span> /Thunderwolf, Runic armour, Storm shield, Krakenbone sword<br /> <br /> Iron Priest /Thunderwolf<br /> +4x Cyberwolf<br /> <br /> <b>Elite</b><br /> <br /> 5 Wulfen /4x Hammer & Shield, Axe & Stormfrag launcher<br /> <br /> 5 Wolf Guard Bikers /Twin Wolf claws<br /> <br /> 3 Wolf Guard Terminators /3x Combi-melta, 3x Storm shield<br /> <br /> Arjac Rockfist<br /> <br /> <b>Fast Attack</b><br /> <br /> 3 Thunderwolf Cavalry /Wolf claw & Storm shield, 2x Wolf claw & Bolt pistol<br /> <br /> 2 Swiftclaw Bikers<br /> +Wolf Guard Pack Leader /Power fist<br /> <br /> Drop Pod /Homing beacon<br /> <br /> <b>Heavy Support</b><br /> <br /> 5 Long Fangs /Lascannons<br /> +Wolf Guard Pack Leader /<span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, Storm shield<br /> <br /> <u>Wyrdstorm Brotherhood</u><br /> <br /> Runepriest /ML2, Bike, Runic armour, Helm of Durfast<br /> <br /> Runepriest /ML2, Bike<br /> <br /> Runepriest (-&gt;Long Fangs, Divination)]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2016 20:03:26]]> GMT</pubDate>
				<author><![CDATA[ Krakendoom]]></author>
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				<title>[1850] - Space Wolves</title>
				<description><![CDATA[ I don't see a point for arjac. In the suicide termi squad he won't do much but die slowly with the rest of the squad. Pay the points for another termi in the squad equipped like the rest or reinvest elsewhere. The thunderwolves are far too expensive and far too fragile. Consider storm shields to replace a wolf claw or 2. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 rending is still good at assault, and they'll be far more durable this way against <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3. I'd find points to give some ranged weapons like melta and plasma to the bikers because besides the long fangs you don't have much ranged shooting power. The wgpl is a little too pricy for such a small swiftclaw squad that will likely be blown off the map before he can do work. Maybe give him just a combi instead? <br /> <br /> Always like to see more wolf players <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2016 21:39:12]]> GMT</pubDate>
				<author><![CDATA[ ShieldBrother]]></author>
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				<title>[1850] - Space Wolves</title>
				<description><![CDATA[ put the iron priest in the thunderwolves and give all the thunderwolves storm shields. storm shields and bolt pistol is best. then one with thunderhammer one with power fist. put your iron priest in that with his expensive wolves, then they can tank 2+ save throw and look out sir with the wolves.<br /> <br /> don't take swiftclaw bikers I would take a rune priest and a wolf priest on bikes and put them in that thunderwolf unit and try to get the psychic power that gives you 4+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>..  you get 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> as well which is nice.. but maybe your brotherhood of the wyrdstorm is doing that - if so make them all into one unit.. and then ride a table edge<br /> <br /> drop the pod with the termies in it behind something in the corner and use that side of the board to bring in the super squad. I am not sure how you use the wulfen unless it's side by side with the thunderwolves<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 3 Jul 2016 22:22:33]]> GMT</pubDate>
				<author><![CDATA[ EldarArmy]]></author>
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				<title>[1850] - Space Wolves</title>
				<description><![CDATA[ Good suggestions, thanks!<br /> <br /> <blockquote><div><cite>#1ShieldBrother3++ wrote:</cite>I don't see a point for arjac. In the suicide termi squad he won't do much but die slowly with the rest of the squad. Pay the points for another termi in the squad equipped like the rest or reinvest elsewhere. The thunderwolves are far too expensive and far too fragile. Consider storm shields to replace a wolf claw or 2. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 rending is still good at assault, and they'll be far more durable this way against <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3. I'd find points to give some ranged weapons like melta and plasma to the bikers because besides the long fangs you don't have much ranged shooting power. The wgpl is a little too pricy for such a small swiftclaw squad that will likely be blown off the map before he can do work. Maybe give him just a combi instead? <br /> <br /> Always like to see more wolf players <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Arjac and the Terminator squad are meant to teleport into the heat, blow a tank up, endure one turn of shooting then get into melee. The Terminators shouldn't do much more than combimelta something to hell, then be durable and protect Arjac.<br /> <br /> Taking the Runic armour off the Rune Priest to pay for the Storm Shields should work for me. Maybe -2 claws and add another Thunderwolf.<br /> <br /> The bikers are meant to <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, combiweapons will take one attack and I guess I'll jink a lot, so I don't equip them for any shooting.<br /> <br /> The Swiftclaw squad is basically there to bring the Pack Leader into melee. I'm probably adding some more meat shields. I'll leave that to trial.<br /> <br /> <blockquote><div><cite>EldarArmy wrote:</cite>put the iron priest in the thunderwolves and give all the thunderwolves storm shields. storm shields and bolt pistol is best. then one with thunderhammer one with power fist. put your iron priest in that with his expensive wolves, then they can tank 2+ save throw and look out sir with the wolves.<br /> <br /> don't take swiftclaw bikers I would take a rune priest and a wolf priest on bikes and put them in that thunderwolf unit and try to get the psychic power that gives you 4+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>..  you get 6+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> as well which is nice.. but maybe your brotherhood of the wyrdstorm is doing that - if so make them all into one unit.. and then ride a table edge<br /> <br /> drop the pod with the termies in it behind something in the corner and use that side of the board to bring in the super squad. I am not sure how you use the wulfen unless it's side by side with the thunderwolves</div></blockquote><br /> <br /> Yes, the shields got to be. The Wyrdstorm psychers on bikes are most likely to use Geomancy for first turn charging. If they get shifting landscapes the Wulfen will ride the pod. If they don't the Wulfen will deploy along the Thunderwolves hopefully rolling 4-5 on the hunt table, letting the Terminators pod in. 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> seems decent though.]]></description>
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				<pubDate><![CDATA[Mon, 4 Jul 2016 04:27:25]]> GMT</pubDate>
				<author><![CDATA[ Krakendoom]]></author>
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				<title>[1850] - Space Wolves</title>
				<description><![CDATA[ I've played hoping for <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> psyker power time and again, never got it when it mattered most =\<br /> <br /> Wolf Guard are so pricey, but I can surmise they'd be ok in some Groups/Clubs, depending on what people typically bring.<br /> <br /> I'm a big fan of wolf claw <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> personally,  I really like your load out. Adding the Iron Priest to them is a great way to increase their initial turn of approach against the opponents firepower. I wouldn't tho, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> every one of them... instead just the Character - unlrss you intend for these guys to be assaulting the opponents massed <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/Fist <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit(s).<br /> <br /> Your swiftclaws might get shot up something fierce...<br /> <br /> Arjac is beast, especislly against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s!<br /> <br /> I 100% agree to 80% of this list, in -my- Club. If yours finds these units doing a lot of awesome, great! Nothig *bad* here but a bit heavy on pts here and there <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Looks way fun in the Space Wolves kind of way!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Reviewing, I see your question for "is this tournament worthy?"<br /> <br /> Your Wolf Guard bikers are seriously pricey. They wont typically out-initiative others, and tho can jink vs ap3 weapons in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will be wiped in a turn. Pitting them up against lesser units, ok - however I wouldn't double their pts value for weapons versus lesser enemy units, wolf claws mean serious business, and they aren't resilient enough to hold their ground <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> Your swift claws have more balance tho, great for that lesser role without costing so very much. <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> put points into either <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and make them mean, or go swift claws and keep them cheap w/ a beefy character.<br /> <br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> is how <span class="glossaryitem" onmouseover='gp(269);'>id</span> roll the terminators, such value to not take advantage of it.<br /> <br /> I enjoy your <span class="glossaryitem" onmouseover='gp(450);'>LF</span>'s, cool set up. Maybe have 1 w/ Plasma Cannon or something to utilize their Split Fire?<br /> <br /> This seems a list that must reach <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to survive for long, and to play to their strengths... you have the speed for it for sure. <br /> Its a super elite list, so in objectives games you'll need be verrrrry careful to preserve board presence throughout the game. Essentially, you're making it a bit hard on yourself with so many few-modeled units. Perhaps you should drop the <span class="glossaryitem" onmouseover='gp(225);'>WG</span> Bikers and get some more models on your side? (A thought)]]></description>
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				<pubDate><![CDATA[Tue, 5 Jul 2016 21:31:59]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>[1850] - Space Wolves</title>
				<description><![CDATA[ I see. It's indeed very weak on bodies, so I'll switch Arjac and the Terminators in for some more Thunderwolves and a Wolfkin Detachment. So I get two more meat shields on the deathstar(ish) unit and Wolves for the objective game, cover saves or <span class="glossaryitem" onmouseover='gp(19);'>cc</span> attacks.<br /> <br /> I could go with +2 Thunderwolves with Shields and 3x 5 Fenrisian Wolves. Instead I am also thinking about a Wolf Priest biker with Wolves blob. Not sure what to prefer.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2016 16:36:02]]> GMT</pubDate>
				<author><![CDATA[ Krakendoom]]></author>
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