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		<title><![CDATA[Latest posts for the thread "[750] - Space marines  - Competitive "]]></title>
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				<title>[750] - Space marines  - Competitive </title>
				<description><![CDATA[ Hi, I have been into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for 6 years and I have another tournament soon. It's 750pts and I have got a list that I would like you to leave thoughts on. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: <br /> Captain w/ <br /> Relic blade<br /> Bolt pistol<br /> 115pts<br /> <br /> Troops: <br /> Tactical squad (10 man) w/ <br /> Missile launcher <br /> Plasma gun <br /> Rhino- storm bolter <br /> 205pts <br /> <br /> Tactical squad (5 man) <br /> 70pts<br /> <br /> Elite: <br /> Dreadnought w/ <br /> Stormbolter <br /> Twin-linked lasscanon <br /> 115pts <br /> <br /> Fast attack: <br /> Stormtalon gunship w/ <br /> Twin linked assault cannon <br /> Sky hammer missile launcher <br /> 115pts<br /> <br /> Heavy support: <br /> Vindicator w/ <br /> Demolished cannon <br /> Siege shield <br /> 130pts <br /> <br /> =750pts <br /> <br /> The plan for this list is have the captain with the 5 man tactical squad just sitting at the back preventing any deep strike units and capturing close objectives. The other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in the rhino to travel fast across the table capturing objectives with the <span class="glossaryitem" onmouseover='gp(329);'>pg</span> and <span class="glossaryitem" onmouseover='gp(328);'>ml</span> shooting every turn. <br /> The dreadnought to sit with the tactical squad at the back with the 48" range to take out any heavy armour. The stormtalon to come on turn 2 and deal with any infantry with the assault cannons and sky hammer or weak armoured transports. The vindicator to move up to half way and then deal with large units with the large blast s10 ap1 or even armour or heavy armoured infantry.<br /> <br /> Let me know what you guys think <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jul 2016 18:44:53]]> GMT</pubDate>
				<author><![CDATA[ Dawnofwar]]></author>
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				<title>[750] - Space marines  - Competitive </title>
				<description><![CDATA[ Personally if it's going to be competitive at 750 I think it needs better use of points particularly around the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - that's a lot of points that's not actively doing much.<br /> I would decide on the Chapter Tactics and build to those strengths e.g. White Scars --&gt; Bikes, landspeeders, storm talons etc. Salamanders --&gt; Flamers etc.. <br /> <br /> Additionally think about what's strong at low points<br /> e.g. <br /> *<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Force Multiplier/buffer like a librarian, Khan on his bike or a chaplain buffing assault troops.<br /> *Bikes......with grav (and sometimes melta)<br /> *Scouts & <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> for objective grabbing <br /> *Tacticals keep them focused - it's usually better to go with a special weapon + Combi weapon on the Serg, rather than Special + Heavy.<br /> <br /> I've posted a few low points lists I've been working on and they all rely on speed and mobility.<br /> <br /> For your list assuming you want to keep the captain (which I wouldn't personally)<br /> a)I would drop 1 marine and the heavy weapon from the tactical squad and run him there with the rhino. I would give the Captain and/or Serg Combi plasma.<br /> b)I would want the 2nd tactical squad to have a delivery mechanism (rhino) but at this points level strongly consider a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> scout squad on a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> for my 2nd troop choice.<br /> c) For fast attack consider either bikes or a pair of landspeeders with TMLs rather than your Storm Talon (although it's not a bad choice)<br /> d) lose the Vindicator in my opinion to allow the above - fine tune the above to allow for your chapter choice.<br /> <br /> Here's an example of my 750 point list (it's not perfect <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> White Scars<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian ML2 & Bike<br /> <br /> Troops<br /> 5 bikes with grav gunsx2 and Combi grav<br /> 5 bikes with grav gunsx2 and Combi grav<br /> <br /> 5 scouts (close combat weapons) & <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with MMelta<br /> 5 scouts (close combat weapons) & <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> with MMelta<br /> <br /> Fast Attack<br /> Land speeder HBolter and Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Land speeder HBolter and Typhoon <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> Exactly 750 points]]></description>
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				<pubDate><![CDATA[Mon, 4 Jul 2016 23:33:39]]> GMT</pubDate>
				<author><![CDATA[ Shadowscream]]></author>
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				<title>[750] - Space marines  - Competitive </title>
				<description><![CDATA[ Grav is tourney meta, for sure.. if you intend to be close, maybe you should go it.<br /> <br /> land speeder storms are amazing too... ObSec w/ 6 units seems nice (the list offered by Shadowscream).<br /> The typhoon speeders tho, i'm not so sure on. perhaps cuz it's so low of points, maybe they'd do well.<br /> <br /> I do see however that if you want to use your dreadnought, which is awesome, maybe it'd be worth the points to make it a Vet (in this 750 game) as there's so much less able take it out at that point.<br /> Additionally, i would give him a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>. Without a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> i'd happily get my quick units into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with him and tie him up like nothing else...<br /> <br /> what if your storm talon arrives turn 4? is it worth that risk? for funzees sure why not but in  a game where you must commit and rely on your units - i've seen games where i've rolled 1's for reserves (using the Damocles Command Rhino) TWO turns in a row, and quite truly lost that game because of this - too many points not being used turn after turn after turn.<br /> <br /> i do like the 'feel' of your list tho.<br /> Just some thoughts.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2016 13:05:06]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>[750] - Space marines  - Competitive </title>
				<description><![CDATA[ First, welcome to Dakka.<br /> <br /> Your list looks reasonably balanced and fun.  I don’t think I’d call it competitive though.  Depends a lot on your local meta.<br /> <br /> If you are just going to have a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> sit back on defense, take a librarian or techmarine.  They offer buffs, at fewer points.  Captains really need to be geared up and aggressive to get stuff done.<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is fine.  In a more competitive list, I might swap the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> for a c-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> on the sarge.  Of use the tacs as a place to get more grav/melta into your list.<br /> <br /> If you are taking a naked 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to camp backfield objectives, go with scouts instead.<br /> <br /> I love dreads, but they are not the most competitive thing out there.  What you have should work.  Upgrade the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> to a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> if you can find the points.<br /> <br /> Talon is good.<br /> <br /> You need to respect the pie plate, but watch the side armor on the vindi.]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2016 13:33:07]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[750] - Space marines  - Competitive </title>
				<description><![CDATA[ A quick comment about Typhoon Landspeeders:<br /> Fragile but great value (points/firepower)<br /> <br /> PLUS<br /> On my list (above) they allow for the Stormbringer formation if formations are allowed.<br /> <br /> It's always worth looking at the cheaper formations - so in the example above it can be a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> or <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with Stormbringer with exactly the same units.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2016 20:25:10]]> GMT</pubDate>
				<author><![CDATA[ Shadowscream]]></author>
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