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		<title><![CDATA[Latest posts for the thread "[1850] - Khorne Daemonkin"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Khorne Daemonkin"]]></description>
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				<title>[1850] - Khorne Daemonkin</title>
				<description><![CDATA[ Created this list as a fun way to play Khorne. Basically ended up tabling my brother who's a Necron player tonight with it.<br /> <br /> Primary Detachment: Blood Host<br /> <br /> Slaughtercult<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Skulltaker- 100 pts<br /> <br /> Troops:<br /> Khorne Berzerkers x9- 261 with 3 Plasma Pistols and a Rhino<br /> Khorne Berzerkers x10- 235 with Rhino<br /> Khorne Berzerkers x10- 235 with Rhino<br /> Bloodletters x20- 200 pts<br /> <br /> Elites:<br /> Possessed- 150 pts<br /> <br /> Brazen Onslaught<br /> <br /> Chaos Terminators x3- 104 with Power Mauls<br /> Chaos Terminators x3- 104 with Power Mauls<br /> Bloodcrushers x3- 135<br /> Bloodcrushers x3- 135<br /> <br /> Allied Detachment: Chaos Space Marines<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Kharn the Betrayer- 160 pts<br /> <br /> Troops<br /> Cultists x10- 50 pts<br /> <br /> Tell me what y'all think. I ended up being really impressed by it in the game. I sure do wish that Khorne got something akin to an Ork Trukk though]]></description>
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				<pubDate><![CDATA[Wed, 6 Jul 2016 05:11:31]]> GMT</pubDate>
				<author><![CDATA[ TVTyrant]]></author>
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				<title>[1850] - Khorne Daemonkin</title>
				<description><![CDATA[ What was your brother using because even with a quick survey of this list it should be rather terrible. For starters, while I love the  Brazen onslaught formation and you should totally continue to use it 6 termies with no meltas are rather useless. <span class="glossaryitem" onmouseover='gp(389);'>BCs</span> are great in this formation (underwhelming without it). While we all want Kharn back, your allied detachment is a waste of points; essentially you are paying 210 points for a 3 wound melee combatant with no assault transport. <span class="glossaryitem" onmouseover='gp(527);'>KBs</span> are decent, but this list has no reliable <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killing abilities. If you want to be wacky here is a odd, but kind of useful idea, get more possessed and put them in rhinos, for while they suck at almost everything else they are decent <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killers. Or if you want to be boring and sensible bring maulerfiends. A unit of 20 foot sloging <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> is rather... useless... as they will be blown to pieces and arrive in a state not fit for combat. So here are my revisions in summary <br /> <br /> -Get rid of allied detachment<br /> <br /> -Split <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> in 2 units for maximum <span class="glossaryitem" onmouseover='gp(15);'>BT</span><br />  <br /> -Bring a Maulerfiend or 2 <br /> <br /> -Give Termies Meltas<br /> <br /> With these changes you should have a 'fun' (if not rather uncompetitive) <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> list.]]></description>
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				<pubDate><![CDATA[Sat, 9 Jul 2016 17:40:25]]> GMT</pubDate>
				<author><![CDATA[ dragoonmaster101]]></author>
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