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		<title><![CDATA[Latest posts for the thread "[2000] - Daemonkin/Renegade Knight - Blood Host"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Daemonkin/Renegade Knight - Blood Host"]]></description>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ <center><span style="font-size: 15px; line-height: normal;">Blood Host Detachment, 1620 pts</span><br /> <span style="font-size: 13px; line-height: normal;">Core: Slaughtercult</span><br /> Bloodthirster of Unfettered Fury (250 pts)<br /> <br /> Bloodletters (105 pts)<br /> 9x Bloodletters, Blood Reaper<br /> <br /> Bloodletters (105 pts)<br /> 9x Bloodletters, Blood Reaper<br /> <br /> Bloodletters (105 pts)<br /> 9x Bloodletters, Blood Reaper<br /> <br /> Chaos Cultists (132 pts)<br /> 19x Cultists, Champion w/Shogun<br /> <br /> <br /> Chaos Cultists (132 pts)<br /> 19x Cultists, Champion w/Shogun<br /> <br /> Possessed (185 pts)<br /> 4x Possessed, Possessed Champion, Chaos Rhino<br /> <br /> <span style="font-size: 13px; line-height: normal;">Auxiliary: Gorepack </span><br /> Chaos Bikers (111 pts)<br /> 2x Bikers, Biker Champion w/Meltabombs, 2x Meltaguns<br /> <br /> Chaos Bikers (111 pts)<br /> 2x Bikers, Biker Champion w/Meltabombs, 2x Meltaguns<br /> <br /> Flesh Hounds (128 pts)<br /> 8x Flesh Hounds <br /> <br /> Flesh Hounds (128 pts)<br /> 8x Flesh Hounds <br /> <br /> <span style="font-size: 15px; line-height: normal;">Renegade Knight Detachment </span><br /> Renegade Knight (380 pts)<br /> Avenger Gatling Cannon and Heavy Flamer, Meltagun, Reaper Chainsword</center><br /> <br /> A buddy of mine are planning on doing a Tactical Objective game, and with this I think I have enough to move swiftly to and from any point, troops skilled enough to hold their own, and of course a powerful knight backing me up to lay down fire and rip apart other super heavies.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2016 08:01:43]]> GMT</pubDate>
				<author><![CDATA[ Vlad_The_Obliterator]]></author>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ Looks good to me.<br /> <br /> However, some food for thought. In the new crimson slaughter supplement there is a formation which is 1 dark apostle, and 2 cultist squads. The cultists get <span class="glossaryitem" onmouseover='gp(24);'>d6</span> casualties back every round as long as they're within 12 of the apostle. Could be good for the cultists squads because otherwise their t3 6+ save will melt under anything.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2016 15:33:52]]> GMT</pubDate>
				<author><![CDATA[ ShieldBrother]]></author>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ I love that formation, I've used it several times before. However these cultists also have the benefit of being able to get killed if they fall back to feed the Blood Tithed counter, which may be useful to get better units summoned]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2016 20:52:16]]> GMT</pubDate>
				<author><![CDATA[ Vlad_The_Obliterator]]></author>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ Bloodtithe is key. Screen with the cultist and you rack up several points before you lose the cover save they provide. Is this the formation that allows double tithe rewards? If I recall correctly that's a huge bonus.<br /> <br /> If the point is for them to die, and it is, i'd drop them down to 10 men each, and lose the bloodreaper on each letter squad. Should be enough points to add an Icarus cannon to the knight, who will be able to make up for the lack of anti air. You give up a few things that do basically nothing for something you desperately need.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2016 21:46:59]]> GMT</pubDate>
				<author><![CDATA[ cod3x]]></author>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ I already know my opponent isn't fielding any air units, so there's really no need for the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> power. Though, losing the 'reapers does seem like a good idea.]]></description>
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				<pubDate><![CDATA[Thu, 7 Jul 2016 22:06:04]]> GMT</pubDate>
				<author><![CDATA[ Vlad_The_Obliterator]]></author>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ Drop them all to 8 man squads so its a little more fluffy should give you a couple points to add more hounds, they are <span class="glossaryitem" onmouseover='gp(72);'>imo</span> the best units in your list by far.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2016 07:59:05]]> GMT</pubDate>
				<author><![CDATA[ Ubl1k]]></author>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ Sadly I'm limited by the amount of hound models I actually have, I may only have an extra one or two]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2016 22:27:27]]> GMT</pubDate>
				<author><![CDATA[ Vlad_The_Obliterator]]></author>
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				<title>[2000] - Daemonkin/Renegade Knight - Blood Host</title>
				<description><![CDATA[ I would be running those cultist squads at minimum models.  You have that rule to sacrifice them for free blood tithe. They are not objective secured they won't stand up to much.  Why spend the points on larger squads. <br /> <br /> Same goes for the dogs. Run 3 squads of 5. <br /> Min max your squads. Means more blood tithe to generate.  <br /> The only time I consider making a larger dog squad is when I'm bubble wrapping a juggerlord in dogs]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2016 17:19:52]]> GMT</pubDate>
				<author><![CDATA[ Foh]]></author>
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