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		<title><![CDATA[Latest posts for the thread "[2000] - Iron Hands - Fist of Medusa No Smash for Local Meta"]]></title>
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				<title>[2000] - Iron Hands - Fist of Medusa No Smash for Local Meta</title>
				<description><![CDATA[  This Is a non Smash list I want to try against my local meta.  I want it to be an all comers list (minus Eldar whom I no longer play against).  I want it to be competitive but not too cheesey.  Does this list look good to you all or is it too much or not enough (expect the other lists to be competitive if not outright cheese)  My local meta minus the 3 eldar players consists of Orks (might be the only less competitive list since he plays for fluff), Grey Knights, Chaos Marines, Chaos Daemons, Tyranids, Space Wolves, Blood Angels, Necrons, Sisters of Battle, Tau, Ultramarines, Imperial Knights, Skitarii, Cult Mechanicus, Imperial Guard, and Dark Angels.  I would like to note that I need to play them all with the same list.  I have gotten tired of the Smash spam and want to try something different.<br /> <br /> Fist of Medusa Strikeforce (2000pts)<br /> <br /> Core (950pts)<br /> Armoured Task Force (950pts)<br /> Techmarine (110pts)<br /> Bolt Pistol, Conversion Beamer, Melta Bombs, Power Axe, Space Marine Bike<br /> <br /> Thunderfire Cannon (100pts)<br /> <br /> Thunderfire Cannon (100pts)<br /> <br /> Thunderfire Cannon (100pts)<br /> <br /> Vindicator (135pts)<br /> Dozer Blade, Extra Armour<br /> <br /> Vindicator (135pts)<br /> Dozer Blade, Extra Armour<br /> <br /> Vindicator (135pts)<br /> Dozer Blade, Extra Armour<br /> <br /> Vindicator (135pts)<br /> Dozer Blade, Extra Armour<br /> <br /> Auxiliary (1050pts)<br /> Honoured Ancients (180pts)<br /> Ironclad Dreadnought)<br /> Chainfist withHeavy Flamer, Power Fist with Heavy Flamer, Drop Pod<br /> <br /> Honoured Ancients (180pts)<br /> Ironclad Dreadnought<br /> Chainfist with Heavy Flamer, Power Fist with Heavy Flamer, Drop Pod<br /> <br /> Skyhammer Annihilation Force (690pts)<br /> Assault Squad (95pts)<br /> 2x Flamer, Jump Packs<br /> <br /> Assault Squad (95pts)<br /> 2x Flamer, Jump Packs<br /> <br /> Devastator Squad (250pts)<br /> Armorium Cherub, 4x Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>, Drop Pod<br /> <br /> Devastator Squad (250pts)<br /> Armorium Cherub, 4x Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>, Drop Pod<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2016 18:56:23]]> GMT</pubDate>
				<author><![CDATA[ NorseSig]]></author>
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				<title>[2000] - Iron Hands - Fist of Medusa No Smash for Local Meta</title>
				<description><![CDATA[ Trip thunder-fires I think is a bad idea. I think 2 would serve the purpose and give you some more points to play with.<br /> <br /> 10 mans for those <span class="glossaryitem" onmouseover='gp(29);'>dev</span> sqauds is pretty important <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. In a combat squad it gives you more suppressing fulisade to spam and in a 10 man if gives your gravs a chance to live another turn. Ether way I think it's well worth the points.<br /> <br /> I don't like the dreads in this list. Honestly regualr dreads with a flamer assauly cannon will do just as much damage for much cheaper but I'd say remove them entirely and put more points into the assault marines PLUS take a 10th company of scouts. Take at least 1 unit of scout bikes with a homing beacon and getting those assault marines into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> turn 1 is a pretty easy.<br /> <br /> My suggestion would be - drop 1 <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> drop both dreads. Ad 10 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> marines ad 10 assault marines - take a 10th company aux with a unit of scout bikes and try to squeak in some <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> scouts too - but point will get tight here.<br /> <br /> Extra armor is also useless in the armored task force so you can drop that too - think you'd be able to fit everything I suggest.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2016 19:21:28]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[2000] - Iron Hands - Fist of Medusa No Smash for Local Meta</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dd4a6247aedba92486855bb38633d5c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/696049/8764074.page"><b>Xenomancers wrote:</b></a><br/>Trip thunder-fires I think is a bad idea. I think 2 would serve the purpose and give you some more points to play with.<br /> <br /> 10 mans for those <span class="glossaryitem" onmouseover='gp(29);'>dev</span> sqauds is pretty important <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. In a combat squad it gives you more suppressing fulisade to spam and in a 10 man if gives your gravs a chance to live another turn. Ether way I think it's well worth the points.<br /> <br /> I don't like the dreads in this list. Honestly regualr dreads with a flamer assauly cannon will do just as much damage for much cheaper but I'd say remove them entirely and put more points into the assault marines PLUS take a 10th company of scouts. Take at least 1 unit of scout bikes with a homing beacon and getting those assault marines into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> turn 1 is a pretty easy.<br /> <br /> My suggestion would be - drop 1 <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> drop both dreads. Ad 10 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> marines ad 10 assault marines - take a 10th company aux with a unit of scout bikes and try to squeak in some <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> scouts too - but point will get tight here.<br /> <br /> Extra armor is also useless in the armored task force so you can drop that too - think you'd be able to fit everything I suggest.</div></blockquote><br /> <br /> If I drop the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and both dreads I can get 10 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> marines, 10 assault marines, and a 10th company with 2 scout bike units (with locator beacons) and an unmounted scout squad with camo cloaks.  That is after dropping the extra aromr and meltabomb on tech marine.  So used to needing the extra armor to make vindicators usable I include it without even thinking about it.  I will miss the dreads though.  I do love them so <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, but you are probably right on them.  I do enjoy that chainfist <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Also not sure If I should keep the conversion beamer on the Techmarine or drop it and just have him tail behind the vindicators though I would hate to bunch them up.  Wish there was a way to get more Techmarines in the list.   Just stock with a bike trailing behind the tanks even.]]></description>
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				<pubDate><![CDATA[Fri, 8 Jul 2016 20:36:04]]> GMT</pubDate>
				<author><![CDATA[ NorseSig]]></author>
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				<title>[2000] - Iron Hands - Fist of Medusa No Smash for Local Meta</title>
				<description><![CDATA[ I'd just go with the one scout bikes for infiltrate, scout, and getting your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads where they need to be. The scout squad with camo cloaks and stealth until they move is awesome. Infiltrate them into buildings with objectives, give em bolters and <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and just let have their 2+ cover saves all game while the rest of your army kills stuff <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You might also wanna find a way to get more <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in there so you can disperse them throughout your army and give them the +1 to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2016 23:09:57]]> GMT</pubDate>
				<author><![CDATA[ GiantAmongMen]]></author>
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				<title>[2000] - Iron Hands - Fist of Medusa No Smash for Local Meta</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/696049/8767573.page"><b>GiantAmongMen wrote:</b></a><br/>I'd just go with the one scout bikes for infiltrate, scout, and getting your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads where they need to be. The scout squad with camo cloaks and stealth until they move is awesome. Infiltrate them into buildings with objectives, give em bolters and <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and just let have their 2+ cover saves all game while the rest of your army kills stuff <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You might also wanna find a way to get more <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> in there so you can disperse them throughout your army and give them the +1 to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span></div></blockquote><br /> <br /> I suppose I could nix the annihilation and just go for scouts and grav biker command squads with a chaplain with bare bones except for the bikes.  I might have to see if I can fit that in.  I don't think a lib conclave would be ideal since I do want some grav and more than one unit with it seems a good idea.  Could maybe lose a vindicator and maybe drop to one <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.  If I do that might as well just have all footslogging scouts with no locator.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I dropped one vindicator and the annihilation force.  Using stock scouts 0 upgrades (no cloaks).  Got in 3 grav command squads with chaplains though I had to use my <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> only chap and command squad because my group goes by what you see is what you get.  That command squad has 1 apothecary 4grav 4storm shield 4powerfist.    I will probably put the biker techmarine in the back just lobbing bombs with the conversion beamer.  The command squads will each roll with a vindicator.  The scouts will scout and the <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> will rain the pain.  Hope I have enough things to do stuff.  As long as there is no <span class="glossaryitem" onmouseover='gp(746);'>CM</span> Smash I don't think the group will mind this list.]]></description>
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				<pubDate><![CDATA[Mon, 11 Jul 2016 05:54:34]]> GMT</pubDate>
				<author><![CDATA[ NorseSig]]></author>
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