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		<title><![CDATA[Latest posts for the thread "[1500] - Renegades - Unending Host"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Renegades - Unending Host"]]></description>
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				<title>[1500] - Renegades - Unending Host</title>
				<description><![CDATA[ Vrak’s Unending Host Detachment (1500 pts)<br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- (100 pts)<br /> Renegade Command Squad  <br /> + Master of the Horde <br /> + Covenant Of Nurgle <br /> + Refractor Shield <br /> + Autocannon <br /> <br /> -TROOPS- (900 pts)<br /> <br /> 2x Renegade Infantry Platoons (345 pts each)<br /> <br /> Each platoon consists of 3x of the following:<br /> <br /> 20 Renegades <br /> + Militia Training<br /> + Renegade Champion with Meltabomb<br /> + 4 Meltaguns   <br /> <br /> (So a total of 120 dudes, 24 Meltaguns and 6 Meltabombs)<br /> <br /> 3x Plague Zombie Mobs<br /> 	<br /> Each Zombie Mob consists of 20 Zombies.<br /> <br /> (So 60 Zombies)<br /> <br /> <br /> 	<br /> -LORD OF <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>- (500 pts)                                                                                      <br /> Renegade Baneblade<br /> 	+ Militia Training <br /> <br /> <br /> So the army will consists of Warlord, Baneblade, 124 dudes and 60 zombies. Which should be alot in 1500 pts matches.<br /> <br /> The main strategy is to surround the baneblade with infantry squads (atleast on the front, depends if enemy can deepstrike or not) to both give it a +3 cover save and to give zealot and fearless to (almost) the entire army.  Warlord goes with one of the zombie mobs for protection (so he can stay safely with the army if i should roll the warlord trait that gives me <span class="glossaryitem" onmouseover='gp(140);'>VP</span> when one of the infantry squads dies on a +5), while the disciples from the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> squad and the two other zombie squads hold objectives (if possible) while the rest of the army advances forward.<br /> <br /> I think this should be a decently powerful list, as long as the baneblade survives (and it should be quite tough to take down when it has a +3 cover save), alot of the army will be fearless, the baneblade will shoot some apocalyptic blasts, and i have acess to alot of melta, and i can easily sacrifice units to distract big units like wraithknights and the like.<br /> <br /> Any tips how to improve and/or tactics how to play this list as effectively as possible would be appreciated.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2016 04:38:58]]> GMT</pubDate>
				<author><![CDATA[ ThePie]]></author>
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				<title>[1500] - Renegades - Unending Host</title>
				<description><![CDATA[ Zero mobility. Your opponent will torture you by killing all but 1 infantry man per squad of 15. Also your troops do not get obj sec. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jul 2016 21:23:41]]> GMT</pubDate>
				<author><![CDATA[ Grief]]></author>
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				<title>Re:[1500] - Renegades - Unending Host</title>
				<description><![CDATA[ Hmm, i could switch out 2 zombie squads, refractor shield and auto cannon for 2 5 man squads with chimeras (2x heavy flamers), and it doesen't really matter that much if they kill most of the squads since the majority of firepower is from the meltas in the back, the baneblade will deal with any hordes (which the lasguns kind of suck anyhow at dealing with). And i tend to cover the entire board anyhow so taking objectives is not super hard, if the squad is large enough they can bullewrap the objective.<br /> <br /> I might be completely wrong though, but it has performed decently against Necrons (using that harvest detachment) and Tau with Riptide and Stormsurge etc.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jul 2016 21:37:15]]> GMT</pubDate>
				<author><![CDATA[ ThePie]]></author>
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				<title>[1500] - Renegades - Unending Host</title>
				<description><![CDATA[ Even if you get chimeras to ferry the infantry platoons around and you cover most of the board, your troops do not get obj secured. Your <span class="glossaryitem" onmouseover='gp(119);'>SM</span> opponent with his demi company does get obj sec and would love to get tarpitted by your infantry on objs preventing your baneblade from shooting them. <br /> <br /> Does the harvest give obj sec units? Did the surge wing sit and not claim obj? <br /> <br /> Your melta guns are worthless if you get into melee with a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or GMC. Also worthless when they are out of range of anything. <br /> <br /> The Purge Ordanace Tyrant is more popular due to better killing power gunline compared to Unending Host short range melta march. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Jul 2016 21:44:57]]> GMT</pubDate>
				<author><![CDATA[ Grief]]></author>
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