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		<title><![CDATA[Latest posts for the thread "[1500] - Crimson Fists "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Crimson Fists "]]></description>
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				<title>[1500] - Crimson Fists </title>
				<description><![CDATA[ Hello all.<br /> <br /> Got an event coming up soon and decided to take my Space Marines using the Crimson Fists chapter tactics.<br /> <br /> I have a unit of Devastator centurions and love them to bits (Who does not), but I have never tried out the assault version. I think Kantor  really compliments them well so decided to make a list.<br /> <br /> So yh let me know what you think, feedback welcome and cheers <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Pedro Kantor<br /> <br /> + Elites +<br /> <br /> Centurion Assault Squad<br /> <br /> Centurion [Ironclad Assault Launchers]<br /> Two Siege Drills [Twin-linked Flamer]<br /> <br /> Centurion [Ironclad Assault Launchers]<br /> Two Siege Drills [Twin-linked Flamer]<br /> <br /> Centurion Veteran Sergeant [Ironclad Assault Launchers]<br /> Two Siege Drills [Twin-linked Flamer]<br /> <br /> Command Squad [Apothecary]<br /> <br /> Veteran [Bolt Pistol, Meltagun]<br /> Veteran [Bolt Pistol, Meltagun]<br /> Veteran [Bolt Pistol, Meltagun]<br /> Veteran [Bolt Pistol, Chainsword]<br /> Drop Pod [Storm Bolter]<br /> <br /> Contemptor Pattern Dreadnought [Kheres pattern assault cannon]<br /> Dreadnought Close Combat Weapon [Heavy Flamer]<br /> <br /> + Troops +<br /> <br /> Tactical Squad [Plasma Gun, Rhino, 9x Space Marines]<br /> Space Marine Sergeant [Bolt Pistol, Combi-plasma]<br /> <br /> Tactical Squad [Plasma Gun, Rhino, 9x Space Marines]<br /> Space Marine Sergeant [Bolt Pistol, Combi-plasma]<br /> <br /> + Fast Attack +<br /> <br /> Stormtalon Gunship [Skyhammer Missle Launcher]<br /> <br /> + Heavy Support +<br /> <br /> Land Raider]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2016 18:38:13]]> GMT</pubDate>
				<author><![CDATA[ Shinzra]]></author>
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				<title>[1500] - Crimson Fists </title>
				<description><![CDATA[ Honestly, I think that you are sacrificing your buffs.  Kantor with no sternguard, and no <span class="glossaryitem" onmouseover='gp(29);'>devs</span>/cent <span class="glossaryitem" onmouseover='gp(29);'>devs</span> to take advantage of the chapter tactics.  You are giving away some decent rules.  <br /> <br /> That said, looks like a fun list to play.]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2016 20:17:28]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>[1500] - Crimson Fists </title>
				<description><![CDATA[ Drop the landraider, since you can pod the Centurions, sure they don't get to assault out of a can but they get there faster and free up points. That extra 200 points can go to <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>, sternguard and Pod for them .]]></description>
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				<pubDate><![CDATA[Sun, 10 Jul 2016 22:09:14]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Re:[1500] - Crimson Fists </title>
				<description><![CDATA[ Has anyone ever effectively used AssCents, outside of "theory-hammer?"  I know the numbers of at-initiative AP2 armorbane/fleshbane attacks they can put out, especially with pedro attached, but they're soooo slowwwww.  I mean, nothing sounds more fun than Pedro/AssCents jumping out of a land raider and wrecking shop... but it won't happen until, what.. turn 2 at the earliest?  Looking at more likely turn 3, as any army with even a hint of mobility will just counter-deploy or kite that <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  For the points, I'd take Pedro with Honor Guard over AssCents every day.  Use Pedro to tank AP2 wounds or even throw a cheap captain with a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> in there.  You can (not like you'd want to) fit an insane amount of <span class="glossaryitem" onmouseover='gp(337);'>HG</span> in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> -- I think anything over 6 or so is overkill, as the power weapon attacks are going to annihilate most anything AP3 or above.  I play Crimson Fists myself, and I think Pedro is best as a force multiplier... bring as many sternguard as you can, as that's sort of his thing.  2x 10-man <span class="glossaryitem" onmouseover='gp(215);'>SG</span> in drop pods and an Honor Guard nearby would be pretty scary.  Other trick i've been pondering is bring along my Inquisitor with the Liber Heresius and give that <span class="glossaryitem" onmouseover='gp(87);'>LR</span> scout -- at least give it a shot of getting into assault range for turn 2.]]></description>
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				<pubDate><![CDATA[Tue, 12 Jul 2016 12:40:58]]> GMT</pubDate>
				<author><![CDATA[ jgfield79]]></author>
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