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		<title><![CDATA[Latest posts for the thread "[1500] - Dark Eldar - Returning Player - seeking opinions"]]></title>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ This is my first attempt at a competitive list for a 1500 point event near me two weeks from now. I'm aware that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are considered subpar, but I want to play them for my first game in quite some time. Please comment with any thoughts or suggestions (with reasoning please) you have about the list, it would be much appreciated. Thank you. <br /> <br /> +++ Dark Eldar (1500pts) +++<br /> <br /> ++ Dark Eldar: Codex (2014) (Realspace Raiders Detachment) (1500pts) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (75pts) +<br /> <br /> Court of the Archon (75pts) [Lhameans]<br /> ····Venom [Splinter Cannon]<br /> <br /> + Troops (630pts) +<br /> <br /> Kabalite Warriors (105pts) [5x Kabalite Warrior]<br /> ····Venom [Splinter Cannon]<br /> <br /> Kabalite Warriors (105pts) [5x Kabalite Warrior]<br /> ····Venom [Splinter Cannon]<br /> <br /> Kabalite Warriors (105pts) [5x Kabalite Warrior]<br /> ····Venom [Splinter Cannon]<br /> <br /> Kabalite Warriors (105pts) [5x Kabalite Warrior]<br /> ····Venom [Splinter Cannon]<br /> <br /> Kabalite Warriors (105pts) [5x Kabalite Warrior]<br /> ····Venom [Splinter Cannon]<br /> <br /> Kabalite Warriors (105pts) [5x Kabalite Warrior]<br /> ····Venom [Splinter Cannon]<br /> <br /> + Fast Attack (420pts) +<br /> <br /> Razorwing Jetfighter (140pts) [2 Dark Lances, 4x Monoscythe Missile, Twin-linked Splinter Rifle]<br /> <br /> Razorwing Jetfighter (140pts) [2 Dark Lances, 4x Monoscythe Missile, Twin-linked Splinter Rifle]<br /> <br /> Razorwing Jetfighter (140pts) [2 Dark Lances, 4x Monoscythe Missile, Twin-linked Splinter Rifle]<br /> <br /> + Heavy Support (375pts) +<br /> <br /> Ravager (125pts) [Dark Lance, Dark Lance, Dark Lance]<br /> <br /> Ravager (125pts) [Dark Lance, Dark Lance, Dark Lance]<br /> <br /> Ravager (125pts) [Dark Lance, Dark Lance, Dark Lance]<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 12:00:28]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ Yep pretty much standard for competitive <span class="glossaryitem" onmouseover='gp(27);'>DE</span> lists. It's a good list. Depending on what you might face, you could do a double cad, drop some razor wings and add a couple more ravagers. That's only if you have a vehicle heavy meta so you have more first turn <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Overall though it'll do fine as it is here.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also I realized you may want to upgrade one warrior to a sybarite.  The lhamean is not a character and to get a warlord trait you have to have a character. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 16:06:20]]> GMT</pubDate>
				<author><![CDATA[ corpsyworpsy]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ Thanks, that's good to hear. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> To be perfectly honest, is there any warlord traits that would be worth having on a warrior?]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 21:45:36]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ Welcome back!<br /> <br /> Only thing I would do different, ofcourse depending on meta, is reduce number of Razorwings and Ravagers to 3 all together. This way it's a bit Dark Lance spammy, and I'm not sure you need all of them.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 14:11:12]]> GMT</pubDate>
				<author><![CDATA[ malchos]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ @malchos<br /> <br /> Thankyou, the razorwings are mainly for dropping their payload of missiles on whatever targets they can when they arrive, then go popping wounds of <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and maybe do a little tank hunting depending on the situation. If I were to cut them, what would you suggest to replace them?? (lots of reaver jetbikes? units of three with cluster caltrops?)<br /> <br /> My local scene seems to be very weak to flyers, with most people completely ignoring them to be honest. So having three seems like a solid choice. Also, there seems to be an abundance of rhinos to prey on. Amounts in the realm of 3-5 per list, along with lots of other light armour.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 22:38:17]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ There are two improvements/suggetions I can offer:<br /> <br /> 1. Death from the skies offer formation wing with nice bonuses for 2 and up fighter aircrafts, also don't forget that with this book <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Razorwing practically got Vector Dancer with Agility modifier. Also having Air superiority will give you modifier of +2 to your reserve rolls, and -1 to opponent's<br /> 2. If you reduce to 1 Ravager and 1 or 2 Razorwings, rest points you can use for couple of Sslyths to acompany Lhamean for additional poisoning, or adding 1 blaster to each venom crew, or putting Reavers for objective cap. Again it depends on your meta and preferences, oh and models you own ofcourse ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 06:49:21]]> GMT</pubDate>
				<author><![CDATA[ malchos]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ I own literally everything (approx 12000 pts or so), but court models and the different beast packs. <br /> <br /> I'll look into those formations, do the razorwings come in at the same points as the codex ones?? I haven't had a chance to look at those formations at all yet. <br /> <br /> Also, what would the blasters help with if i cut ravagers to field them?? (with the jink clarifications in mind) They're basically the same weapon, but on far less durable (and reliable) models. <br /> <br /> My meta is mostly transports (AV11 variety) and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s, standard cookie cutter lists.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 20:14:13]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ Yes, they are the same points, just get 2 new characteristics, one of which is agility and basically works like initiative test for additional 90 degree turn.<br /> <br /> Well with so many Dark Lances you should be openning their <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 11 like cans. On average 3 transports per turn.<br /> <br /> For more <span class="glossaryitem" onmouseover='gp(9);'>AV</span> busting solutions look into following: Scourges can now all take same weapon so you can have 4 Haywire or Heat lance members; 4 trueborne with Venom and blasters; Voidraven bomber]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 12:41:08]]> GMT</pubDate>
				<author><![CDATA[ malchos]]></author>
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				<title>[1500] - Dark Eldar - Returning Player - seeking opinions</title>
				<description><![CDATA[ Thanks for pointing that out, I'll definitely look into that more tomorrow. <br /> <br /> I'm familiar with blasterborn, and haywire scourges, the main point of this list is to have a large amount of redundancy to make up somewhat for the frailty of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> overall. Something that's hard to achieve with those kinds of units. <br /> <br /> One problem I've found with blasterborn, is to use them effectively, you have to move into rapid fire range for your opponents next turn, and bolguns are enough to take out venoms. Whereas with venoms, you can sit comfortably outside of the full 30" effective range of those small arms, and effectily kite pretty much any infantry. ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 14:35:22]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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