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		<title><![CDATA[Latest posts for the thread "[1,500] - Orks"]]></title>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[  So I've been trying to make this list a little more competitive and I could use some advice as to some tactics and what units should be split up. For example, should I make the units of ork boyz only have twenty models so I can make a whole other unit? Should I try to split up the Nobz into two units so there will be more units for my opponent to face? Also do you think I should drop something and add in a warbiker mob? They sound very..... interesting. Anyway advice is appreciated thanks.<br /> <br />  -1 ork warboss, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 'eavy armor, Da lucky stikk = 129 points<br />  -1 ork painboy w/ grot orderly = 55 points<br />  -10 Grots; 1 Rutherd = 35 points<br />  -10 Grots; 1 Rutherd = 35 points<br />  -29 boyz; Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 220 points<br />  -29 boyz; Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 220 points<br />  -29 boyz; Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 220 points<br />  -10 Lootas, 10x Deffguns = 140 points<br />  -8 tankbustas; 2x bomb squigs = 114 points<br />  -9 Nobz; 3x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 4x <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, 2x Slugga & choppa, 9x 'eavy armor, 1x <span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 297 points<br />  <br />   This is a total of 1470 points]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 20:21:10]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ I don't have much actual advice, but unless I missed a codex update or you didn't list some upgrades, you've overvalued a few units point wise<br /> <br /> Stock unit of grots with herder = 35 pts (you listed both as 40 pts each)<br /> 10x stock Lootas = 140 pts (listed as 154 pts)<br /> <br /> Those are just off the top of my head, you might want to recalculate the rest too just in case. Based on the points you'll save by making the corrections to the Grots and Lootas, I would say give a Waaagh Banner (costs 20 pts) to the Nobz to upgrade the whole unit to <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5. ]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 22:34:33]]> GMT</pubDate>
				<author><![CDATA[ zend]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ Good catch just looked it up in my codex you were completely correct.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 22:57:29]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ Hi mate.  I got a few suggestions written down below for you.  Hope you find them helpful and best of luck in your game(s)!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/63f370f6bcef740bb45ce317e84f3e16.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/696473/8773252.page"><b>Cobra66 wrote:</b></a><br/> So I've been trying to make this list a little more competitive and I could use some advice as to some tactics and what units should be split up. For example, should I make the units of ork boyz only have twenty models so I can make a whole other unit? Should I try to split up the Nobz into two units so there will be more units for my opponent to face? Also do you think I should drop something and add in a warbiker mob? They sound very..... interesting. Anyway advice is appreciated thanks.<br /> <br />  -1 ork warboss, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 'eavy armor, Da lucky stikk = 129 points - <b><font color='green'>I would definitely give him mega armor and a cybork too that way he can tank stuff with the re-rolls</font>.</b><br />  -1 ork painboy w/ grot orderly = 55 points <b><font color='green'>- I would try and get 3 painboyz if you can, so you have one per boyz squad, you can run a double <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> since you have enough troop slots.  Also, the orderly probably isn't worth the points.</font></b> <br />  -10 Grots; 1 Rutherd = 35 points <b><font color='green'>- are awesome</font></b><br />  -10 Grots; 1 Rutherd = 35 points<br />  -29 boyz; Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 222 points <b><font color='green'>- I think these squads are 220pts, its only 6pts saved but that will at least pay for a cybork on your boss</font>.</b>  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br />  -29 boyz; Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 222 points<br />  -29 boyz; Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>+<span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 222 points<br />  -10 Lootas, 10x Deffguns = 140 points <b>-<font color='green'> These guys will need a transport such as bw or an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> to hide behind.  I'm more partial to an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span></font></b><br />  -8 tankbustas; 2x bomb squigs = 114 points <b><font color='green'>- these guys have about two options: 1)load a five man squad in a trukk, slingshot up the field turn 1, hope you don't blow up, and shoot/charge/suicide into the biggest <span class="glossaryitem" onmouseover='gp(9);'>av</span> threat your opponent has or 2)load up 10 or so of them in a bw and drive around shooting shtuff.</font></b><br />  -9 Nobz; 3x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 4x <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, 2x Slugga & choppa, 9x 'eavy armor, 1x <span class="glossaryitem" onmouseover='gp(260);'>BP</span> = 297 points <b><font color='green'>- Sadly these guys aren't worth the points, I'd drop them and use the points to get x2 painboys, and an <span class="glossaryitem" onmouseover='gp(637);'>adl</span> for the lootas.  That still leaves you with 150pts to play around with.  You could give the bustas a bw, or maybe get a 3 man meganobz squad loaded up in a trukk, or bikes, ect.  Anyways just a few considerations I thought I'd throw in.  Hope this helped!</font></b>  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br />  <br />   This is a total of 1476 points</div></blockquote>]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 00:41:17]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ Would it be beneficial to put the Warboss on a bike instead of the mega armor? Sorry I am a little new what exactly is an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 17:33:35]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/63f370f6bcef740bb45ce317e84f3e16.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/696473/8777047.page"><b>Cobra66 wrote:</b></a><br/>Would it be beneficial to put the Warboss on a bike instead of the mega armor? Sorry I am a little new what exactly is an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span></div></blockquote> No problem mate.  An <span class="glossaryitem" onmouseover='gp(637);'>adl</span> is short for aegis defense line, which is a fortification you can purchase for 50pts with an optional gun emplacement.  It's basically made up of four shield barriers that you can arrange however you see fit and will give your guys a nice cover save without obstructing their <span class="glossaryitem" onmouseover='gp(85);'>los</span>.  <br /> <br /> As for the warboss, it's up to you.  If you want to have bikers then you could definitely go that route.  If you do then you may also consider having another painboy on a bike to roll with them.  Or if you wanna go forgeworld then you can have Zhadsnark instead of the warboss because he makes bikes a troop choice and hits at initiative with his <span class="glossaryitem" onmouseover='gp(107);'>pk</span>.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 23:15:25]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ I`d say the Warboss on bike/lukky stikk is a much better choice than the one in mega armour. <br /> turboboost into the enemys face turn one and enjoy t6, 3+ rerollable cover save.(or 2+ for zhadsnark o.o)<br /> with some extra bikers(boss/<span class="glossaryitem" onmouseover='gp(107);'>pk</span>/<span class="glossaryitem" onmouseover='gp(260);'>bp</span>, painboy) hes good to go.<br /> <br /> 3 mega nobs in a trukk(its called the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>-missle) is a good unit. but much better if you run many trukks.<br /> <br /> for the boys its always good to have a single mek boy attached to them. hes a character and can take challenges your boss would not survive.<br /> cybork body is of little to no use if you have a painboy. the painboy gives <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> for the entire mob!<br /> <br /> lootas like a boss for not running away(mob rule)<br /> same with tankbustas.<br /> <br /> nobz are easily the worst unit the orks have :=((<br /> <br /> grots are nice and cheap. as long as they dont fight to much.<br /> holding objectives, shielding/annoying units, area denial...<br /> maybe get the doggie for them.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 10:32:30]]> GMT</pubDate>
				<author><![CDATA[ FreshMeat]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ Additionally, what's the difference between Nob bikers and just regular warbikers. What is your preference?]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 18:41:04]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ nob bikers are more expensive, and normal bikers are just as tough, so more points for more orks.<br /> Also i guess if you play it right, and dont roll very bad 2 powerklaws(the stikkboss and the regular dude) with <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 5(or is it 6 and 5) are pretty killy.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 18:55:55]]> GMT</pubDate>
				<author><![CDATA[ FreshMeat]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ Warbikers are a much better option than the Nob bikers just because the nobs are soooo pricey.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 10:22:32]]> GMT</pubDate>
				<author><![CDATA[ Ubl1k]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ So should I drop the nobs for a large mob of warbikers w/ a nob biker w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and maybe a trukk/BW to launch the tankbustas at the enemy?]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2016 02:09:16]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ deffinitelly drop those nobz.<br /> for the tankbustas they are good in either. a bw can have a killkannon, thats something to consider.<br /> and i would not throw them away into the biggest tank, they are actually quite good at what they do(tankhunter, instantkilling <span class="glossaryitem" onmouseover='gp(95);'>meq</span>), even more with bombsquigs.<br /> if suicide squat, a trukk(with ram and more rokkits) is the obvious choice(faster, smaller).]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2016 02:37:15]]> GMT</pubDate>
				<author><![CDATA[ FreshMeat]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ So what do you think about the warbiker mob?]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2016 02:41:08]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1,500] - Orks</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/63f370f6bcef740bb45ce317e84f3e16.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/696473/8783083.page"><b>Cobra66 wrote:</b></a><br/>So what do you think about the warbiker mob?</div></blockquote><br /> <br /> they are a good minideathstar unit who can kill most units easily and will get killed against anything really serious(like wraith and imperial knights, <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and so on)<br /> and they are quite shooty, but most of the time theyll boost.<br /> <br /> a problem with your list *could* be, that the bikers are waay faster than the rest, and if the warboss gets killed, you are stuck in the mid/backfield with no waaagh with the footsloggas.]]></description>
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				<pubDate><![CDATA[Tue, 19 Jul 2016 02:53:49]]> GMT</pubDate>
				<author><![CDATA[ FreshMeat]]></author>
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