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		<title><![CDATA[Latest posts for the thread "[1850] - Cyclopia Cabal - Fateweaver or not?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Cyclopia Cabal - Fateweaver or not?"]]></description>
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				<title>[1850] - Cyclopia Cabal - Fateweaver or not?</title>
				<description><![CDATA[ So I'm looking to try out the Cabal for the first time and have come up with a couple of options. I'm not sure if I need to take Fateweaver and the grimoire though or whether the points could be spent better elsewhere. Any advice much appreciated. N.B. I'm keeping the Cabal relatively straightforward with 3 unmarked sorcerers rolling on Biomancy Telepathy and Sanctic.<br /> <br /> Option 1:<br /> Cabal<br /> Sorcerer, ML3, bike, spell familiar, black mace, force axe, Sigil<br /> Sorcerer, ML3, bike, spell familiar, force sword, Sigil<br /> Sorcerer, ML3, bike, spell familiar, force stave, Sigil <br /> <br /> <span class="glossaryitem" onmouseover='gp(189);'>KD</span> Allies<br /> Herald, Juggernaught, Locus of Wrath<br /> 8x Cultists <br /> 20x Flesh Hounds<br /> <br /> Daemons <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Fateweaver <br /> Tzerald, ML3, disc, Grimoire <br /> 11x Horrors<br /> 11x Horrors<br /> 5x Screamers <br /> <br /> 1846pts, 20WC<br /> <br /> Option 2<br /> Cabal - as above<br /> <span class="glossaryitem" onmouseover='gp(189);'>KD</span> Allies - as above but 18x Flesh Hounds <br /> <br /> Daemons <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Tzerald, ML3, Paradox artefact <br /> 11x Horrors <br /> 11x Horrors <br /> <br /> Forgehost <br /> Soul Grinder, Tzeentch, torrent <br /> Soul Grinder, Tzeentch, torrent <br /> Soul Grinder, Tzeentch, Phlegm <br /> <br /> 1849pts, 16WC]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 20:44:15]]> GMT</pubDate>
				<author><![CDATA[ Tonberry7]]></author>
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				<title>[1850] - Cyclopia Cabal - Fateweaver or not?</title>
				<description><![CDATA[ That's a tough call. List 2 has better starting power b/c of the Forge Host, but <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is always a good choice.<br /> <br /> Have you though about using a Gorepack with a hound unit for each Sorcerer? Probably one of the most un-fluffy things to do, but fun and good.  Imagine Chaos Sorcerers casting Sanctic powers while joined to Flesh hounds.  Might as well bring a Nemesis Strike Force allied with a Tetrad for <span class="glossaryitem" onmouseover='gp(84);'>LoLs</span>.<br /> <br /> Where do you plan on putting the Cabal? Are you making a Hound Deathstar? if so, I'd go with Belakor in the first list for guaranteed Invis.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 20:58:55]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Re:[1850] - Cyclopia Cabal - Fateweaver or not?</title>
				<description><![CDATA[ Yes the Cabal would join the hounds as well as the Herald. I did consider a Gorepack but I'm limited by models to have 3 decent sized hound units with a Sorcerer in each.<br /> <br /> Interesting idea re Be'lakor which I hadn't considered. I could squeeze him in in place of Fatey, but he gives more security of the grimoire going off on the hounds. If the Sanctic Sorcerer has sanctuary then the hounds could end up with a 2++ and invis maybe wouldn't be necessary <br /> <br /> Also my main concern with only 1 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> would be them getting focused down early on. Hence Option 2 with spreading the points across multiple grinders.]]></description>
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				<pubDate><![CDATA[Wed, 13 Jul 2016 21:26:05]]> GMT</pubDate>
				<author><![CDATA[ Tonberry7]]></author>
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