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		<title><![CDATA[Latest posts for the thread "[1500] - ORKS ! - First Ork list, current codex"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - ORKS ! - First Ork list, current codex"]]></description>
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				<title>[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ Hi there,  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> I'm going to do a 2v2 this Friday, and my teammate is an ork player.<br /> However, he isn't really into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and asked me to write his list. I think we will be against Space Marines, with a lot of tanks (my other friend love vindicator, land raider...).<br /> <br /> Myself will be playing mechanized Imperial Guard.<br /> <br /> Here is the orky list:<br /> <br /> Ork Horde Detachement<br /> <br /> - warboss ('eavy armor, combi skorcha, headwoppa killchoppa)<br /> <br /> - warboss (mega armour, power klaw, the lucky stick)<br /> <br /> - big mek (<span class="glossaryitem" onmouseover='gp(164);'>SAG</span>, 2 ammo runts)<br /> <br /> - two squad of 11 boyz and 1 nob with power klaw in a truk<br /> <br /> - one squad of 10 boyz and 1 nob with power klaw in a truk<br /> <br /> - 17 boyz and 1 nob with power klaw in a battlewagon with kannon<br /> <br /> - 9 chockboyz and 1 nob with powerklaw<br /> <br /> - 3 deffkopta with rokkit launcha<br /> <br /> -  3 deffkopta with rokkit launcha<br /> <br /> - 10 lootas<br /> <br /> - 1deffdread with 2 rokkits launchas<br /> <br /> 1498.<br /> <br /> I took a Ork Horde Detachement in order to have 3 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (I really love the power of the warbosses !). The first warboss can instant death any Space Marine character thanks to his S8 in charge, and even after thanks to his weapon (instant death on a 6), moreover, rending helps against artificer armour.<br /> The other warboss is really tough: a 2+ save with reroll, if my friend can get him away of the powerfists, will be near indestructible !<br /> <br /> The big mek with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> isn't my choice.<br /> <br /> Almost no weapons on the battlewagon: it is here to protects the big squad and to get them into the imperial lines (and I'm pretty sure they have a drop pod with its name on it...).<br /> <br /> Why 2 squad of 3 deffkoptas ? To scout / outlflank and to get the rear / flank of the vindicator !<br /> <br /> Any idea/advice ?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 01:18:14]]> GMT</pubDate>
				<author><![CDATA[ godardc]]></author>
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				<title>Re:[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ What are chockboyz ? XD <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 05:39:28]]> GMT</pubDate>
				<author><![CDATA[ Lume]]></author>
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				<title>[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ Well, since your limiting yourself to only one detachment (you should just use 2 regular CADs instead) I would at least break those Koptaz into 3 units of 2 Koptaz, for more scouting, turbo boosting , objective stealing, and overwatch eating ability. If you take 2 detachments instead, run them as six solo Koptaz, and really fly up the board quick. <br /> <br /> Other than that it looks like a fun orky list.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 06:18:43]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>Re:[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/696499/8774152.page"><b>Lume wrote:</b></a><br/>What are chockboyz ? XD <br /> <br /> <br /> </div></blockquote><br /> <br /> stormboyz in French, ah ah sorry^^]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 12:02:28]]> GMT</pubDate>
				<author><![CDATA[ godardc]]></author>
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				<title>Re:[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ I agree that 2 combined arms detachments are better than the horde. You still get to reroll warlord trait and objective secured is better than sometimes(rarely)  getting s3 hammer of wrath from boyz. Individual deffkoptas can do more work than small squads and force more units to shoot at them as well as waste overwatch fire. I think rams  on your  vehicles will help as well.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 01:37:18]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ One quick error- you can't have both the lukky stikk and the killchoppa. You can only have one relic per army according to the ork rulebook <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.<br /> <br /> If you're putting boyz in trukks, you pretty much have to give them a painboy or heavy armor. Otherwise, roughly half will be wounded <i>when</i> the trukk explodes, which is roughly 6, and only one of those will save, which will prompt a leadership test, which you'll probably fail, and you'll have to roll a 2-3 to pass it.<br /> <br /> First off, give those trukks rams. It allows them to ram things (which can pull off clutch crew stunned results) and reroll terrain. Also, give the nobs bosspoles. Rerolling mob rule tests has saved my boyz so often. Both of these upgrades are only 5 points a pop.<br /> <br /> As for deffkoptas, run them in either squads of 5 or squads of 1. With squads of 1, they can run around and be generally annoying, and eat overwatch. In squads of 5, they can outflank to get at juicy rear armor.<br /> <br /> Finally, drop the stormboyz. I love their models, I really do, but they have never done work for me. Their one good ability causes them to kill themselves, which can then prompt a leadership check. They don't do anything normal boyz in a trukk can't do, and amazingly, boyz in a truck are <i>more</i> survivable.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 02:50:43]]> GMT</pubDate>
				<author><![CDATA[ Vitali Advenil]]></author>
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				<title>Re:[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ The gifts of gork and mork section  reads "only one of each of the following may be taken per army" and "a model can take one of the following".I understand it as you can only have 1 of  each relic but any single model may only carry a single relic. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 04:46:45]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ Holy crap you're right. Doesn't change things for me too much since I really only see the most use out of Da Lukky Stikk.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 05:13:40]]> GMT</pubDate>
				<author><![CDATA[ Vitali Advenil]]></author>
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				<title>[1500] - ORKS ! - First Ork list, current codex</title>
				<description><![CDATA[ Yeah unless it is stated specifically an army may use more than one]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 10:57:27]]> GMT</pubDate>
				<author><![CDATA[ Ubl1k]]></author>
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