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		<title><![CDATA[Latest posts for the thread "Harlequin Blob Squad"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Harlequin Blob Squad"]]></description>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ Due to current model limitations I can only utilise the Cast of Players formation to go with my Craftworld Eldar force. So using all yet to be assembled Harlequin models I have, I have come up with the following:<br /> <br /> Cast of Players - 440pts<br /> 60pts Death Jester <br /> 105pts Shadowseer - ML2 Haywire Grenades Mask of Secrets <br /> 275pts Troupe - 12x Players with 3x Embraces, 8x Kisses including Troupe Master with Cegorach's Rose, Embrace<br /> <br /> For those who don't know the formation means the Shadowseer and Death Jester can't leave the troupe and the formation and all eldar models within 6" get crusader. <br /> <br /> For the Shadowseer I plan to roll once on Telepathy and if I don't get invisibility swap out for Psychic Shriek, then roll on Phantasmancy and most probably take Veil of Tears.  Or alternatively roll once on Phantasmancy see what I get depending on that roll again or roll once on Telepathy. <br /> <br /> Troupe Master will be warlord to try and get a good warlord trait like adding 4 to seize the initiative, all warlord traits seem amazing for Harlequins <br /> <br /> Any c&c is welcome, this is for use within a relatively competitive environment against varying imperial forces the most deadly being a War Convocation in typically large games of 2500pts<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 09:04:01]]> GMT</pubDate>
				<author><![CDATA[ Korlandril]]></author>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ If you are planning to pair them up with <span class="glossaryitem" onmouseover='gp(808);'>CWE</span>, it would not be a bad idea at all to put them with a solid tanking character like possibly Jain Zar, to give them a little durability from the front if they are successfully fired upon. Veil protects very reliably from most artillery, wyverns and the like which would blast your clowns apart from range, your primary concern often becomes how am I going to survive when a 10 man tactical squad unloads from 12" away. Plus, if you include a character like Jain, you get the benefit of the Crusader buff.]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 11:41:24]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ Jain Zar would be great, denying overwatch 2+ T4 eternal warrior,  but she is 200pts and I don't own her yet only Karandras out of the Phoenix lords. They definitely require more shooting protection, a Farseer fishing for powers like fortune, the Shadowseer would probably fish for power 1 on phantasmancy for stealth and shrouded. It's definitely a weakness when facing shooting within 24" which I'll have to bear in mind when playing ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 12:07:56]]> GMT</pubDate>
				<author><![CDATA[ Korlandril]]></author>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ While I don't know all the ins and outs of Harlequins, is there anything preventing a few marines in pods just blowing this away first turn? It doesn't seem particularly competitive (not much Harlequin stuff does).]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 12:41:03]]> GMT</pubDate>
				<author><![CDATA[ ryuken87]]></author>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ If i did not have first then they would be hiding in somewhere that would give them 4+ cover or would be in reserve most likely ]]></description>
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				<pubDate><![CDATA[Thu, 14 Jul 2016 12:52:41]]> GMT</pubDate>
				<author><![CDATA[ Korlandril]]></author>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ Yeah I don't think that's going to be terribly effective. 4+ cover T3 W1 models are still dying very easily, and if you reserve them you're looking at a T3 charge at best assuming they survive.]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 08:36:29]]> GMT</pubDate>
				<author><![CDATA[ ryuken87]]></author>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ Drop pods aren't a concern at the moment because my main opponent doesn't have any, the only things he does have wouldn't be arriving til at least turn 2 so I would likely have psychic protection on by then <br /> <br /> This is just a temporary force until I have the units for the other formations, I'll probably even take off 6 harlequins to make it cheaper ]]></description>
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				<pubDate><![CDATA[Fri, 15 Jul 2016 09:48:13]]> GMT</pubDate>
				<author><![CDATA[ Korlandril]]></author>
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				<title>Harlequin Blob Squad</title>
				<description><![CDATA[ Depending upon your range Veil of Tears offers "now you see me now you don't" shenanigans.<br /> <br /> The thing about Harlies is they are the glass hammer.  My last two games could not have been more different.  Got tabled turn 2 by a shooty eldar force and another I tabled <span class="glossaryitem" onmouseover='gp(69);'>IG</span> turn 7.<br /> <br /> I know those 2 opponents are not on the same tier at all but the point is i got shot to hell going 2nd with minimal terrain on the board by turn 2 but another game I was able to use lots of terrain to my favor, I won initiative, my psychic powers went off, my warlord trait viable...<br /> <br /> So yeah you can blow them to hell turn 1 or maybe you can't.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just pray that you do!! <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0">  <img src="/s/i/a/952e23cd79da52378121f005b5465fb7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 04:10:08]]> GMT</pubDate>
				<author><![CDATA[ Skerr]]></author>
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