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		<title><![CDATA[Latest posts for the thread "Utility of Assault Marines without Jump Packs"]]></title>
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				<title>Utility of Assault Marines without Jump Packs</title>
				<description><![CDATA[ So everyone I see seems to use assault marines with their jump packs.  I was builing a list using a marine demi company and a 10th company task force. Usingthe Charcharadons chapter tactics and I decided to go for a drop pod heavy list with everyone I can in a pod. The tacticals have the extracombat blade so they are likeassault marines with bolters as well.<br /> <br /> Anyway, I was at a dilemma ofweather to bother with jump packs or not. My tacticals do the job of not but with better shooting, so would it be worth it for the extra mobility?   ]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 09:40:28]]> GMT</pubDate>
				<author><![CDATA[ HANZERtank]]></author>
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				<title>Utility of Assault Marines without Jump Packs</title>
				<description><![CDATA[ Magnets, of course, is the best answer.<br /> <br /> Both have their merits.  5 guys with a pair of flamers can make a faux-tactical squad with double specials in a <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> list.  And works well in a pod (and still OK in a razor/rhino)  Hop out, burn something.  The lack of bolters is made up for with the extra flamer, and if they get charged/charge themselves, they do a touch better in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> In drop pods, they can boost your count, and let more alpha strike in.  Plus add a nice anti-infantry pod to your toolbox.<br /> <br /> In a Gladius, they get to ride in a free transport.  Well worth the lack of packs when you get something for free.<br /> <br /> I think <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> still serve a solid purpose.  The give you a little extra mobility, not hampered by the issues vehicles bring.  Nice little troubleshooter squad.  Not as good as bikes, but that’s the world we have right now.  But a marine descending on wings of fire is an iconic part of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> imagery, so I like to take a squad from time to time.  <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> still work, at least at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> level.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 12:18:40]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Utility of Assault Marines without Jump Packs</title>
				<description><![CDATA[ Currently it's a ten man squad in pod. got a vet sarge w/ meltabombs. That's it, was thinking an eviscerator or two maybe]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 14:40:33]]> GMT</pubDate>
				<author><![CDATA[ HANZERtank]]></author>
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				<title>Utility of Assault Marines without Jump Packs</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fb6a5200c5b95caf710347757247ab86.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/696690/8778511.page"><b>HANZERtank wrote:</b></a><br/>Currently it's a ten man squad in pod. got a vet sarge w/ meltabombs. That's it, was thinking an eviscerator or two maybe</div></blockquote><br /> <br /> I tend to run 5 man squads, 2xFlamers, vet sarge w/ a power weapon.  Either with packs or in a pod, depending on the rest of the list.<br /> <br /> 10 man squads I find are harder to keep out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>/in cover, and tend to be unwieldy to maneuver on the table.<br /> <br /> I’m stingy with points, so have trouble bringing myself to buy the eviscerator.  I will admit there are perks to including what amounts to a hidden powerfist.  But the price is a little too rich for me.<br /> <br /> (That and I used the bit to make a Teeth of Terra option for my foot captain)]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 18:49:40]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Utility of Assault Marines without Jump Packs</title>
				<description><![CDATA[ Idea was to combat squad and drop pod in near a tank or two, and just sit there menacingly revving the eviserators to draw fire if I fail to destroy them with the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads.]]></description>
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				<pubDate><![CDATA[Sat, 16 Jul 2016 19:31:33]]> GMT</pubDate>
				<author><![CDATA[ HANZERtank]]></author>
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