<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[2000] - Space Marines: Iron Hands - Coming back to 40k, is this legal?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[2000] - Space Marines: Iron Hands - Coming back to 40k, is this legal?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[2000] - Space Marines: Iron Hands - Coming back to 40k, is this legal?</title>
				<description><![CDATA[ Hello,<br /> <br /> I have been on hiatus from <span class="glossaryitem" onmouseover='gp(3);'>40K</span> since the end of 5th edition and I'm coming back to it and building a new Space Marine army.  I have looked through the books and it seems that the basic Force Org is the same (Combined Arms now) but with the multitude of supplements I wanted to be sure the below is actually a legal army.  I'm not looking to do competitive but I think there is still value in having some structure to the game (though unbound looks like some silly fun) even when having casual games to maintain some difficulty and drama.<br /> <br /> Anyways, here is what I would like to run:<br /> <br /> <b>Chapter Tactics:</b> Iron Hands<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Techmarine - 90 points<br />  - Auspex<br />  - Boltgun<br />  - Power Axe<br />  - Conversion Beamer<br /> <br /> <b>Troops</b><br /> <br /> Tactical Squad (10 man) - 250 points<br />  - Boltgun Sergeant<br />  - Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span><br />  - Flamer<br />  - Razorback (Heavy Bolter, Dozer Blade, Extra Armour)<br /> <br /> Tactical Squad (10 man) - 250 points<br />  - Boltgun Sergeant<br />  - Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span><br />  - Flamer<br />  - Razorback (Heavy Bolter, Dozer Blade, Extra Armour)<br /> <br /> Tactical Squad (5 man) - 170 points<br />  - Boltgun Sergeant<br />  - Lascannon<br />  - Razorback (Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Gun, Dozer Blade)<br /> <br /> Tactical Squad (5 man) - 170 points<br />  - Boltgun Sergeant<br />  - Lascannon<br />  - Razorback (Lascannon/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Gun, Dozer Blade)<br /> <br /> <b>Fast Attack</b><br /> <br /> Land Speeder Squadron - 210 points<br />  - 3x Land Speeder Typhoon (Heavy Bolter, Typhoon Missile Launcher)<br /> <br /> Xiphon Pattern Interceptor - 205 points<br />  - 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Xiphon Rotary Missile Launcher<br /> <br /> Xiphon Pattern Interceptor - 205 points<br />  - 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, Xiphon Rotary Missile Launcher<br /> <br /> <b>Heavy Support</b><br /> <br /> Fire Raptor Gunship - 225 points<br />  - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Avenger Bolt Cannon, 2x Turret-Mounted Quad Heavy Bolters, 4x Stormstrike Missiles<br /> <br /> Fire Raptor Gunship - 225 points<br />  - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Avenger Bolt Cannon, 2x Turret-Mounted Quad Heavy Bolters, 4x Stormstrike Missiles<br /> <br /> <br /> <br /> The one rule I am uncertain about is "Relic of the Armoury" as it seems you are limited to one unless you have a Master of the Forge in your list and can then take as many as you want.  C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> 2015 removed the Master of the Forge and Forgeworld is yet to issue a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> but they have responded to inquiries advising to just use the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Techmarine instead.  While this is far from an official ruling it is one that my group is fine with for now until something more official is released (and I will adjust the list accordingly).<br /> <br /> Anyways, can anyone advise if the above is a correctly constructed army?  I want to have a build in mind before I start ordering kits.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779026.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779026.page</link>
				<pubDate><![CDATA[Sat, 16 Jul 2016 21:33:47]]> GMT</pubDate>
				<author><![CDATA[ SonicPara]]></author>
			</item>
			<item>
				<title>[2000] - Space Marines: Iron Hands - Coming back to 40k, is this legal?</title>
				<description><![CDATA[ yes looks like a legal old <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> of Marines.<br /> <br /> unless something in the forgeworld book prevents you from using other chapter tactics than whatever it says(or some other stuff they made up, you know), you could run iron hands. <br /> <br /> im not sure what a Xiphon Pattern Interceptor is, but smells like forgeworld. and i heard of the Fire Raptor Gunship and thats forgeworld too...so..<br /> as you mentioned: older rules without updates sometimes need clarification with your group.<br /> <br /> also flyers have their own rules now in the <span class="glossaryitem" onmouseover='gp(13);'>brb</span>(dont know what it was like back then, cause im being ignorant and noobish and to lazy to search) <br /> and theres also the relatively new "death from the skies" supplement, but its use...well check it out and agree how/if you like to use it.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779512.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779512.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2016 04:33:17]]> GMT</pubDate>
				<author><![CDATA[ FreshMeat]]></author>
			</item>
			<item>
				<title>[2000] - Space Marines: Iron Hands - Coming back to 40k, is this legal?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/696725/8779512.page"><b>FreshMeat wrote:</b></a><br/>yes looks like a legal old <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> of Marines.<br /> <br /> unless something in the forgeworld book prevents you from using other chapter tactics than whatever it says(or some other stuff they made up, you know), you could run iron hands. <br /> <br /> im not sure what a Xiphon Pattern Interceptor is, but smells like forgeworld. and i heard of the Fire Raptor Gunship and thats forgeworld too...so..<br /> as you mentioned: older rules without updates sometimes need clarification with your group.<br /> <br /> also flyers have their own rules now in the <span class="glossaryitem" onmouseover='gp(13);'>brb</span>(dont know what it was like back then, cause im being ignorant and noobish and to lazy to search) <br /> and theres also the relatively new "death from the skies" supplement, but its use...well check it out and agree how/if you like to use it.<br /> <br /> <br /> </div></blockquote><br /> <br /> You are correct, the Xiphon and the Fire Raptor are both Forgeworld.<br /> <br /> Noobish or not you undoubtedly have more 7th ed. experience than I so I appreciate your look at the list!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779593.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779593.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2016 05:56:36]]> GMT</pubDate>
				<author><![CDATA[ SonicPara]]></author>
			</item>
			<item>
				<title>[2000] - Space Marines: Iron Hands - Coming back to 40k, is this legal?</title>
				<description><![CDATA[ you are welcome!<br /> <br /> also remember that razorbacks may only carry a max of 6 models.<br /> this does not prevent you from buying them as Dedicated Transports for the Tacs, however.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779619.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779619.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2016 06:39:11]]> GMT</pubDate>
				<author><![CDATA[ FreshMeat]]></author>
			</item>
			<item>
				<title>[2000] - Space Marines: Iron Hands - Coming back to 40k, is this legal?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/696725/8779619.page"><b>FreshMeat wrote:</b></a><br/>you are welcome!<br /> <br /> also remember that razorbacks may only carry a max of 6 models.<br /> this does not prevent you from buying them as Dedicated Transports for the Tacs, however.</div></blockquote><br /> <br /> Yeah, this is something I did back in 5th.  I use the Razorbacks as light combat tanks but if the gametype demands it I combat squad the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, stick the heavy in a building, and put the special in the Razorback.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779644.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/696725/8779644.page</link>
				<pubDate><![CDATA[Sun, 17 Jul 2016 07:04:31]]> GMT</pubDate>
				<author><![CDATA[ SonicPara]]></author>
			</item>
	</channel>
</rss>