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		<title><![CDATA[Latest posts for the thread "[1500] - Blood Angels - Deathstar and Pods"]]></title>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ <b><u>Baal Strike Force</u></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - Chaplain -105<br /> -- Jump Pack<br /> - Librarian (Ml2) - 105<br /> -- Jump Pack<br /> <br /> Troops<br /> - Tactical Squad (5) - 115<br /> -- Heavy Flamer, Drop Pod<br /> - Tactical Squad (5) - 115<br /> -- Heavy Flamer, Drop Pod<br /> <br /> Elites<br /> - Sanguinary Guard (10) - 355<br /> -- 4x Encarmine Axe, Chapter Banner<br /> <br /> Lords of War<br /> - Commander Dante - 220<br /> <br /> <b><u>Flesh Tearers Strike Force</u></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - Sanguinary Priest - 90<br /> -- Jump Pack, Power Sword<br /> <br /> Troops<br /> - Tactical Squad (5) - 115<br /> -- Heavy Flamer, Drop Pod<br /> <br /> Fast Attack<br /> - Assault Squad (5) - 140<br /> -- 2x Meltagun, Veteran Sergeant (Power Fist)<br /> - Assault Squad (5) - 140<br /> -- 2x Meltagun, Veteran Sergeant (Power Fist)<br /> <br /> --- 1500<br /> <br /> Pretty self explanatory. The priest, the chaplain, the librarian and dante join the sanguinary guard. The tactical squads thin or kill infantry, the assault squads target tanks.]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 15:42:01]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ If I were using Dante, I'd try using actual jump pack troops. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 18:33:56]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/696776/8780331.page"><b>Martel732 wrote:</b></a><br/>If I were using Dante, I'd try using actual jump pack troops. </div></blockquote><br /> Two assault squads and a sanguinary guard squad. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 18:37:49]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/696776/8780340.page"><b>snykyninja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/696776/8780331.page"><b>Martel732 wrote:</b></a><br/>If I were using Dante, I'd try using actual jump pack troops. </div></blockquote><br /> Two assault squads and a sanguinary guard squad. </div></blockquote><br /> <br /> I mean as in zero podded infantry. I'd try to squeeze as much out of Dante as I could. Also, I'd dump the chaplain and put the priest and Dante in an assault squad. The sanguinary guard are killy enough without any help at all. <br /> <br /> Also, the jump troops from the Flesh tearer strike force doesn't benefit from Dante's ability. Only units in his detachment. <br /> <br /> Also, give the assault sergeants combi-meltas for extra punch. <br /> <br /> I love running Dante with an honor guard. It's an extra source of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, and you can give three of them storm/shield meltagun. Hit and run means your melta guns can fire every turn. In fact, I think the honor guard is significantly better than the sanguinary guard. Of course, you can run both. ]]></description>
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				<pubDate><![CDATA[Sun, 17 Jul 2016 22:46:38]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ The assault squads are in the flesh tearers strike force so the power fists have a chance at more attacks due to rage. Dante is not likely to be warlord, he's just there because he's a cool character. The sanguinary guard are there because I love the models and because they make for a fluffy bodyguard for Dante. I accept that this isn't the most competitive list, that doesn't really bother me too much. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 06:12:19]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ Dante doesn't really need a bodyguard, though.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 12:40:59]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/696776/8781567.page"><b>Martel732 wrote:</b></a><br/>Dante doesn't really need a bodyguard, though.</div></blockquote><br /> True he doesn't <i>need</i> a bodyguard, but that doesn't mean he can't have one. Also, the entire point of this list is to build a death star in a bound army, and then support it with other units.]]></description>
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				<pubDate><![CDATA[Wed, 20 Jul 2016 07:42:04]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/696776/8785516.page"><b>snykyninja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/696776/8781567.page"><b>Martel732 wrote:</b></a><br/>Dante doesn't really need a bodyguard, though.</div></blockquote><br /> True he doesn't <i>need</i> a bodyguard, but that doesn't mean he can't have one. Also, the entire point of this list is to build a death star in a bound army, and then support it with other units.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> don't really have a viable deathstar, though. So there's no point in trying to do that. ]]></description>
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				<pubDate><![CDATA[Fri, 22 Jul 2016 13:08:28]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ Keep in mind primary roles for your units.  What are the tacticals job?  What are the assault marines job?  Is the equipment you are giving them allowing them to perform that role best? If there is a secondary role,  how effective are they? Is it worth it?  Relying on a 1/6 chance for rage to get more power fist attacks may not be worth it. <br /> <br /> As <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, you need to consider efficiency and synergy where you can to make up for some disadvantages compared to regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. <br /> <br /> For the Sang guard,  is the Chaplain worth it when they have master-crafted already. Perhaps replace the Chap with another libby.<br /> <br /> What weaknesses do the Sang Guard have? How can you make up for them with your other tools? <br /> <br /> From my experience, Sang Guard need defense, so how can you give them that? I like running Dante because Eternal warrriors act as tanks for units (Dante eacorts the Sang Guard). Sang priest gives the <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> and better <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, which acts as both an offensive and defensive boost. Pyskers can give the last bit to get them to the next level, but as always it won't be certain. You need invulnerable saves (guaranteed saves) or reduce the math against killing you (invisibility, better toughness, re-rolling saves etc).<br /> <br /> Yea, it's less than ideal vs having guaranteed  3+ invulnerable saves and T5, but if you are ok with that, and love those models, go for it!<br /> <br /> As always, play with an idea, then tweak and tweak as you learn how to play with them. Have fun!]]></description>
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				<pubDate><![CDATA[Sat, 23 Jul 2016 06:16:01]]> GMT</pubDate>
				<author><![CDATA[ Ghost_Raptur]]></author>
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				<title>[1500] - Blood Angels - Deathstar and Pods</title>
				<description><![CDATA[ "What weaknesses do the Sang Guard have? How can you make up for them with your other tools? "<br /> <br /> I leave them at home. Because 33 pts is too much for a W1 T4 model. ]]></description>
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				<pubDate><![CDATA[Sat, 23 Jul 2016 18:59:46]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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