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		<title><![CDATA[Latest posts for the thread "Keep seeing posts for army wide fearless orks"]]></title>
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				<title>Keep seeing posts for army wide fearless orks</title>
				<description><![CDATA[ Am I missing something?]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 21:40:49]]> GMT</pubDate>
				<author><![CDATA[ doktor_g]]></author>
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				<title>Re:Keep seeing posts for army wide fearless orks</title>
				<description><![CDATA[ There's an ork warlord trait ("Prophet of the Waaagh!" that gives Fearless to models with "'Ere we go!" whenever you call a Waaagh. There's also a formation or two (the ork warband, maybe another) that let's you call a Waaagh every turn after the first.<br /> <br /> EDIT: I think that the council of waaagh might give some bonus (allows first turn waaaghs? I can't remember).]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 21:47:41]]> GMT</pubDate>
				<author><![CDATA[ Mallich]]></author>
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				<title>Re:Keep seeing posts for army wide fearless orks</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/696889/8782626.page"><b>Mallich wrote:</b></a><br/>There's an ork warlord trait ("Prophet of the Waaagh!" that gives Fearless to models with "'Ere we go!" whenever you call a Waaagh. There's also a formation or two (the ork warband, maybe another) that let's you call a Waaagh every turn after the first.<br /> <br /> EDIT: I think that the council of waaagh might give some bonus (allows first turn waaaghs? I can't remember).</div></blockquote><br /> <br /> The council doesn't give any bonus to the WAAAGH!, it's mainly mentioned because Ghazghkull is the only <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in our army that has PoTW built in as a Warlord Trait, which means combined with the formations' WAAAGH! every day, all day buff, it allows for a functionally fearless Ork army. Of course the main issue is the Council of WAAAGH! costing waaay too much (and it still needs a transport to be effective) and the core formation that allows you to take it is also overly restrictive on what units you have to take. So by the time you have it figured it out you only have 300-500 points to spend depending on how much you skipped on upgrades. It's really only best in larger point games where you can actually take other stuff that benefits from it more effectively like 2500+ point games which people rarely do for pick-up games.]]></description>
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				<pubDate><![CDATA[Mon, 18 Jul 2016 22:21:56]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Keep seeing posts for army wide fearless orks</title>
				<description><![CDATA[ It can be fun at 1850 if you skimp on a few of the boys squads. Fought space Marines with it the other day and the guy was not a fan of his grab wounding on 6s and being saved with a 2+ invul. It was pretty funny. Also in that formation ghazzy is a beast with the invul and I got lucky and got rage so when I assaulted a large unit of terminators and characters I got rage and rampage and it was glorious.]]></description>
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				<pubDate><![CDATA[Thu, 21 Jul 2016 12:40:08]]> GMT</pubDate>
				<author><![CDATA[ cranect]]></author>
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